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07.12.24
VALORANT Patch 9.11: Significant Nerf for Neon
Riot Games has introduced changes in the 9.11 update for VALORANT, and the spotlight is on adjustments to Neon.
3639
12.07.23
Finally! Patch 7.01 for Valorant is out!
2661
27.06.23
Patch notes for Valorant update 7.0: Deadlock, TDM, new Progression System, and other innovations
7018
07.06.23
VALORANT has released patch 6.11, which includes changes for certain agents as well as the Phantom and Vandal weapons
3003
26.04.23
Patch 6.08 has been released for VALORANT - Icebox has been removed from the game and testing of the Premier tournament mode has begun
4169
14.02.23
Changes to Killjoy and Raze, and the continuation of the "Quick Play" beta - Meet Patch 6.03 for VALORANT
In addition, the developers continued to fix bugs and improve social features in the game.
8618
07.02.23
Stinger Changes and Agent Bug Fixes - Introducing VALORANT Patch 6.02
The developers have made the expected improvements to the Stinger, and also fixed enough bugs among the agents and their abilities.
3220
18.01.23
Lotus Map Officially Added to VALORANT - Patch 6.01 Details
The new map is now searchable in ranked play as well as unranked play.
5416
10.01.23
Split Returns, New Lotus Map - Introducing VALORANT Patch 6.0
As befits a major update, the developers touched on a number of mechanics and made changes to the structure of the card pool.
7319
08.01.23
What will appear in VALORANT with the release of the new episode
The new Lotus map, the return of Split, new mechanics and resetting ranks - we are studying the future patch.
3264
06.12.22
VALORANT will temporarily have a new Swiftplay mode
The new quick play mode will be available to all players from December 7 to January 10, 2023.
12967
02.12.22
Split will return to VALORANT next January
At the same time, the developers will remove Breeze and Bind from the pool to introduce a new map.
8440
01.12.22
The long-awaited Chamber nerf - getting acquainted with patch 5.12 for VALORANT
The changes affected all the abilities of the agent in order to find the optimal balance for the players.
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