Valorant Patch 13.10: Replay Bookmarking, Gauntlet: Glitched Updates, and Assist System Changes
Riot Games has released the patch notes for update 13.10. The headline changes this time cover replays, updates to the Gauntlet: Glitched mode, assist rule changes, and Sentinel cooldown adjustments.
Replay Bookmarking
You can now bookmark key moments mid-match and jump straight to them later when watching the replay.

Bookmarks are private. Only you see the ones you set, and they won’t show up for anyone else watching the same replay.
- On PC, the keybind is blank by default, so you’ll need to set it yourself under Settings → Controls → Interface → Replay Bookmarking.
- On console, you can drop a bookmark through a new button in the in-game Options menu.

Sentinel Cooldown Changes
Riot shortened a few Sentinel cooldowns to push teams into fighting more actively for map control. It’s a targeted change for now, while the team keeps looking at ability cooldowns and Sentinel power more broadly, so more adjustments could follow.
- Cypher (Spycam): cooldown after being destroyed cut from 60 to 45 seconds; Reclaim cooldown raised from 15 to 20 seconds to match other Sentinels
- Killjoy (Turret): cooldown after being destroyed cut from 60 to 45 seconds
- Vyse (Arc Rose): cooldown after being destroyed cut from 60 to 45 seconds
These cooldowns now sit slightly below Initiator signature cooldowns (50 seconds). Riot will watch how this plays out around ability timing before deciding on anything bigger down the line.
Sage’s Healing Orb also got more accurate targeting, bringing it in line with Miks’ Harmonize, so it’s harder to accidentally heal the wrong teammate. The crosshair now stays visible while aiming it, too.
Assist System Changes
Back in patch 13.08, alongside the Performance Score update, Riot changed how assists get awarded, but forgot to mention it in those patch notes. The goal is to reward trading more visibly, give proper credit to players who help secure kills, and make sure healing assists actually reflect their impact on a fight.
- Damage assists: you can now earn an assist by dealing more than 10 damage to an enemy within 3 seconds of a teammate finishing them off. You still earn an assist for dealing at least 50 damage to an enemy a teammate kills, no matter when that damage landed.
- Healing assists: now only awarded when a player you healed gets a kill within 10 seconds of the heal effect ending
Gauntlet: Glitched
Riot also made a long list of changes to Gauntlet: Glitched, the mode where players draft abilities from different Agents.
Matchmaking and party size
You can now queue for Gauntlet: Glitched with a group of up to 5 players. Pairings are randomized, so you can bring friends along without knowing beforehand who you’ll actually be facing.
New draft abilities
- Hush — Flow: Prone to Flight (extra charges), Go the Distance (stronger pull)
- Hush — Displacement: Tug of War (extra charges), Habit Forming (recharges faster over time)
- Cypher — Spycam: Dart Maniac (recharges and fires tracking darts more often), Always Watching (double range, darts take longer to remove)
- Veto — Interceptor: Cannon Fodder (recharges faster over time), Long-term Assignment (longer active duration)
- Waylay — Refract: HODL (longer window to teleport back to the beacon), Déjà vu (recharges faster over time)
New glitches
A few fan-favorite bugs are back in the draft pool as actual glitch effects:
- Cypher — Spycam: Extreme Supervision — Spycam equips a Classic instead of firing tracking darts, upgradeable to a Sheriff
- Skye — Trailblazer: Give a Dog a Gun — Trailblazer equips a Classic instead of leaping, upgradeable to a Frenzy (replaces Greatest Dane)
New ultimate
- Hush — Suspension: fires a steerable projectile; reactivating it levitates any players caught where it lands
Draft balance
Riot also tuned a batch of existing ability upgrades, aiming to make more options worth picking, giving weaker ones a real shot while reining in the strongest. Changes touch cooldowns and active duration across Blaze, Boom Bot, Contingency, Fakeout, Prowler, Stim Beacon, Trapwire, Blast Pack, Headhunter, Slow Orb, Updraft, Wingman, and Dizzy.
Bug Fixes
In Patch 13.10, Riot will fix many bugs that have been in the game for a long time, as well as those that appeared after the previous update, Patch 13.09.
Agents
- Fixed misaligned “Main Abilities” and “Passive” headings in ability descriptions when playing in Arabic
- Fixed several text errors in the ability descriptions for Reyna, Iso, and Yoru
- Chamber: fixed spectators and observers being able to hear his out-of-range Rendezvous voice line
- Phoenix: fixed him earning an assist from Blaze after the assist window had already closed
- Sage: fixed Healing Orb healing allies without a clear line of sight to them
- Viper: fixed Pit’s activation sound effect not playing; fixed the out-of-fuel voice line repeating and cutting itself off when trying to activate an ability without enough fuel
- Vyse: fixed Steel Garden showing weapon-disabling effects on enemies near the edge of its radius even when they could still fire; fixed enemies dodging Steel Garden by crouching near the edge when there was a big elevation difference
Hush
- Suspension’s visual effects no longer linger on weapons or the Spike after the ability ends, including into the next round
- Suspension’s visual indicator no longer jumps around when cast against a wall
- Yoru’s Fakeout now blinds enemies correctly when shot while levitated under a low ceiling
- Phoenix no longer stays briefly levitated after returning via Run It Back
- Raze’s Blast Pack sound effects no longer keep playing after it detonates while she’s levitated
- Hush’s eye and hair effects no longer persist after a second Suspension hits her
- Fixed several visual bugs in Hush’s ability animations, including misplaced weapons, effects, and accessories during Flashbulb, Displacement, and Suspension
- Fixed Displacement’s icon missing from the killfeed when a teammate finishes off an enemy affected by it
Maps
- Ascent: fixed several spots where Agent utility could hide behind foliage
- Breeze: fixed several spots where abilities clipped through structures
- Corrode: fixed Deathmatch spawn points clustering players around A Site; updated the map image on the end-of-game screen; fixed several spots where abilities clipped through structures
- Haven: fixed several spots where flash abilities were unintentionally blocked by small map geometry
- Split: fixed several spots where abilities clipped through structures
- Summit: fixed several spots where abilities clipped through structures; fixed minor art bugs around the map
- Sunset: fixed several spots where Agent utility could hide behind small objects; fixed several spots where abilities clipped through structures
PC only
- Fixed Chamber’s Rendezvous and Killjoy’s Turret breaking after using Round Rollback in a custom game
- Fixed unintended player movement from certain interactions between Sage’s Barrier Orb and Omen’s Shrouded Step
Console only
- Fixed controller vibration not triggering when activating Cypher’s Cyber Cage
- Fixed controller vibration incorrectly triggering when Sage tried to heal herself at full health with Healing Orb
- Fixed the combat report showing Sova’s Recon Bolt icon instead of Shock Bolt when displaying Shock Bolt damage
Valorant Patch 13.10 Release Date
Patch 13.10 goes live on November 10. It rolls out first in North America and Brazil that day, with Europe and the rest of the world following the morning of November 11.

5% deposit bonus up to 100 gems

a free Gift Case


EGAMERSW - get 11% Deposit Bonus + Bonus Wheel free spin
EXTRA 10% DEPOSIT BONUS + free 2 spins
3 Free Cases + 100% up to 100 Coins on First Deposit
5 Free Cases, Daily FREE & Welcome Bonuses up to 35%

3 free cases and a 5% bonus added to all cash deposits.

+5% to deposit


Comments