EGW-NewsCyberpunk 2077 Is Booming Again, and Players Want CD Projekt to Reverse Course
Cyberpunk 2077 Is Booming Again, and Players Want CD Projekt to Reverse Course
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Cyberpunk 2077 Is Booming Again, and Players Want CD Projekt to Reverse Course

Cyberpunk 2077 crossed 100,000 concurrent players on Steam on July 5, its highest peak since 2023, and the surge has fans pressing CD Projekt to release more DLC after the studio said it had none planned. A recent sale drove much of the traffic, alongside hype for the Netflix anime Cyberpunk: Edgerunners 2 and a crossover with Wuthering Waves.

The numbers sit on a larger milestone. Earlier this month, CD Projekt confirmed Cyberpunk 2077 has sold 40 million copies since its December 2020 launch, up 5 million from November 2025. That total passes lifetime sales of The Witcher 3: Wild Hunt, which reached 30 million over its own run. Cyberpunk 2077 has received one expansion, 2023's Phantom Liberty, with Idris Elba.

CD Projekt has been direct about what comes next. In May, the studio said it had no plans for further Cyberpunk 2077 DLC or expansions, which points fans toward the sequel for any return to the setting. That wait runs long. Cyberpunk 2, codenamed Orion, sits further behind The Witcher 4, and co-CEO Michał Nowakowski has suggested it will not arrive until at least 2030. The game is not in active development yet, since CD Projekt wants the team to grow first, and CFO Piotr Nielubowicz has said Orion will likely need 350 to 500 developers, led by CD Projekt Red North America.

Paweł Sasko, associate game director on Cyberpunk 2, marked the Steam peak on Twitter.

"Have fun my dears, hope it's going to keep you hooked, entertained, and inspired."

— Paweł Sasko

The player base has turned the moment into a campaign. A Reddit thread titled Demand for a second DLC collected 12,000 upvotes, and the comments range from jokes to genuine frustration. One fan said the studio needs money, so it should sell more DLC and let players hand it over. Another said a new expansion would wreck plans to move on to a backlog, but would take it in a second, near the end of a 220-hour completion run.

A recurring thread ties the anger to The Witcher 3. Fans pointed on Reddit to the fact that an 11-year-old game with heaps of DLC is getting new content while the newer title is not, and asked CD Projekt to revisit Cyberpunk 2077's cut material rather than leave it unused. One commenter called the game one of the saddest cases of cut content he had played, saying he had spent more time looking outside the map and reading up on removed features than in almost any other game, and wanted a new DLC more than for any other title right now.

I think the cut-content point carries more weight than the sales figures do, because a game that leaks 40 million copies of goodwill and still has fans digging through datamines for what got removed is describing a specific unfinished promise, not a general wish for more. The 100,000 players did not just show up to replay a finished story. Many came back looking for the version of Night City the game once implied.

Some fans expect CD Projekt to release new Cyberpunk 2077 DLC eventually, closer to a new Cyberpunk game, the way The Witcher 3 pattern played out. There was no Witcher 3 DLC in the works for years before the studio confirmed one, so the current denial does not close the door. For now the official line holds: no new Cyberpunk 2077 DLC is in development. I read the studio's silence the way those fans do, as a position more likely to shift with timing than a permanent no, though nothing CD Projekt has said supports treating that as a plan.

What the sequel will and will not do is already taking shape. Cyberpunk 2 will feature multiplayer and a new city inspired by Chicago, with a return to Night City also planned.

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Read also, CD Projekt has confirmed Cyberpunk 2 will not include third-person cutscenes. Creative director Igor Sarzynski said on Bluesky that the studio built Cyberpunk 2077's scenes in first person to keep players fully engaged, and that switching to third person only sometimes would feel jarring. He added that interactive, real-time scenes with camera and movement freedom cost about three times as much as old-school cutscenes, and that cutting to third person would amount to a different game.

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