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EGW-NewsGamingGoldenEye 007, Quake, Defender, and Tamagotchi Inducted into World Video Game Hall of Fame
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GoldenEye 007, Quake, Defender, and Tamagotchi Inducted into World Video Game Hall of Fame
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GoldenEye 007, Quake, Defender, and Tamagotchi Inducted into World Video Game Hall of Fame

The World Video Game Hall of Fame at the Strong National Museum of Play in Rochester, New York, has welcomed four iconic titles into its ranks: GoldenEye 007, Quake, Defender, and Tamagotchi. As reported by Engadget, the induction ceremony celebrated each game's significant contributions to the video game industry and broader pop culture.

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GoldenEye 007, Quake, Defender, and Tamagotchi Inducted into World Video Game Hall of Fame 1

GoldenEye 007 (1997)

Originally released for the Nintendo 64, GoldenEye 007 became a cult classic thanks to its groundbreaking four-player split-screen multiplayer. Based on the James Bond film, the game sold over 8 million copies worldwide and played a crucial role in shaping the future of console-based first-person shooters, paving the way for titles like Halo.

Quake (1996)

Developed by id Software, Quake set a new benchmark for 3D gaming with its fully-realized 3D engine — a technological leap forward at the time. Its support for online multiplayer and modding tools helped spark the rise of competitive gaming and laid the groundwork for early esports. Elements of Quake’s original code are still present in modern game development.

Defender (1981)

An arcade staple, Defender was praised for its intense difficulty and fast-paced gameplay. It pushed the limits of what arcade titles could offer in terms of challenge and complexity, becoming a defining entry in early video game history.

Tamagotchi (1996)

The beloved digital pet from Japan, Tamagotchi bridged the gap between toys and video games. Its simple but compelling gameplay mechanics deeply influenced the simulation genre and left a lasting impression on a generation of players.


Finalist Selection

The four titles were chosen from a shortlist of 12 finalists, which also included games like Angry Birds and Call of Duty 4: Modern Warfare. Selections were made based on a combination of influence, longevity, popularity, and global cultural impact.

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