Capcom Demonstrates Measured Performance Gains In Upcoming Monster Hunter Wilds Update
Capcom has released two comparison videos detailing performance improvements coming to Monster Hunter Wilds with its next major patch. The footage contrasts the current Title Update 3 with the upcoming Title Update 4, which is scheduled to launch on December 16. The focus is on boss encounters, which are among the game’s most demanding scenarios and serve as a practical benchmark for real-world performance.
The first video centers on a mid-range Intel and NVIDIA system, using a Core i5-10400 paired with a GeForce RTX 2060 Super. Tests were conducted at 1080p, with DLSS set to Performance mode, frame generation disabled, and graphics set to Medium. In the opening boss fight, the updated build shows a performance increase of roughly 20 percent. The second encounter posts a smaller but still visible improvement, estimated at around 12 percent. The third and final fight in the showcase lands between the two, with an uplift of about 16 percent.
A second video repeats the test on an all-AMD configuration, featuring a Ryzen 5 5600X and a Radeon RX 6600. Using the same resolution and Medium settings, with FSR Performance mode enabled and frame generation off, the results skew slightly higher overall. The first boss fight runs about 23 percent faster under Title Update 4. The second encounter improves by approximately 15 percent, while the third shows a gain close to 19 percent.
Taken together, the footage suggests that the changes in Title Update 4 are not limited to a single hardware vendor or isolated scenario. Improvements appear consistent across different CPU and GPU combinations, and across multiple heavy-load encounters. Capcom’s approach seems focused on broad optimization rather than narrow tuning for specific systems.
Title Update 4 is only the first step in a longer performance roadmap. Capcom has already outlined a PC-only update planned for January 2026. That patch will introduce additional graphics settings, expanded CPU options, and new presets designed to reduce overall system strain. Shader loading behavior will also be revised to reduce stutter, alongside faster texture streaming and more efficient VRAM usage.
Further changes are scheduled for February 2026. That update will introduce multiple quality levels for 3D models, reducing GPU load where possible. Developers will also revisit memory usage across the game, looking for additional gains through tighter management. Together, these updates point to a sustained effort to stabilize and improve performance well beyond the December patch.
Read also, Final Fantasy 14 Reveals Monster Hunter Wilds Crossover Rewards, with Square Enix confirming a new trial and exclusive mounts, minions, and glamour items ahead of an event expected to begin in early October 2025 alongside Patch 7.35.

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