Larian Returns To Rivellon With Divinity As Its Largest Project To Date
Divinity RPG took center stage at The Game Awards as Larian Studios officially revealed its next major role-playing game and the first new project announced since Baldur’s Gate 3. Introduced during the show as the studio’s largest production so far, the game was described by host Geoff Keighley as “even larger than Baldur’s Gate 3.” Larian did not share gameplay footage or a release window, but confirmed a return to its long-running fantasy setting of Rivellon.
The announcement followed days of speculation after a trademark filing surfaced and a large, unexplained monument appeared in the California desert. The statue sparked widespread discussion and competing theories ahead of the show. Larian confirmed during the reveal that the monument was part of the buildup to Divinity RPG, resolving what had become one of the most visible mysteries surrounding The Game Awards.
The reveal trailer presented a notably darker tone than Larian’s recent work. The pre-rendered footage opened on a public execution, with a man burned alive inside a wicker structure as villagers celebrated. The crowd descended into ritualistic violence, overseen by masked cultists and flagellants beneath a celestial alignment. The ritual triggered a supernatural eruption that tore through the revelers. The final image revealed a towering statue formed from fused bodies, visually matching the desert monument that had appeared earlier.
No gameplay systems, perspective, or mechanics were shown, and Larian has not said how representative the trailer is of the final experience. The studio did confirm that Divinity RPG is a standalone title rather than a sequel or expansion tied to Baldur’s Gate 3, which Larian previously ruled out continuing through follow-up content.
After Baldur’s Gate 3 achieved critical and commercial success, Larian stated it had two projects in development. Attention quickly turned to Divinity, the studio’s original franchise predating its work with the Dungeons & Dragons license. Rivellon has served as the shared setting for all of Larian’s mainline games before Baldur’s Gate 3, including Divine Divinity, Divinity 2: Ego Draconis, and the Divinity: Original Sin titles.
Despite its simplified name, Divinity RPG does not appear to be a full reboot. Larian said the game can be approached without prior knowledge of the series, while players familiar with Divinity: Original Sin and Divinity: Original Sin 2 will recognize narrative connections. The studio has long treated its own continuity flexibly. Earlier entries revised timelines, reinterpreted historical events, and altered major characters. Divinity: Original Sin itself was set thousands of years before earlier games and rewrote large parts of the setting’s backstory.
In a press release accompanying the trailer, Larian addressed how the new game balances accessibility and continuity.
“While Divinity is a brand new game that doesn’t require experience with previous Larian titles, those who’ve played Divinity: Original Sin and Divinity: Original Sin 2 will be able to enjoy greater understanding and continuity.” — Larian Studios
The title choice is deliberate. This is the first mainline entry called simply Divinity, despite the franchise beginning with Divine Divinity in 2002. Larian publishing director Michael Douse had previously stated there were no plans for Divinity: Original Sin 3, a position reinforced by this announcement.
Larian founder and CEO Swen Vincke framed the project as the result of years of internal growth. “Despite our long history with the series, this is our first game entitled ‘Divinity,’” Vincke said.
“We’re ready to bring everything we’ve done previously into one place. This marks the beginning of something with more breadth, depth, and intimacy than anything we’ve created before. We’ve been building toward this moment ever since we took our fate into our own hands. This is the Divinity we’ve always wanted to make and you're going to have loads of fun with it.” — Swen Vincke
Vincke later commented publicly on the reveal, emphasizing the scale of the project.
“I don’t think I’ve ever been so nervous about an announcement as this one but here it is. This is our biggest, most ambitious RPG yet and we can’t wait to show it to you!!!” — Swen Vincke
Larian has not confirmed platforms, a release window, or whether Divinity RPG will follow an early access model similar to Baldur’s Gate 3. For now, the studio has positioned the project as a long-term undertaking and a defining entry for its original franchise, signaling a broader scope and a darker direction as development continues.

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