League of Legends Patch 26.4 — Full Balance Update, Skins, Modes & System Changes
A major balance update has officially arrived in League of Legends Patch 26.4, released February 18, delivering sweeping adjustments across champions, systems, items, and game modes, alongside a brand-new skin line and returning legacy cosmetics. This is one of the largest patches of the season so far, targeting outliers while improving underperforming picks across multiple roles.
Lunar Revel Content & Featured Skins
Patch 26.4 celebrates Lunar Revel with new cosmetics and a special showcase appearance:
- Petals of Spring skin line introduced
- Divine Architect Porcelain Aurelion Sol released
- Seasonal theme launch includes Lillia as a highlight champion feature
Winter Sports Skins Return (Limited Time)
To celebrate winter competition festivities, Riot Games is temporarily bringing back classic winter skins.
Available February 19–26, 2026:
- Curling Veigar
- Festival Kassadin
- Ice Toboggan Corki
- Vancouver Amumu
- Whistler Village Twitch
- Team Spirit Anivia
- The Mighty Jax
- Union Jack Fiddlesticks
Champion Balance Changes
Adjustments
Ambessa
- Q Bonus Damage to Monsters: 150 ⇒ 125
Annie
- Q Base Damage: 80/120/160/200/240 ⇒ 80/125/170/215/260
- E Cooldown: 12/11.5/11/10.5/10 ⇒ 10 seconds
Aphelios
- Passive Bonus AD: 5/10/15/20/25/30 ⇒ 4/8/12/16/20/24
Brand
- Passive Monster Damage: 265% ⇒ 270%
- Non-Epic Monster Damage Cap: 40 ⇒ 50
Braum
- R Damage: 150/300/450 ⇒ 150/250/350
- Cooldown: 120/100/80 ⇒ 130/115/100
Camille
- E now grants attack speed when dashing off a wall even without hitting champions
Darius
- Passive Monster Damage: 2× ⇒ 2.5×
Fizz
- W Bonus Monster Damage: 60 ⇒ 90
Graves
- E Armor per Stack: 4/7/10/13/16 ⇒ 7/10/13/16/19
- MR per Stack: 2/3.5/5/6.5/8 ⇒ 3.5/5/6.5/8/9.5
Gwen
- Q Snip Damage: 10/15/20/25/30 ⇒ 10/13.5/17/20.5/24
- Minion Modifier: 0.75× ⇒ 0.8×
- R Needle Damage: 35/65/95 ⇒ 30/50/70
Hwei
- WW Shield: 100/125/150/175/200 ⇒ 100/140/180/220/260
- Ally Shield Mod: 75% ⇒ 85%
- R Cooldown: 140/115/80 ⇒ 120/100/80
Illaoi
- Passive Tentacle Damage: 9–180 ⇒ 9–200
Jinx
- Armor Growth: 4.7 ⇒ 4.2
Kassadin
- Health Growth: 119 ⇒ 113
- E Slow: 50–90% ⇒ 50–70%
Kayle
- Q Damage: 60/100/140/180/220 ⇒ 60/90/120/150/180
Kennen
- R Cooldown unchanged: 120/100/80 ⇒ 120
Lee Sin
- W2 now grants Omnivamp instead of Spell Vamp + Life Steal
- Now heals from minions, monsters, champions
Lux
- Mana: 480 ⇒ 440
- Regen: 7 ⇒ 9
- Q Cooldown: 11–9 ⇒ 10
- W Cooldown: 14–10 ⇒ 12–10
Maokai
- Q Monster Damage: 120–160 ⇒ 140–180
Naafiri
- Base Regen: 7.5 ⇒ 6
- Growth: 0.7 ⇒ 0.6
- Q Mana: 55–75 ⇒ 50–90
- E Mana: 35 ⇒ 40
Qiyana
- Health Growth: 121 ⇒ 115
Rengar
- Q Damage adjusted values + AD ratios modified
- Ferocity Damage: 30–235 (+130%) ⇒ 35–240 (+120%)
Rumble
- Base HP: 655 ⇒ 640
- R Max Damage: 700/1050/1400 ⇒ 600/1000/1400
Ryze
- R now correctly grabs allies near edge while pathing out
Samira
- Q + R Lifesteal: 80% ⇒ 100%
Senna
- Q Base: 30/60/90/120/150 ⇒ 30/55/80/105/130
- Q Ratio: 40% ⇒ 60%
- W Base: 70/115/160/205/250 ⇒ 70/110/150/190/230
- W Ratio: 70% ⇒ 90%
Swain
- W Slow: 50–70% ⇒ 50%
- R Scaling: 5% ⇒ 4%
- Demonflare Scaling: 50% ⇒ 40%
- Slow: 75% ⇒ 50%
Syndra
- W Damage: 70–210 ⇒ 70–190
- R Damage: 90/130/170 ⇒ 80/120/160
Teemo
- E Monster Damage: 145% ⇒ 160%
Twitch
- Health Growth: 104 ⇒ 98
- Armor Growth: 4.2 ⇒ 4
Udyr
- Q On-Hit: 5–35 ⇒ 5–45
- W Shield: 45–120 ⇒ 45–145
Xayah
- Q Mana: 50 ⇒ 35
- W Cooldown: 20–16 ⇒ 18–14
- E Mana: 30 ⇒ 20
Zac
- Q Damage: 40–100 ⇒ 60–180 (+3% bonus HP)
- R Initial: 140/210/280 ⇒ 120/190/260
- R Max: 350/525/700 ⇒ 300/475/650
Item Update — Hexoptics C44
Designed as a greedy late-game scaling option for AD carries, this item now emphasizes its unique strengths.
Changes:
- Max Bonus Damage Range: 600 ⇒ 500
- Takedown Bonus Range Duration: 6 ⇒ 8 seconds
Summoner Spell System Rule Change
To maintain consistent mechanics clarity, Omnivamp no longer applies to Smite or Ignite damage.
ARAM Mayhem Updates
System Changes
- Hover delay: 0.75 ⇒ 0.1 sec
- Level 4 reward: 300 gold ⇒ Golden Reroll
Augment & Set Adjustments
(Complete numerical changes preserved)
- Poro Blaster: only 1 pickup per team
- Cupcake Slow: 50% ⇒ 25%
- Healing Gold: 200 ⇒ 150
- Missing HP Heal: 20–50% ⇒ 5–15%
- Devil Drain: 7.5% ⇒ 5%
- True Damage: 20% ⇒ 15%
- Speed Demon: 350 ⇒ 200
- Kill Secured MS: 100% ⇒ 60%
- Make It Rain Gold: 30/50/100 ⇒ 15/30/50
- Archmage Refund: 40% ⇒ 30%
- Deathknell Timer: 40% ⇒ 25%
- Red Envelope Gold ranges reduced
- Donation Gold: 2500 ⇒ 1750
- Stat Anvils: 3 ⇒ 2
- Stats on Stats: 4 ⇒ 3
- Stats on Stats on Stats: 5 ⇒ 4
- Shrink Engine Haste: 10 ⇒ 8
- Movement per Stack: 2% ⇒ 1%
- Vampirism: 30% ⇒ 25%
- Prismatic Omnivamp: 25% ⇒ 20% melee/ 12.5% ⇒ 10% ranged
- Baron Adaptive: 33% ⇒ 25%
- Firecracker Missiles: 40%/80% ⇒ 25%/50%
- Wee Woo Heal: 15/25/35 ⇒ 10/20/30
- Speed: 40/50/60 ⇒ 30/40/50
- High Roller Chances: 50%/100% ⇒ 20%/50%
Bug Fixes
Large-scale stability patch including fixes for:
- Infinite triggers
- Incorrect healing values
- Augment overwrites
- Summoner swap exploits
- Infinite armor exploit
- Incorrect CC immunity
- Incorrect damage tracking
- Ability interactions not triggering
- Missing item effects
- Animation bugs
ARAM Champion Adjustment
Zaahen
- Damage Dealt: 100% ⇒ 95%
- Damage Taken: 100% ⇒ 105%
Ionia Cup Clash
- Registration: Feb 16 @ 11:00 local
- Tournament: Feb 21–22 (~4–7 PM local)
Arena Mode Changes
Champion Adjustments
Pantheon
- W CD: 13–9 ⇒ 15–11
Ahri
- W Area Mod removed
- Damage: 70–170 ⇒ 40–120
- MS: 50% ⇒ 40%
Maokai
- Q Arena Mod removed
- Q Damage: 40–160 ⇒ 75–255
- W Cooldown: 14–10 ⇒ 15–11
Lulu
- Passive Ratio: 5% ⇒ 7.5%
- E Ratio: 50% ⇒ 60%
K’Sante
- Passive: 1–2% ⇒ 2–3%
- All Out Damage: 1% ⇒ 1.5%
Braum
- R Damage: 150–450 ⇒ 200–600
- MS: 40–60 ⇒ 50–70
Arena Items
- Rite of the Forge God Amp: 15% ⇒ 30%
- Hexoptics Bounce: 100 ⇒ 150
- Duration: 6 ⇒ 10
- Hellfire Hatchet Current HP: 15% ⇒ 7%
- Max Multiplier: 250% ⇒ 300%
Demacia Rising Event Fixes
- Buffs now apply correctly without requiring 100% bonus AD
- Events continue even after thousands of turns
- Final-battle allies now survive
- Music no longer cuts out randomly
Known text errors:
- Demacian Steel – Guard description incorrect
- Battle High description incorrect
Disruptive Ping Detection System
Patch 26.4 introduces automated monitoring of extreme disruptive ping spam. Players repeatedly abusing pings may receive temporary ping restrictions, while normal or playful usage is unaffected.
Additional QoL Fixes
- Rengar passive duration extension fixed
- High Noon Jhin animation restored
Patch 26.4 Design Philosophy
This update is part of an ongoing effort to:
- Normalize seasonal balance outliers
- Improve neglected champions
- Re-evaluate off-role junglers
- Maintain systemic clarity
Overall, Patch 26.4 stands as a comprehensive systems-plus-balance update, not just a numbers pass.

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