EGW-NewsLeague of Legends Patch 26.4 — Full Balance Update, Skins, Modes & System Changes
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League of Legends Patch 26.4 — Full Balance Update, Skins, Modes & System Changes
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League of Legends Patch 26.4 — Full Balance Update, Skins, Modes & System Changes

A major balance update has officially arrived in League of Legends Patch 26.4, released February 18, delivering sweeping adjustments across champions, systems, items, and game modes, alongside a brand-new skin line and returning legacy cosmetics. This is one of the largest patches of the season so far, targeting outliers while improving underperforming picks across multiple roles.

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Lunar Revel Content & Featured Skins

Patch 26.4 celebrates Lunar Revel with new cosmetics and a special showcase appearance:

  • Petals of Spring skin line introduced
  • Divine Architect Porcelain Aurelion Sol released
  • Seasonal theme launch includes Lillia as a highlight champion feature

Winter Sports Skins Return (Limited Time)

To celebrate winter competition festivities, Riot Games is temporarily bringing back classic winter skins.

Available February 19–26, 2026:

  • Curling Veigar
  • Festival Kassadin
  • Ice Toboggan Corki
  • Vancouver Amumu
  • Whistler Village Twitch
  • Team Spirit Anivia
  • The Mighty Jax
  • Union Jack Fiddlesticks

Champion Balance Changes

Adjustments

Ambessa

  • Q Bonus Damage to Monsters: 150 ⇒ 125

Annie

  • Q Base Damage: 80/120/160/200/240 ⇒ 80/125/170/215/260
  • E Cooldown: 12/11.5/11/10.5/10 ⇒ 10 seconds

Aphelios

  • Passive Bonus AD: 5/10/15/20/25/30 ⇒ 4/8/12/16/20/24

Brand

  • Passive Monster Damage: 265% ⇒ 270%
  • Non-Epic Monster Damage Cap: 40 ⇒ 50

Braum

  • R Damage: 150/300/450 ⇒ 150/250/350
  • Cooldown: 120/100/80 ⇒ 130/115/100

Camille

  • E now grants attack speed when dashing off a wall even without hitting champions

Darius

  • Passive Monster Damage: 2× ⇒ 2.5×

Fizz

  • W Bonus Monster Damage: 60 ⇒ 90

Graves

  • E Armor per Stack: 4/7/10/13/16 ⇒ 7/10/13/16/19
  • MR per Stack: 2/3.5/5/6.5/8 ⇒ 3.5/5/6.5/8/9.5

Gwen

  • Q Snip Damage: 10/15/20/25/30 ⇒ 10/13.5/17/20.5/24
  • Minion Modifier: 0.75× ⇒ 0.8×
  • R Needle Damage: 35/65/95 ⇒ 30/50/70

Hwei

  • WW Shield: 100/125/150/175/200 ⇒ 100/140/180/220/260
  • Ally Shield Mod: 75% ⇒ 85%
  • R Cooldown: 140/115/80 ⇒ 120/100/80

Illaoi

  • Passive Tentacle Damage: 9–180 ⇒ 9–200

Jinx

  • Armor Growth: 4.7 ⇒ 4.2

Kassadin

  • Health Growth: 119 ⇒ 113
  • E Slow: 50–90% ⇒ 50–70%

Kayle

  • Q Damage: 60/100/140/180/220 ⇒ 60/90/120/150/180

Kennen

  • R Cooldown unchanged: 120/100/80 ⇒ 120

Lee Sin

  • W2 now grants Omnivamp instead of Spell Vamp + Life Steal
  • Now heals from minions, monsters, champions

Lux

  • Mana: 480 ⇒ 440
  • Regen: 7 ⇒ 9
  • Q Cooldown: 11–9 ⇒ 10
  • W Cooldown: 14–10 ⇒ 12–10

Maokai

  • Q Monster Damage: 120–160 ⇒ 140–180

Naafiri

  • Base Regen: 7.5 ⇒ 6
  • Growth: 0.7 ⇒ 0.6
  • Q Mana: 55–75 ⇒ 50–90
  • E Mana: 35 ⇒ 40

Qiyana

  • Health Growth: 121 ⇒ 115

Rengar

  • Q Damage adjusted values + AD ratios modified
  • Ferocity Damage: 30–235 (+130%) ⇒ 35–240 (+120%)

Rumble

  • Base HP: 655 ⇒ 640
  • R Max Damage: 700/1050/1400 ⇒ 600/1000/1400

Ryze

  • R now correctly grabs allies near edge while pathing out

Samira

  • Q + R Lifesteal: 80% ⇒ 100%

Senna

  • Q Base: 30/60/90/120/150 ⇒ 30/55/80/105/130
  • Q Ratio: 40% ⇒ 60%
  • W Base: 70/115/160/205/250 ⇒ 70/110/150/190/230
  • W Ratio: 70% ⇒ 90%

Swain

  • W Slow: 50–70% ⇒ 50%
  • R Scaling: 5% ⇒ 4%
  • Demonflare Scaling: 50% ⇒ 40%
  • Slow: 75% ⇒ 50%

Syndra

  • W Damage: 70–210 ⇒ 70–190
  • R Damage: 90/130/170 ⇒ 80/120/160

Teemo

  • E Monster Damage: 145% ⇒ 160%

Twitch

  • Health Growth: 104 ⇒ 98
  • Armor Growth: 4.2 ⇒ 4

Udyr

  • Q On-Hit: 5–35 ⇒ 5–45
  • W Shield: 45–120 ⇒ 45–145

Xayah

  • Q Mana: 50 ⇒ 35
  • W Cooldown: 20–16 ⇒ 18–14
  • E Mana: 30 ⇒ 20

Zac

  • Q Damage: 40–100 ⇒ 60–180 (+3% bonus HP)
  • R Initial: 140/210/280 ⇒ 120/190/260
  • R Max: 350/525/700 ⇒ 300/475/650

Item Update — Hexoptics C44

Designed as a greedy late-game scaling option for AD carries, this item now emphasizes its unique strengths.

Changes:

  • Max Bonus Damage Range: 600 ⇒ 500
  • Takedown Bonus Range Duration: 6 ⇒ 8 seconds

Summoner Spell System Rule Change

To maintain consistent mechanics clarity, Omnivamp no longer applies to Smite or Ignite damage.

ARAM Mayhem Updates

System Changes

  • Hover delay: 0.75 ⇒ 0.1 sec
  • Level 4 reward: 300 gold ⇒ Golden Reroll

Augment & Set Adjustments

(Complete numerical changes preserved)

  • Poro Blaster: only 1 pickup per team
  • Cupcake Slow: 50% ⇒ 25%
  • Healing Gold: 200 ⇒ 150
  • Missing HP Heal: 20–50% ⇒ 5–15%
  • Devil Drain: 7.5% ⇒ 5%
  • True Damage: 20% ⇒ 15%
  • Speed Demon: 350 ⇒ 200
  • Kill Secured MS: 100% ⇒ 60%
  • Make It Rain Gold: 30/50/100 ⇒ 15/30/50
  • Archmage Refund: 40% ⇒ 30%
  • Deathknell Timer: 40% ⇒ 25%
  • Red Envelope Gold ranges reduced
  • Donation Gold: 2500 ⇒ 1750
  • Stat Anvils: 3 ⇒ 2
  • Stats on Stats: 4 ⇒ 3
  • Stats on Stats on Stats: 5 ⇒ 4
  • Shrink Engine Haste: 10 ⇒ 8
  • Movement per Stack: 2% ⇒ 1%
  • Vampirism: 30% ⇒ 25%
  • Prismatic Omnivamp: 25% ⇒ 20% melee/ 12.5% ⇒ 10% ranged
  • Baron Adaptive: 33% ⇒ 25%
  • Firecracker Missiles: 40%/80% ⇒ 25%/50%
  • Wee Woo Heal: 15/25/35 ⇒ 10/20/30
  • Speed: 40/50/60 ⇒ 30/40/50
  • High Roller Chances: 50%/100% ⇒ 20%/50%

Bug Fixes

Large-scale stability patch including fixes for:

  • Infinite triggers
  • Incorrect healing values
  • Augment overwrites
  • Summoner swap exploits
  • Infinite armor exploit
  • Incorrect CC immunity
  • Incorrect damage tracking
  • Ability interactions not triggering
  • Missing item effects
  • Animation bugs

ARAM Champion Adjustment

Zaahen

  • Damage Dealt: 100% ⇒ 95%
  • Damage Taken: 100% ⇒ 105%

Ionia Cup Clash

  • Registration: Feb 16 @ 11:00 local
  • Tournament: Feb 21–22 (~4–7 PM local)

Arena Mode Changes

Champion Adjustments

Pantheon

  • W CD: 13–9 ⇒ 15–11

Ahri

  • W Area Mod removed
  • Damage: 70–170 ⇒ 40–120
  • MS: 50% ⇒ 40%

Maokai

  • Q Arena Mod removed
  • Q Damage: 40–160 ⇒ 75–255
  • W Cooldown: 14–10 ⇒ 15–11

Lulu

  • Passive Ratio: 5% ⇒ 7.5%
  • E Ratio: 50% ⇒ 60%

K’Sante

  • Passive: 1–2% ⇒ 2–3%
  • All Out Damage: 1% ⇒ 1.5%

Braum

  • R Damage: 150–450 ⇒ 200–600
  • MS: 40–60 ⇒ 50–70

Arena Items

  • Rite of the Forge God Amp: 15% ⇒ 30%
  • Hexoptics Bounce: 100 ⇒ 150
  • Duration: 6 ⇒ 10
  • Hellfire Hatchet Current HP: 15% ⇒ 7%
  • Max Multiplier: 250% ⇒ 300%

Demacia Rising Event Fixes

  • Buffs now apply correctly without requiring 100% bonus AD
  • Events continue even after thousands of turns
  • Final-battle allies now survive
  • Music no longer cuts out randomly

Known text errors:

  • Demacian Steel – Guard description incorrect
  • Battle High description incorrect

Disruptive Ping Detection System

Patch 26.4 introduces automated monitoring of extreme disruptive ping spam. Players repeatedly abusing pings may receive temporary ping restrictions, while normal or playful usage is unaffected.

Additional QoL Fixes

  • Rengar passive duration extension fixed
  • High Noon Jhin animation restored

Patch 26.4 Design Philosophy

This update is part of an ongoing effort to:

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  • Normalize seasonal balance outliers
  • Improve neglected champions
  • Re-evaluate off-role junglers
  • Maintain systemic clarity

Overall, Patch 26.4 stands as a comprehensive systems-plus-balance update, not just a numbers pass.

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