Dataminers Reveal Early Balance Changes for League of Legends Patch 26.06 on PBE
Early balance adjustments for League of Legends Patch 26.06 have been uncovered by dataminers on March 10, offering a preview of potential gameplay changes currently being tested on the Public Beta Environment (PBE).
The leaked data highlights a wide range of modifications affecting several champions, as well as adjustments to ARAM Mayhem augments and Arena item interactions. These findings provide an early look at what Riot Games may be preparing for the next patch, although all changes remain subject to revision before the update reaches live servers.
Champion Balance Changes
A number of champions are receiving early adjustments, ranging from small stat tweaks to ability buffs and nerfs.
Ahri
- Q Base Damage: 40/ 65/ 90/ 115/ 140 → 35/ 60/ 85/ 110/ 135
Azir
- Base Attack Speed: 0.625 → 0.680
- W Base Damage: 50/ 65/ 80/ 95/ 110 (+0–55 scaling from level 9–20) → 50/ 65/ 80/ 95/ 110 (+0–77 scaling from level 9–20)
Lissandra
- Armor per Level: 4.9 → 4.6
- Q Cooldown: 8/ 7/ 6/ 5/ 4 seconds → 7.5/ 6.5/ 5.5/ 4.5/ 3.5 seconds
Olaf
- Q Slow: 25/ 30/ 35/ 40/ 45% → 30/ 35/ 40/ 45/ 50%
- Q Base Damage: 60/ 110/ 160/ 210/ 260 → 70/ 120/ 170/ 220/ 270
- Q Bonus Damage vs Monsters: 10/ 25/ 40/ 55/ 70 → 20/ 35/ 50/ 65/ 80
Pyke
- Base Armor: 43 → 37
Shen
- Q Monster Damage Cap: 120/ 140/ 160/ 180/ 200 → 100/ 125/ 150/ 175/ 200
Shyvana
- Q Non-Champion Minimum Damage: 30 → 10
- Fury Gain per Ultimate Haste: 0.025 → 0.015
Skarner
- Q Mana Cost: 45 → 30
- E Cooldown: 22/ 21/ 20/ 19/ 18 seconds → 22.0/ 20.5/ 19.0/ 17.5/ 16.0 seconds
Tryndamere
- Attack Speed Ratio: 0.694 → 0.725
Zaahen
- W Damage (Both Hits): 40/ 60/ 80/ 100/ 120 (+50% bonus AD) → 35/ 55/ 75/ 95/ 115 (+40% bonus AD)
- E Monster Damage Cap: 400 → 100
Arena Mode Item Adjustment
In the Arena game mode, Riot has fixed a tooltip issue involving the item Eternal Hunger.
The item description previously stated that it granted Attack Damage based on Ability Haste, when the intended effect was actually the opposite—Ability Haste scaling based on Attack Damage. The correction ensures the tooltip now accurately reflects the item’s functionality when obtained through an Item Anvil.
ARAM Mayhem Augment Changes
Several augments used in ARAM Mayhem are also being adjusted as part of the upcoming patch testing.
Droppybara
- Damage: 25% max Health → 30% max Health
- Size: 550 units → 650 units
- Slow: 35% → 45%
Dual Wield
- Attack Speed Bonus: 20% → 10%
Firefox
- Autocast Movement Speed: 40% → 25%
Head’s Up Cupcake!
- Gold on Catch: 15 → 50
Ice Cold
- Extra Slow: 100 MS → 75 MS
Inferno Triggered
- Damage per Bullet:10–40 (+35% bonus AD) (+20% AP) → 20–40 (+40% bonus AD) (+25% AP)
- Movement Speed per Style:2.75/ 3.0/ 3.25/ 3.5% → 4.25/ 4.5/ 4.75/ 5.0%
- Total Movement Speed:16.5–21% → 25.5–30%
Juiced
- Damage: 3.5% Mana → 4.5% Mana
Prom Queen
- Charm Duration: 2.0 seconds → 1.5 seconds
Slow and Steady
- Base Attack Speed: 0.625 → 1.0
- Flat AD: 25 → 40
- Conversion Rate:1% AS: 1 AD → 1% AS: 0.6 AD
Sonata
- Self Movement Speed: 50% → 30%
- Ally Movement Speed:32/ 34/ 36/ 38/ 40% → 22/ 24/ 25/ 28/ 30%
Speed Demon
- Speed Duration: 1 second → 0.75 seconds
PBE Changes Are Not Final
All of these balance adjustments were discovered on the Public Beta Environment, the testing server used by Riot Games to preview upcoming patches before they reach the live game.
As with all PBE datamined content, the numbers and mechanics listed above are not final and may still be modified, adjusted, or removed entirely before Patch 26.06 officially launches on live servers.
Also, you can check out the past patch 26.5.

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