Tomb Raider Switch Response Sparks Discussion Around Survivor Trilogy Expansion
The recent release of Tomb Raider 2013 on Nintendo hardware has triggered renewed discussion around expanding the Survivor trilogy on the Tomb Raider Switch. According to port developer Aspyr, the response from players has been stronger than expected, prompting internal consideration of bringing the remaining two entries to Nintendo platforms.
Tomb Raider 2013 arrived on Switch only weeks ago, marking the first time the opening chapter of the rebooted trilogy became playable on Nintendo consoles. The game introduced a younger, inexperienced Lara Croft, stranded on the hostile island of Yamatai. Its arrival followed Aspyr’s earlier work remastering the first six classic Tomb Raider titles for modern Nintendo systems.
With the origin story now available, many players have questioned whether Lara’s journey through Rise of the Tomb Raider and Shadow of the Tomb Raider could follow. Both titles remain absent from the Switch library. Rise shifts the setting to Siberia and deepens Lara’s transformation into a hardened explorer. Shadow concludes the arc in South America, tying together themes established across the trilogy.
Aspyr acknowledged the volume of requests it has received.
“We have definitely seen this question,” the studio said in a statement provided to Nintendo Everything. — Aspyr
The developer pointed to its broader work reintroducing the franchise on Nintendo platforms, noting that it has already delivered both the classic era and Lara’s rebooted beginnings.
“We've successfully brought back the classic era (1–6) and now the 'origin story' of Lara Croft to modern Nintendo platforms,” the studio said. — Aspyr
While no formal plans have been announced, Aspyr described the reaction to Tomb Raider 2013 on Switch as a factor in ongoing discussions.
“We can't announce anything at the moment, but the passionate response to this release is strong encouragement for us to continue exploring those possibilities,” the studio added. — Aspyr
Any future ports would face technical challenges. Rise and Shadow were originally designed for more powerful hardware and rely on larger environments and heavier visual effects. Aspyr has not indicated whether such ports would target the original Switch, newer Nintendo hardware, or both.
The renewed interest arrives during a broader resurgence for the franchise. Two new Tomb Raider projects were revealed at The Game Awards. Tomb Raider: Legacy of Atlantis, a full remake of the 1996 original, is scheduled for release in 2026. Built in Unreal Engine 5, it resets the series to its starting point ahead of the franchise’s 30th anniversary. A second title, Tomb Raider: Catalyst, is planned for 2027.
Beyond games, Amazon is moving forward with a live-action Tomb Raider series. Filming is set to begin next month. Sophie Turner has been cast as Lara Croft, with Sigourney Weaver and Jason Isaacs joining the production in undisclosed roles.
Read also: Crystal Dynamics rebuilds Lara Croft’s origins with Tomb Raider — Legacy of Atlantis and positions the franchise for a multi-year revival alongside Tomb Raider: Catalyst, both anchored to a unified vision of the character.
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