EGW-NewsBorderlands 4 September 18 Update Lands With Crash Fixes and Loot Adjustments
Borderlands 4 September 18 Update Lands With Crash Fixes and Loot Adjustments
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Borderlands 4 September 18 Update Lands With Crash Fixes and Loot Adjustments

Gearbox has rolled out the September 18th patch for Borderlands 4, introducing several stability improvements and bug fixes across gameplay and progression systems. The update, roughly 800MB in size, targets issues ranging from crashes tied to animation states to audio and collision errors, as well as GPU-related crashes. While performance optimizations were not included, the patch aims to make the game more stable for PC players.

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Borderlands 4, Gearbox Software’s highly anticipated looter-shooter, has stumbled out of the gate after its September 11 release, with PC players flooding review sections with complaints about optimization. Just days after launch, the game sits at a “Mixed” score on Steam with more than 16,500 reviews, as many players cite unstable performance and demanding requirements as their main frustrations.

The September 18 update also resolves a progression blocker in the mission “Talk to Zadra,” which could fail if players exited and relaunched mid-dialogue. Additionally, the Reward Center, which could stop functioning after claiming Gilded Glory Pack rewards, has been fixed. Players will no longer encounter incorrect “Doesn’t own DLC” warnings on non-DLC gear, and loot pools were updated so Gilded Glory Pack guns no longer appear in standard chests.

The update comes as Gearbox publicly acknowledges ongoing performance issues. While players have experienced instability, the developer stated that improving PC performance remains a top priority. Although the September 18 patch does not contain optimizations, it is the first step in addressing the wide-ranging technical complaints.

Borderlands 4 September 18 Update Lands With Crash Fixes and Loot Adjustments 1

Overall, the September 18 update focuses on stability and addressing specific bugs rather than adding new content or performance enhancements. Players on PC can expect fewer crashes related to animation, audio, collision, and GPU issues. Progression through missions and Reward Center interactions should now function as intended, removing frustrating interruptions to gameplay. Loot systems have been refined, keeping high-tier Gilded Glory Pack guns out of common chests.

The patch is automatically available through Steam for PC users. While performance improvements are still pending, the September 18 update demonstrates Gearbox’s commitment to addressing the technical complaints surrounding Borderlands 4.

Borderlands 4 September 18 Update Lands With Crash Fixes and Loot Adjustments 2

Full Borderlands 4 September 18 Patch Notes (Marked List):

Stability

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear

Loot & Items

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests

Borderlands 4 review is here! It feels like a game caught between overcompensation and franchise fatigue. It dials down the loud villains and excessive humor, but in doing so, it strips away much of the personality that once defined Borderlands. What’s left is the most polished shooting and looting the series has ever seen, paired with the flattest narrative in its history.

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Borderlands 4 system requirements are confusing. Specifically, the listed CPU requirement is causing debates across forums, as it appears to rule out processors that aren’t equipped with at least eight cores. That includes some relatively new models like AMD’s Ryzen 5 9600X and the Ryzen 5 7600X, which are more than capable in most modern games but technically fall short of this requirement on paper.

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