Mobile Legends Patch 2.1.64 Brings Hero Balance Changes, Equipment Tweaks, and New Gameplay Tests
Mobile Legends: Bang Bang has released the Patch 2.1.64 update on the Advanced Server, introducing several hero balance adjustments, equipment changes, and updates to gameplay modes. The patch also reintroduces a limited-time gameplay test, giving players the chance to try new mechanics while developers gather feedback.
Hero Revamp
Aulus (Buffed)

The developers have improved both the skill-casting experience and the visual effects of Aulus’ Ultimate ability.
- Skill 1: Basic attacks can now be used while channeling the skill without interrupting it. Control Immunity will still activate during the process.
- Skill 2: Cast range increased from 4 to 4.5.
- Ultimate: Visual effects have been optimized for clearer gameplay feedback.
Hero Adjustments
Bane (Adjusted)

Bane’s second skill has received a visual redesign to better match the hero’s lore. The skill has also been renamed from Ale to Sea Ink.
Harith (Adjusted)
Harith is being repositioned as a late-game ranged magic damage dealer. His early-game damage has been reduced while scaling into the late game has been strengthened.
- Passive: HP Growth reduced from 176 to 155.
- Skill 1: Base damage reduced, but scaling with Magic Power has increased to improve late-game performance.
- Skill 2: Shield bonus from Magic Power reduced, while enhanced basic attacks now scale more strongly with Magic Power.
Melissa (Nerfed)

Following last week’s buffs that significantly improved Melissa’s mobility and combat strength, some adjustments are being rolled back.
- Skill 1: Dash distance reduced from 3.5 to 3.1.
- Skill 2: Damage reduced from 250–400 (+80% Physical Attack) to 175–300 (+50% Physical Attack).
Terizla (Nerfed)
Since Terizla no longer uses mana, his abilities have become more powerful. To balance this change, skill cooldowns have been slightly increased.
- Skill 1: Cooldown adjusted from 8.5 seconds to 9.5–8.5 seconds.
- Skill 2: Cooldown adjusted from 9–4 seconds to 9–5 seconds.
Equipment Adjustment
Starlium Scythe
The developers have reverted the cooldown of the triggered effect while reducing its extra damage and slowing effect to maintain balance.
Gameplay Mode Updates
Frozen Sea Showdown

Several improvements have been made to the mode, including:
- Removal of the Ale buff icon and updated descriptions.
- The kill count warning ticker now remains visible near the end of matches.
- Improved Thunderbolt visual effects.
- A new Ultimate ability called Trick Hook, which sweeps enemies in a fan-shaped area and pulls them toward the player.
- Eliminating an enemy hero no longer resets Franco’s Skill 2 cooldown.
Tide Siege Mode
The Endless Mode has also received new additions:
- New bosses: Gatotkaca and Aurora
- Additional buffs and new creep types
- Updated creep spawn logic
- New attribute buff Precision, which increases Critical Chance
- Adjusted monster difficulty in several stages
Some hero adjustments were also applied to the mode:
- Karrie: Slightly increased passive damage
- Cecilion: Reduced Magic Power gained from his passive
- Benedetta: Slightly increased Physical Attack scaling on skills
Returning Gameplay Test: Treasure Hunt Coin

The Treasure Hunt Coin gameplay test is returning to the Advanced Server. During the event, players can collect Treasure Hunt Coins and Chests while playing Classic or Ranked matches and exchange them for event rewards.
How to Earn Treasure Hunt Coins
Coins can be obtained through both team-based and individual actions, including:
Team Rewards
- Killing the Turtle
- Killing the Lord (starting from the second kill)
- Destroying turrets
- Collecting coins dropped on the map
- Reaching certain team gold milestones
Individual Rewards
- Eliminating enemy heroes
- Assists
- Triggering highlight notifications during matches
Winning a match grants 100% of earned coins, while losing grants 50%.

Chests and Drop Limits
Players receive one chest for the first Lord kill regardless of match outcome.
Event limits include:
- Up to 5 chests per day (35 total during the event)
- Up to 300 Treasure Hunt Coins per match
- 1,000 coins per day and 7,000 coins total during the event (excluding chest rewards)
The patch aims to improve gameplay balance while testing new mechanics before potential wider release.

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