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Discover the Latest Changes in League of Legends Update 14.12: Champion Tweaks, New Skins, and the Hall of Legends Event!
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Discover the Latest Changes in League of Legends Update 14.12: Champion Tweaks, New Skins, and the Hall of Legends Event!

Riot Games has announced the release of League of Legends update 14.12, which includes a range of champion adjustments, item tweaks, and fresh content. This patch also marks the start of the Hall of Legends event, running from June 12 to July 8, celebrating top esports players' achievements, with a special focus on Faker and his signature champion Ahri.

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League of Legends, developed by Riot Games, is a popular online multiplayer game where players engage in team-based battles in the fictional world of Runeterra. The game is known for its rich lore, diverse champions, and strategic gameplay, requiring players to balance offense and defense, control objectives, and adapt to changing situations.

The 14.12 update brings significant changes to several champions. For example, Aatrox's health regeneration growth is reduced while his armor growth is increased. His E healing is now lower and unaffected by World Ender, but his R healing is significantly boosted, enhancing his role as a frontliner. Other champions receiving updates include Akali, Akshan, Ashe, Blitzcrank, Ezreal, Karma, Master Yi, Nilah, Rek'Sai, Skarner, Talon, Tryndamere, Twisted Fate, Viktor, Vladimir, Yone, and Yuumi, with tweaks aimed at improving game balance and playability.

Item changes in this patch aim to streamline build paths and ensure competitive balance. Lord Dominik’s Regards and Statikk Shiv have more accessible build paths, while Void Staff and Serylda’s Grudge receive buffs to appeal more to mages and bursty casters. Runes also see adjustments, such as First Strike’s reduced flat gold and damage amplification. Recommended rune pages for champions like Yone, Seraphine, and Talon have been updated for optimal setups.

In addition to gameplay changes, the patch introduces new skins, including Immortalized Legend Ahri, Risen Legend Ahri, Risen Legend LeBlanc, and Crystalis Indomitus Xerath, adding new customization options. Some skins are part of the Hall of Legends event, which honors Faker’s career with special in-game content and cosmetics.

Despite some backlash over the event's perceived overpriced skins (with one costing about $450), League of Legends remains popular. Update 14.12 aims to enhance the gameplay experience with extensive changes and new content.

League of Legends Update 14.12 Patch Notes

Discover the Latest Changes in League of Legends Update 14.12: Champion Tweaks, New Skins, and the Hall of Legends Event! 1

Champions

Aatrox

  • Health Regeneration Growth: 1 ⇒ 0.5
  • Armor Growth: 4.45 ⇒ 4.8
  • E - Umbral Dash: Healing: 18/19.5/21/22.5/24% ⇒ 16% (+0.9% bonus Health); No longer increased during World Ender
  • R - World Ender: Increased Healing: 25/35/45% ⇒ 50/75/100%

Akali

  • E - Shuriken Flip: Total Damage: 100/187.5/275/362.5/450 (+85% Total AD) (+120% AP) ⇒ 70/140/210/280/350 (+100% Total AD) (+110% AP)
  • Akshan

  • Passive - Dirty Fighting: Damage: 10-165 (levels 1-18) (+60% AP) ⇒ 15/40/80/150 (levels 1-5, 6-10, 11-15, 16-18)
  • E - Heroic Swing: Damage per Shot: 25/40/55/70/85 (+17.5% bonus AD) ⇒ 15/30/45/60/75 (+15% total AD)
  • Ashe

  • Passive - Frost Shot: Damage against Frost Targets: 120% (+ Critical Strike Chance (Critical Strike Damage)) ⇒ 115% (+ Critical Strike Chance (Critical Strike Damage))
  • Blitzcrank

  • Base Health: 650 ⇒ 600
  • Passive - Mana Barrier: Duration: 4 ⇒ 10 seconds
  • Corki

  • Base Attack Damage: 55 ⇒ 52
  • Attack Speed Growth: 2.3% ⇒ 2.8%
  • Q - Phosphorus Bomb: Magic Damage: 70/115/160/205/250 (+120% bonus AD) (+70% AP) ⇒ 70/120/170/220/270 (+120% bonus AD) (+100% AP); Cooldown: 9/8.5/8/7.5/7 ⇒ 8/7.5/7/6.5/6 seconds
  • E - Gatling Gun: Physical Damage: 100/150/200/250/300 (+250% bonus AD) ⇒ 100/145/190/235/280 (+250% bonus AD); Armor/MR Shred Cap: 12/15/18/21/24 ⇒ 12/14/16/18/20; Mana Cost: 50/55/60/65/70 ⇒ 50/60/70/80/90
  • Ezreal

  • Attack Damage Growth: 2.5 ⇒ 2.75
  • Q - Mystic Shot: Damage: 20/45/70/95/120 (+130% Total AD) (+15% AP) ⇒ 20/45/70/95/120 (+140% Total AD) (+15% AP)
  • R - Trueshot Barrage: Base Attack Damage: 325/500/675 (+100% Bonus AD) (+90% AP) ⇒ 350/550/750 (+100% Bonus AD) (+90% AP)
  • Karma

  • E - Inspire: Shield Value: 80/125/170/215/260 (+60% AP) ⇒ 80/130/180/230/280 (+60% AP); Bonus Movement Speed Duration: 1.5 ⇒ 2 seconds
  • E - Defiance: Bonus Shield: 50/90/130/170 (+45% AP) ⇒ 50/100/150/200 (+45% AP); Secondary Target Bonus Movement Speed Duration: 1.5 ⇒ 2 seconds
  • Master Yi

  • Q - Alpha Strike: Bonus Damage to Monsters: 75/100/125/150/175 ⇒ 65/90/115/140/165
  • W - Meditate: Initial Damage Reduction: 90% ⇒ 70%; Cooldown: 9 seconds ⇒ 10 seconds
  • Naafiri

  • Passive - We Are More: Packmate Attack Damage: 6-30 (based on level) (+4.5% bonus AD) ⇒ 12-32 (based on level) (+5% bonus AD)
  • Q - Darkin Daggers: Execute: 30-70 (based on level) vs Minions and Medium/Large Monsters ⇒ 30-70 (based on level) vs Minions and non-Epic Monsters; Heal on Bleeding Target: Champions only ⇒ Champions and Large/Epic Monsters; Cooldown: 11/10/9/8/7 ⇒ 9/8.5/8/7.5/7 seconds
  • Nilah

  • Health Regeneration: 4 ⇒ 6
  • Armor Growth: 4.2 ⇒ 4.5
  • Rek'Sai

  • Q - Queen's Wrath: Bonus Attack Speed: 45% ⇒ 35%
  • W - Unburrow: Damage: 50/75/100/125/150 (+80% AP) ⇒ 30/55/80/105/130 (+80% AP)
  • Skarner

  • Base Health: 650 ⇒ 610
  • Health Growth: 102 ⇒ 105
  • Passive - Threads of Vibration: Quake Magic Damage: 7-10% (based on level) of target's maximum health ⇒ 5-11% (based on level) of target's maximum health
  • Talon

  • Q - Noxian Diplomacy: Cast time now scales with attack speed.
  • W - Rake: Jungle Modifier: 105% ⇒ 100%; Outgoing Damage: 40/50/60/70/80 ⇒ 50/60/70/80/90
  • Tryndamere

  • Q - Bloodlust: Bonus Attack Damage: 10/15/20/25/30 ⇒ 5/10/15/20/25
  • E - Spinning Slash: Physical Damage: 80/110/140/170/200 (+130% Bonus AD) ⇒ 75/105/135/165/195 (+130% Bonus AD)
  • Twisted Fate

  • Attack Damage Growth: 3.3 ⇒ 2.5
  • Q - Wild Cards: Magic Damage: 60/100/140/180/220 (+50% bonus AD) (+90% AP) ⇒ 60/100/140/180/220 (+50% bonus AD) (+85% AP)
  • W - Pick A Card: Mana Cost: 30/40/50/60/70 ⇒ 50/55/60/65/70; Blue Card Mana Restored: 50/75/100/125/150 ⇒ 70/90/110/130/150
  • Viktor

  • Q - Siphon Power: Discharge now applies to towers.
  • Vladimir

  • W - Sanguine Pool: Current Health Cost: 20% ⇒ 15%; Healing: 15% ⇒ 30% of Pre-Mitigation Damage; Bonus Health Ratio: 80/135/190/245/300 (+10% bonus health) ⇒ 80/135/190/245/300 (+15% bonus health)
  • Yone

  • Base Armor: 30 ⇒ 33
  • Yuumi

  • E - Zoomies: Cooldown: 12/11.5/11/10.5/10 ⇒ 10 seconds at all ranks
  • R - Final Chapter: Heal per Hit: 25/40/55 ⇒ 35/50/65
  • Items

    Discover the Latest Changes in League of Legends Update 14.12: Champion Tweaks, New Skins, and the Hall of Legends Event! 2

    Lord Dominik's Regards

    • Item Recipe: Last Whisper + Cloak of Agility + 950 gold ⇒ Last Whisper + Noonquiver + 150 gold

    Noonquiver

    • Item Recipe: Long Sword + Cloak of Agility + 450 gold ⇒ Long Sword + Long Sword + Cloak of Agility + 100 gold (total cost unchanged); Attack Damage: 25 ⇒ 20

    Scout's Slingshot

    • Item Recipe: Dagger + 600 gold (900 total) ⇒ Dagger + Dagger + 200 gold (800 total)

    Statikk Shiv

    • Item Recipe: Scout's Slingshot + Rectrix + 1000 gold ⇒ Scout's Slingshot + Rectrix + Pickaxe + 225 gold (total cost unchanged)

    Void Staff

    • Ability Power: 80 ⇒ 90

    Serylda’s Grudge

    • Passive - Rancor Bonus Armor Penetration: 20% (+0.11% per 1 Lethality) ⇒ 25% (+0.11% per 1 Lethality)

    Runes

    First Strike

    • Flat Gold: 15 ⇒ 10
    • Damage Amp: 8% ⇒ 7%

    Recommended Runes

    Yone

    • Replaced Legend: Haste with Legend: Alacrity

    Seraphine

    • First Strike + Sorcery; Summon Aery + Resolve; Arcane Comet + Inspiration; Updated stat shards to Ability Haste + Adaptive Force + Flat HP

    Draven

    • Press the Attack + Domination

    Balance Adjustments

    Discover the Latest Changes in League of Legends Update 14.12: Champion Tweaks, New Skins, and the Hall of Legends Event! 3

    Augments

    Augment Buffs

    Chauffeur

    • Ability Haste: 100 ⇒ 130
    • Attack Speed: 50% ⇒ 65%

    Frost Wraith

    • Cooldown: 7 ⇒ 6.5 seconds
    • Root Duration: 1 ⇒ 1.25 seconds

    Castle

    • Cooldown: 30 ⇒ 15 seconds
    • Movement Speed Buff Duration: 2 ⇒ 4 seconds

    Augment Nerfs

    Earthwake

    • Bonus AD Ratio: 135% ⇒ 100%
    • Bonus AP Ratio: 40% ⇒ 30%

    Jeweled Gauntlet

    • Critical Strike Damage: 150% ⇒ 140%

    Phenomenal Evil

    • Per Spell Cooldown: 4 ⇒ 5 seconds

    Don't Chase

    • AP Ratio: 12% ⇒ 10%

    Quest: Urf's Champion

    • If picked as your 2nd augment, Quest: Urf's Champion will now require 10 ⇒ 15 takedowns.

    Augment Adjustments

    Skilled Sniper

    • Now works with abilities that deal damage over time. However, these reset their cooldown to 3 seconds. Other ability cooldowns are still reset to 0.5 seconds.

    Phenomenal Evil

    • Now has a per spell cooldown instead of a global cooldown. This will nerf the augment for DOT users and buff it for champions that use all their abilities in quick succession.

    Champions

    Discover the Latest Changes in League of Legends Update 14.12: Champion Tweaks, New Skins, and the Hall of Legends Event! 4

    Champion Buffs

    Aurelion Sol

    • Q Percent Max Health Damage per Stack: 0.031% ⇒ 0.04%
    • W Cooldown: 15/14/13/12/11 ⇒ 10/9/8/7/6 seconds
    • E Cooldown: 10 ⇒ 8 seconds

    Bel'Veth

    • E Lifesteal: 20% ⇒ 30%
    • R On-Hit True Damage: 6/8/10 ⇒ 8/10/12 per rank
    • Lavender Stacks per Round: 8 ⇒ 12

    Neeko

    • Q Follow Up Hit Damage: 35/60/85/110/135 ⇒ 75/100/125/150/175
    • E Minimum Root Duration: 0.7/0.9/1.1/1.3/1.5 ⇒ 1/1.2/1.4/1.6/1.8 seconds
    • W Cooldown: 16/15/14/13/12 ⇒ 12/11/10/9/8 seconds

    Renata

    • Passive Mark AP Ratio: 0.02 AP ⇒ 0.03 AP
    • Q Cooldown: 16 ⇒ 10 seconds
    • W Cooldown: 28/27/26/25/24 ⇒ 22/21/20/19/18 seconds

    Diana

    • E Cooldown: 22/20/18/16/14 ⇒ 20/18/16/14/12 seconds
    • R Base Damage: 300/450/600 ⇒ 350/550/750
    • Passive AP ratio: 75% > 85%

    Champion Nerfs

    Jayce

    • Q (Shock Blast) Base Damage: 55/110/165/220/275 ⇒ 40/80/120/160/200
    • W (Hyper Charge) AD Ratio: 0.7/0.78/0.86/0.94/1.02/1.1 ⇒ 0.65/0.73/0.81/0.89/0.97/1.05

    Rammus

    • W Bonus Percent Armor: 60/70/80/90/100% ⇒ 35/45/55/65/75%
    • W Bonus Percent Magic Resistance: 40/45/50/55/60% ⇒ 30/35/40/45/50%

    Gragas

    • W Maximum Health Damage: 12% ⇒ 9%
    • E Cooldown: 14/13.5/13/12.5/12 ⇒ 15/14.5/14/13.5/13 seconds

    Zed

    • Q AD Ratio: 130% ⇒ 115%
    • W Cooldown: 16/15.25/14.5/13.75/13 ⇒ 18/17.25/16.5/15.75/15 seconds

    Kha'Zix

    • Q AD Ratio: 140% ⇒ 130%

    Naafir

    • iR Bonus AD: 8/16/24% ⇒ 6/13/20%

    Vi

    • Q Cooldown: 12/10.5/9/7.5/6 seconds ⇒ 13/11.5/10/8.5/7 seconds

    Zac

    • R Percent Increased Healing: 1/2/3% ⇒ 0.5/1/1.5%
    • W Cooldown: 5 ⇒ 6 seconds

    Ashe

    • Passive Slow Duration: 2 ⇒ 1.5 seconds
    • W Cooldown: 18/14.5/11/7.5/4 ⇒ 20/16.5/13/9.5/6 seconds

    Poppy

    • Q Max Health Damage: 9% ⇒ 8%
    • W Bonus Resists: 12% ⇒ 8%

    Items

    Anvils and Item Shop

    • Perplexity is no longer in the fighter tab, and not offered via the Legendary Fighter Anvil.
    • Rite of Run is no longer offered via the Legendary Marksman Anvil.

    Consumables Tab

    • Removed Legendary Item Anvils
    • Order has been updated to show Juices first, and the Stat and Prismatic Anvil when expanded.

    Prismatic Item Buffs

    Gambler's Blade

    • Chance to Gain Gold: 10% ⇒ 12%
    • Attack Speed: 60% ⇒ 70%

    Flesheaster

    • Armor/Magic Resist Shred per Stack: 2 ⇒ 3
    • Max Health Heal on Takedown: 12% ⇒ 18%

    Turbo Chemtank

    • Cooldown: 30 seconds ⇒ 25 seconds
    • Active Speed Buff: 60% ⇒ 80%

    Moonflair

    • AP: 70 ⇒ 85
    • Health: 350 ⇒ 400

    Prismatic Item Nerfs

    Duskblade of Draktharr

    • Attack Damage: 60 ⇒ 55
    • Ability Damage Amp: 25/15% (melee/ranged)⇒ 22.25/12.25% (melee/ranged)

    Prowler's Claw

    • Ability Haste: 25 ⇒ 20
    • Attack Damage: 70 ⇒ 65

    Gargoyle Stoneplate

    • Armor: 90 ⇒ 75
    • Magic Resistance: 90 ⇒ 75

    Item Buffs

    Dawncore

    • Ability Power: 40 ⇒ 60
    • Heal/Shield Power: 12 ⇒ 16
    • First Light Heal/Shield Power and AP per 100 base Mana Regeneration: 3% and 5 AP ⇒ 2% and 10 AP

    Item Nerfs

    Hellfire Hatchet

    • Passive Burn Damage: 4 (+12% bonus AD) (+10% AP) ⇒ 4 (+8% bonus AD) (+8% AP)

    Arena Bugfixes & QoL Changes

    Discover the Latest Changes in League of Legends Update 14.12: Champion Tweaks, New Skins, and the Hall of Legends Event! 5

    QoL Changes

    • Anvils and Augment selection cards now show their corresponding tooltip when hovering the icon within the card.
    • Multiple Augment offerings have been adjusted.
    • You can no longer purchase Wordless Promise if your ally already has one.
    • Phenomenal Evil now uses a per Ability cast cooldown instead of a global cooldown (matches similar Augments like Spellwake and Magic Missile).
    • The loading screen's tinier player cards on the side will now display champion name and title instead of player name and title.
    • Improved matchmaking algorithm after a team surrenders.

    Bugfixes

    • Lux Cameo R now damages enemies at max range.
    • You can no longer shop by hiding your Augment/anvil selections.
    • Ongoing fights no longer end prematurely when a separate fight has a zombie champion (Sion, Kog'Maw) that kills the opponent team after their combat has resolved and is in a zombie state.
    • Revives should no longer trigger when the reviving champion dies on the same server tick as the revive completes.
    • Clones will now get the same hats you have!
    • Fiddlesticks can no longer cast Flashy/Flashy while channeling his ultimate and interrupting it.
    • Gun Goddess Miss Fortune custom skin UI now properly shows and hides during planning and combat phases.
    • Bel'Veth's per direction Q Cooldown is now properly reduced by Mystic Punch, Mirage Blade, and Navori Flickerblade.
    • Akshan will no longer automatically target-swap off Power Flower with his Passive second shot (unless he will kill it with the first).
    • Spin To Win: Now works with Draven E and R (already works with Q).
    • Summoner's Roulette: Missing snowball now goes on the standard 6 second cooldown instead of 15 seconds (Snowball Fight remains at a 15 second cooldown).
    • Minionmancer: Heimerdinger's turrets now correctly gain Minionmancer's bonus health instead of a smaller amount.
    • Earthwake now triggers repeatedly with Akshan E.
    • Fey Magic works with abilities tagged as ultimates, notably Heimerdinger and Twitch
    • Chauffeur: Ornn can now cast R2 while attached to his ally.
    • Spellwake: Now works with Jayce's E and Q.
    • Center of the Universe: Now sets the start position of the stars at the start of each round based on your current attack range.
    • Demon's Dance now correctly grants bonus HP if taken after your first augment.
    • Marksmage now correctly applies to Twitch's R and Sylas' passive.
    • Dashing now correctly reduces Warwick's Q cooldown.
    • Chauffeur no longer interrupts Galio during his R.
    • Ultimate Revolution now correctly works with Udyr, refreshing his passive ultimate after 3 seconds.
    • Fey Magic now correctly works with Karma's RQ and RW.
    • All For You should not work with all sources of ally healing, notably Sanguine Gift and Sword of Blossoming Dawn.
    • Dashing now works with Volibear's Q and R
    • Guardian's Hammer now shows up if you sort by Vamp.
    • Guardian's Blade no longer shows up if you sort by Vamp.
    • Maw of Malmortius grants Omnivamp instead of Lifesteal on its lifeline.
    • Hamstringer is no longer a burn, and instead says Bleed
    • You can now buy both Infinity Edge and Navori Flickerblade.

    ARAM

    Buffs

    • Gangplank: Damage Dealt: 100% ⇒ 105%
    • Jayce: Damage Dealt: 100% ⇒ 105%
    • Shyvana: Damage Dealt: 95% ⇒100%
    • Sivir: Damage Taken: 108% ⇒ 105%
    • Xayah: Bonus Attack Speed: 0% ⇒ 3%

    Nerfs

    • Tahm Kench: Damage Taken: 100% ⇒ 105%
    • Xerath: Damage Taken: 100% ⇒ 105%
    • Ziggs: Damage Dealt: 90% ⇒ 87%

    Mythic Shop Rotation

    Now Available

    • Prestige Faerie Court Katarina
    • Prestige True Damage Senna
    • Prestige Brave Phoenix Xayah
    • Prestige Coven LeBlanc
    • Dawnbringer Karma
    • Hextech Nocturne
    • Crystalis Indomitus Xerath
    • Crystalis Indomitus Xerath Chroma (Fractured)
    • Brink of Infinity Emote (Crystalis Indomitus Xerath)

    Leaving the Mythic Shop

    • Prestige Arcade Caitlyn
    • Prestige Nightbringer Kayn
    • Prestige Fuzz Fizz
    • Prestige Ascended Pantheon

    Bugfixes & QoL Changes

    QoL Changes

    • Changing the display of ‘successful' ability casts to a different icon, avoiding confusion with critical strikes.

    Bugfixes

    • Fixed various bugs related to abilities, skins, and item interactions, improving overall gameplay stability and performance.
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