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EGW-NewsOcarina of Time Remake Dataminers Find Master Quest Behind DLC and a Hint at Majora’s Mask
Ocarina of Time Remake Dataminers Find Master Quest Behind DLC and a Hint at Majora’s Mask
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Ocarina of Time Remake Dataminers Find Master Quest Behind DLC and a Hint at Majora’s Mask

Dataminers have found Master Quest files inside The Legend of Zelda: Ocarina of Time remake, locked behind DLC rather than a patch.

MrCheeze surfaced the files first, and OatmealDome confirmed them, adding that the remake checks for ownership of a DLC entry rather than pulling the mode down in a normal update. The same round of digging turned up something else, in the form of dialogue for a mask nobody has seen yet.

“The data is incomplete, but I can confirm that the world is mirrored and dungeons are modified (e.g. cows in Jabu-Jabu’s Belly).”

— OatmealDome

Master Quest is not new. It arrived on the 2003 GameCube port as a harder pass over the base game, with tougher enemies and rearranged dungeons, and it was selectable from the first menu. The 3DS version in 2011 kept it but put it behind a full playthrough. The Switch 2 remake shipped without it in any form, which is the one thing reviewers kept circling back to.

That complaint showed up inside an otherwise spotless reception. The remake drew a high critics' score of 96 on OpenCritic across 30 reviews with every critic recommending it, and 96 on Metacritic from 80 reviews with no mixed or negative entries at all. Nintendo Life still called the absent Master Quest, and the absence of any hard mode, particularly glaring for anyone who had already finished the N64 original or the 3DS version.

Whether the mode costs money is the open question. OatmealDome notes the current patch only looks for a single DLC entry, labelled “MQ”, which gives no read on whether Nintendo has anything else queued behind it. Free distribution to Nintendo Switch Online subscribers would fit the pattern Nintendo has used for back-catalogue perks before.

“While Nintendo could distribute the DLC for free, I don’t see why they went to the effort to make it be unlocked by DLC instead of just including it in an update…”

— OatmealDome

I would take the DLC plumbing as a bad sign too. Charging for a mode that shipped free on a GameCube disc twenty-three years ago would be the one decision capable of souring a remake this well received, and it would hand the “too safe” criticism a second life it does not need.

The Majora’s Mask thread runs through amiibo rather than code comments. YouTuber Austin John Plays put the full Zelda amiibo line through the remake, found that most of them hand over consumable items, and then went further by rewriting NFC tags to impersonate the unreleased Young Link and Young Zelda figures. Both unlock wearable masks, and Hyrule’s NPCs have unique lines written for each one. Sitting alongside them is dialogue for a third mask that nothing in the game currently grants, written as though the person speaking is unsettled, with one line describing it as otherworldly.

Austin John reads that as groundwork for a future figure, with Skull Kid the obvious candidate, timed to land next to a Switch 2 remake of Majora’s Mask. The remake already models its Happy Mask Shopkeeper on how he looks in the sequel rather than how he looked in 1998, which is a small thing on its own and a larger one stacked next to unused mask dialogue. Majora’s Mask is the one entry I would pre-order on a rumour, because the series never repeated what it did with three days and a countdown.

Those two figures were shown at Zelda 40th Anniversary Direct in September with the masks as their selling point, copying the polygonal N64 faces of both characters, and Nintendo dated them to 2027 with no month and no price attached. That gap between a November 5 game and figures arriving the following year is why anyone had to spoof a tag to see the content in the first place.

Nintendo has been deliberate about what the remake does and does not hand over. The studio cut fast travel after building it, with producer Eiji Aonuma saying he asked the team for warp points, played the result, and found that the stopping-and-wondering part of crossing Hyrule had gone missing, so he had them taken back out. That is the call I respect most in this version, because walking the same field for the fifteenth time is where the game still works on me.

Ocarina of Time Remake Dataminers Find Master Quest Behind DLC and a Hint at Majora’s Mask 1

Aonuma also went into launch week openly anxious. The producer was nervous about how players would receive it, since Ocarina of Time was his first project under Shigeru Miyamoto, and he pointed to a team of young developers who had never played the 1998 version as the reason the adaptation works.

The technical side drew less attention. SuperMetalDave64 found the remake runs AMD FSR 1.0 for upscaling and SMAA for anti-aliasing, meaning no DLSS nearly 18 months into the Switch 2’s life, though he allowed that it matters less on a game built like this one.

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The remake now sits highest on Metacritic on the user side with a 9.6, the best the site has ever recorded, on top of that 96 from critics. The Legend of Zelda: Ocarina of Time is available exclusively on Nintendo Switch 2.

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