Marvel’s Venom New Details Revealed – Story, Gameplay, Music, and Release Window
On September 15, Insomniac Games will release its new game, Marvel's Wolverine, which will take place in the same universe as Marvel's Spider-Man series. At the same time, the studio is reportedly actively working on the next franchise spin-off, dedicated to Venom—this game is next in line, although Insomniac itself has not made any official announcements.
Meanwhile, new potential details about Marvel's Venom have surfaced, allegedly shared by one of Insomniac's developers, who chose to remain incognito. He posted information on Reddit about the story, gameplay, and many other aspects of Marvel's Venom. Among the key points, he confirmed that the game will focus on Eddie Brock, who will also serve as the host of Venom. The combat system will be more intense, and Carnage will be the main villain. You can check out more details below:
THE STORY
- Eddie Brock will be Venom, Venom is voiced by Tony Todd, won't reveal Eddie's VA
- Won't be a "Venom mind control" interpretation but rather the Venom symbiote is in the passenger seat, with Eddie mostly in control
- Eddie's physical appearance will be based on his comic-book interpretation, will be blonde, hugely jacked and 6'3
- Opening of the game will be a montage of Eddie's life, being abused by his father, being a vitriolic opposer/hater of superheroes and especially Spider-Man due to the nature of vigilantism, their "no-kill" rules, think of the montage in Up but it's an Eddie-centric tragedy
- Eddie is a man with a hard streak and obsession with his twisted sense of right and wrong
- Story will start with Eddie breaking into Oscorp to uncover the Symbiote scandal involving the recent Carnage and symbiote attacks
- A few missions, including the very first mission, are stealthy but with utter brutality. You see Eddie's peak physical strength in his fighting style and willingness to engage in violence
- Eddie, Miles and Peter will have a major frenemy relationship in the game and will be the playable trio, but Eddie and Peter's relationship is the focus
- Miles is unplayable for a major portion of the game after Eddie destroys him in the first act following a clash over the "no-kill" rule
- Peter comes out of retirement to fight Eddie but they are forced to work together due to the Carnage threat, with Miles recovering much later in the story and helping them both
- Carnage will be the main villain. Eddie's obsession and rivalry with Cletus is a major focus of the game
GAMEPLAY
- Singleplayer experience
- Similar to the mission you saw in SM2, and a massive improvement in every way, essentially a rehaul? Most enemies will be Carnage symbiote variants as well as Oscorp robots designed to quell the threat
- The combat you saw from the deleted concept art will make its way into the game, like the Venom spin-dash and other tendril abilities
- Grabs and lunges are a major part of Venom's combat, one ability lets you lunge into as many enemies as you can grab to cause major damage upon landing
- Tendrils will be a major part of Venom's moveset, but the devs also wanted to showcase Eddie's more "raw" and "primal" comic book combat style so there'll also be punching, kicking and grabs with your body rather than just tendril attacks
- Combos are a part of Venom's style to increase damage and this is important for later-game
- Venom can swing like Peter and Miles but can also do super jumps
- Peter and Miles' gameplay is largely unchanged, Miles keeping his Venom powers with upgrades, Peter having his further advanced arms and built in Sonic capabilities
- Carnage symbiotes can "infect" you, but they don't bond with you, rather just causing insane damage over time unless you parry their attacks
- Peter is immune to infection due to his Anti-Venom. Surprisingly, his Anti-Venom is not usable but he cannot be infected by symbiotes. Peter explains that even though it is "permanently" bonded to him and therefore grants him protection on a subcellular level from symbiotes and diseases, he lost the ability to use it in combat possibly due to the trauma of the events of Spider-Man 2
- Traversal is massively better. You can gain more height, more verticality and your swinging speed is doubled from Spider-Man 2
- The Bronx and Staten Island are now in the game
- San Francisco is playable in flashback sections of the game, apart from the final mission where Eddie tracks down Cletus with Peter
MUSIC
- What can I say? Music will be incredible, John Paesano is returning, a new theme/leitmotif for Eddie as the new protagonist
- Physical edition of the OST will come with every PS5 game to help boost sales
RELEASE
- There will be a physical disc release
- Will cost $49.99 in US retailers and digital, and $69.99 to include Spider-Man 2's GOTY edition
- PS5 exclusive. There was plans for a PC release along with Wolverine but Sony was disappointed by the PC sales of Spider-Man 2
PERFORMANCE
- Game will have a 60 FPS performance mode, a 30 FPS quality mode and 60 FPS ray tracing/performance mode
- Graphics are incredibly improved
- Strand-based physics with hair and grass is more seamless and realistic
- Volumetric clouds much like in GTA 6
- BRDF will have full PBR
- Geometry submission is more efficiently done with the PS5's GPU meaning better mesh culling and draws
This is a rather bold statement that reveals quite a few details about Marvel's Venom. However, Insomniac hasn't officially disclosed anything about the game, so for now, these remarks should be taken as a rumor. Meanwhile, it has been reported that the studio will begin sharing more details about the upcoming spin-off after the release of Marvel's Wolverine—so there’s a chance the game will be officially confirmed toward the end of the year.
As for Marvel's Wolverine, the game will release on September 15 exclusively for PlayStation 5. It also received a new launch trailer during yesterday's State of Play presentation.
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