Battlefield 6 Players Raise Concerns Over Suspected AI-Generated Cosmetics
Battlefield 6 players are questioning whether generative AI assets have quietly entered the game, despite repeated assurances from Electronic Arts that such content would not appear. The controversy centers on a cosmetic item included in the Windchill Bundle, a seasonal package sold through the in-game store during the holiday period.
The item in question is a player card sticker titled “Winter Warning.” It depicts an assault rifle set against a snowflake background. Players quickly noticed that the rifle appears to have two barrels, a configuration that does not exist for the M4A1 platform the image resembles. The oddity prompted accusations that the image was generated or assisted by AI, rather than drawn or modeled by a human artist familiar with the weapon.
The issue was first highlighted by Willcario on Reddit, whose post drew immediate attention within the Battlefield community. The user criticized the sticker and questioned its inclusion in a paid cosmetic bundle.
“Two barrels on the M4A1, sure. I would literally prefer to have no sticker than some low quality AI generated garbage. You can look at BO7 and see how many favors AI generated rewards won with them.”— Willcario
Following that post, other Battlefield 6 players began combing through existing cosmetic assets, looking for similar irregularities. Some pointed to another sticker featuring a bear, noting an inconsistent number of claws between its paws. One paw appears to have four claws, the other five. While perspective or simple artistic error could explain the difference, players cited it as another possible sign of automated image generation.
No definitive evidence has emerged confirming the use of generative AI in these cosmetics. Still, the suspicions gained traction because of EA’s prior public statements on the subject. Senior figures at EA have previously ruled out the inclusion of AI-generated assets in Battlefield 6’s final content.
In an earlier interview with BBC, Rebecka Coutaz, vice president and general manager at EA DICE, addressed the company’s position on generative AI. She acknowledged the appeal of the technology but drew a clear boundary around its use.
“GenAI is very seducing,” she said, adding that it was used only in preparatory stages “to allow more time and more space to be creative.”— Rebecka Coutaz
That position was echoed in broader coverage of Battlefield 6’s development, where EA emphasized that players would not see AI-generated content in the shipped game. The statements were intended to reassure both developers and fans amid growing industry-wide debate over the technology’s role in creative work.
Battlefield 6 itself represents a major investment for EA. The game has been developed under the Battlefield Studios banner, with four EA-owned teams involved: DICE in Sweden, Motive Studios in Canada, Ripple Effect Studios in Los Angeles, and Criterion in the UK. According to reporting by BBC, the project has reportedly cost hundreds of millions of dollars, making it one of the publisher’s most expensive productions.
The title arrives after Battlefield 2042, which launched to heavy criticism and struggled to recover its player base. EA has described Battlefield 6 as a corrective effort, restoring features such as a single-player campaign and involving the community earlier through invite-only playtests. Those tests reportedly generated strong feedback, helping to rebuild confidence ahead of launch.
Criterion design director Fasahat “Fas” Salim, who oversees the single-player campaign, described the project as the largest many team members have worked on. He also addressed the topic of generative AI in the industry more broadly, striking a cautious but open tone.
“It’s not anything to be scared of in our industry,” he said, framing AI as another evolving tool rather than a replacement for creative labor.— Fasahat “Fas” Salim
Lighting artist Vlad Kokhan, a recent graduate working on Battlefield 6 while completing his degree, also spoke to BBC about the scale and visibility of the project. For him, seeing the game marketed globally carried personal weight after contributing to its visual atmosphere.
Against that backdrop, the current cosmetic dispute has landed awkwardly. EA has not responded publicly to the accusations surrounding the Windchill Bundle stickers, nor has Battlefield Studios issued clarification on whether AI tools were used in their creation. The silence has left room for speculation about whether placeholder assets were mistakenly shipped, whether internal policies have shifted since earlier interviews, or whether the issue is simply a case of human error.

The timing has amplified the reaction. Battlefield 6 is positioned as a critical release for EA, tasked with regaining player trust while competing directly with franchises such as Call of Duty, Fortnite, and Roblox. Analysts cited by BBC have predicted sales of up to five million copies in the game’s first week, but long-term success depends on maintaining goodwill among its core audience.
Without confirmation from EA, players are left weighing inconsistencies in cosmetic art against explicit promises made earlier in the year. Whether the questioned stickers are the product of generative AI or flawed human work, the episode underscores how closely Battlefield 6 is being scrutinized as it enters the market.
Read also, Battlefield 6 Patch 1.1.3.0 introduces a broad set of fixes focused on gunplay consistency, audio reliability, and objective flow, addressing hit registration under crowding, recoil response, vehicle damage zones, and long-standing traversal and clipping issues across soldiers and vehicles.
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