Cyberpunk 2077 Sequel Multiplayer Reports Trigger Early Player Resistance
The Cyberpunk 2077 Sequel is already drawing debate years before its expected release, as reports suggest CD Projekt Red may prioritize a multiplayer component that parts of the fan base do not want. The discussion follows a recent analyst-based projection that places the sequel’s launch around 2030 and claims the studio is investing heavily in online systems alongside the core role-playing experience.
Cyberpunk 2077 was released more than five years ago and has since undergone extensive revisions that reshaped its reputation. While the game is now widely regarded as a strong single-player RPG, its troubled launch continues to shape expectations for whatever follows. That context has made early rumors about the Cyberpunk 2077 Sequel unusually sensitive, especially when they point toward design choices some players associate with higher risk and longer development timelines.
The renewed conversation began on Reddit, where user Extreme_Maize_2727 shared an article from Techtroduce outlining an analyst’s projection for the sequel’s development. The article is not based on official statements from CD Projekt Red. Instead, it draws on studio history, staffing trends, and prior public comments to estimate a release window beyond 2030 and to argue that multiplayer systems are now part of the long-term plan. According to the analysis, the studio sees multiplayer as a way to extend engagement over many years, even if that approach raises costs and complicates production.
Multiplayer has a complicated history within the Cyberpunk franchise. CD Projekt Red previously confirmed that a standalone multiplayer project tied to Cyberpunk 2077 was in development, only to cancel it after the original game’s launch. At the time, the studio said it was refocusing its efforts on fixing and expanding the single-player experience. That decision led to major updates and the Phantom Liberty expansion, but it also left multiplayer as an unresolved idea rather than a finished feature.
The suggestion that multiplayer could return in the Cyberpunk 2077 Sequel has not been welcomed by all players. In the Reddit discussion surrounding the article, several users expressed concern that online systems would dilute what they see as the series’ strength. One commenter, Nemisis_007, argued that the studio should concentrate entirely on building a deep, polished single-player campaign rather than splitting resources.
“I’d rather they put everything into making an incredible single-player experience,” — Nemisis_007
That sentiment was echoed by others who questioned whether Cyberpunk’s core mechanics would translate cleanly into an online format. Another user, CranEXE, responded directly to the multiplayer speculation with skepticism rooted in gameplay design rather than ideology.
“I don’t want an online game. Sandevistan and other implants wouldn’t even work properly in an online environment,” — CranEXE
The concern highlights a practical challenge. Cyberpunk 2077’s combat and progression systems rely heavily on time manipulation, extreme character builds, and player-specific power fantasies. Translating those elements into a shared space would require limits or rebalancing that could fundamentally change how the game feels. While unofficial multiplayer mods for Cyberpunk 2077 exist, they are experimental and not bound by the same expectations of balance, fairness, or long-term support that an official mode would require.

None of the reported details about the Cyberpunk 2077 sequel has been confirmed by CD Projekt Red. The studio has not announced a feature list, development scope, or release window. What is clear is that the sequel is not the company’s immediate focus. CD Projekt Red is currently prioritizing the next Witcher title, commonly referred to as The Witcher 4, which is expected to release around 2027 despite still lacking a fixed date.
That production order suggests the Cyberpunk 2077 Sequel will remain largely out of view for several more years. Even if development is underway, the studio’s past approach indicates that public teasers may arrive long before launch. Cyberpunk 2077 itself was first revealed in 2013, years ahead of its eventual release and well before The Witcher 3 shipped.
Players are closely watching CD Projekt Red’s next move. Whether multiplayer becomes a central feature or remains a secondary mode, its mere possibility is already influencing expectations for the Cyberpunk 2077 Sequel, long before Night City is ready to open its doors again.
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