The Outer Worlds 2 Update 1.0.5.0 Patch Notes Reveal Over 360 Fixes And Improvements
Obsidian Entertainment has released The Outer Worlds 2 Update 1.0.5.0, a sweeping patch that reshapes the technical and gameplay foundations of its sci-fi RPG. The update introduces more than 360 adjustments, including roughly 70 community-reported fixes that address stability issues, visual glitches, and companion behavior inconsistencies that had accumulated since launch.
For a studio already known for its granular world design and reactive systems, the sheer density of Update 1.0.5.0 underscores Obsidian’s commitment to the ongoing refinement of its latest world. The patch touches nearly every layer of the game’s design — from the way grass shifts under Paradise Island’s wind to the reliability of quest triggers deep within Golden Ridge’s interiors.
Read also, The Outer Worlds 2 Turns Its Premium Players into the Joke with the “Consumerism” Flaw — a satirical trait quietly applied to $100 premium-edition buyers that trims vendor sale values by 10% while cutting shop prices by 15%, netting a subtle five-percent edge and a sharper jab at impulse buying than the numbers alone suggest.
Among its most immediate benefits are technical corrections that restore stability during transitions between areas. Players using Nvidia GPUs with frame generation enabled will no longer experience the crash that previously struck when moving between zones. The same attention has been given to ray tracing, where a recurring crash during visual load has been removed, and to crowd NPC behavior, which previously caused sporadic freezes.

Environmental adjustments form another cornerstone of the update. Foliage now aligns properly with terrain, while grass motion has been smoothed to eliminate visible pop-in. In Paradise Island, cave entrances and surrounding geometry have been cleaned up to better guide exploration, and visual stretching in textures across Horizon Point station has been resolved. The subtle work of shadow balancing and exposure tuning now ensures transitions from indoor to outdoor lighting feel more natural and less abrupt.

Quest progression and companion logic have received equally deep treatment. The update retools how objectives persist on the HUD: active quests now retain their markers even as unrelated missions update in the background. That small but essential improvement helps maintain continuity during longer play sessions. The patch also corrects a series of companion triggers — most notably for Inez, whose scripted appearances in Fairfield’s town hall and the Protectorate hideout have been stabilized, and for Tristan, whose “Wants To Talk” prompt no longer lingers after dialogue completion.

The studio’s patch also introduces numerous balance and tuning updates that reshape how perks and items operate. “Nature’s Best Friend,” the taming perk that had been inconsistent since release, now properly applies creature control effects and requires fewer skill points to unlock. Explosives benefit from a corrected Bomb Suit calculation that reduces damage taken instead of affecting damage dealt. Obsidian even narrowed the parameters of the “Menacing Mask” and “Vital Striker” perks to ensure their bonuses apply strictly to melee weapons as designed.
Combat flow benefits from these corrections. NPCs have improved pathing thanks to refined collision meshes, and previously unreachable or exploitable map edges — including several in Golden Ridge and the Monastery — have been sealed. A recurring issue where “burrowed crabbles” would sink through the floor during combat is now gone, and weapon behavior has been rechecked: reload animations, projectile paths, and third-person firing angles all respond more predictably.

A less visible but equally significant change lies in the animation and presentation layer. Update 1.0.5.0 resolves the frequent mismatch between upper and lower body animations when switching camera perspectives or interrupting attacks. Companions no longer snap into unnatural poses mid-conversation, and cinematic sequences — such as those tied to Tristan’s companion quest or Vox Relay story events — now flow with properly timed fades and transitions.
Obsidian also revisited the game’s interface, particularly in how it communicates information to players. The crafting screen now reports the correct number of inhaler charges, tooltips refresh dynamically when transferring items, and quest-related markers have been refined to better indicate their relevance. A subtle but welcome change allows the Steam Deck version to show keyboard icons only when an external device is attached.

Audio refinements complete the package. Environmental cues, like the hum of power conduits or the ambient mix in Paradise Island’s Rift sequence, have been remastered to deepen spatial awareness. The team also improved radio logic, so music history persists between fast travels, and applied dynamic ducking to player radio channels during conversations. Several missions — including those tied to Vox Relay — received new mixes to heighten tension during key cinematic moments.
As of today, Steam automatically downloads the patch on launch, integrating the new data without additional installation steps. Console updates follow the same version parity, bringing The Outer Worlds 2’s current build to one of its most stable states since release.

Obsidian’s decision to publicize the entire changelog rather than summarize its highlights underscores the studio’s transparency. The list below captures every modification — from subtle grammatical corrections in dialogue to overhauled geometry and AI tuning — revealing a studio engaged in the ongoing act of refining a live world without disrupting its narrative texture.
The Outer Worlds 2 Update 1.0.5.0 Patch Notes:
Complete list as released by Obsidian Entertainment:
- Added Fan Tossball Card for Celest Fairbrook
- Fixed unable to save issue when the “Saved Games” system directory does not exist. Now Windows should create the directory if it’s missing.
- Fix case where stale crime data would prevent saving.
- Fixed crash that could occur when transitioning to new areas with frame gen enabled on Nvidia GPUs.
- Added a setting to allow players to turn off mouse smoothing and acceleration if they are experiencing cursor lag.
- Loading Screen images can now scale up to fill larger resolutions.
- Addressed issue where Wireless Free Arcadia would stop playing audio.
- The player’s eyebrows no longer disappear when using the inventory screen or idle camera.
- The player’s eyebrow color will now be properly saved and applied to their in-game characters after character creation. Note: this unfortunately will not retroactively fix incorrect eyebrow color for existing characters.
- Adjusted skinning on hairstyles in Character Creation.
- Made adjustments to Side Burn facial hair so that it no longer disappears at certain angles.
- Updated Multiple Scrapper Helmets to ensure emissives stay visible when certain prosthetics equipped.
- Fixed missing geometry with certain prosthetics while wearing the Scoundrel’s Aegis.
- Removed ground texture from container in Westport.
- Removed Dev text from appearing in some skill checks.
- Removed instance of temporary text in Torres conversation.
- Addressed several spelling and grammar errors.
- Jackson’s jump sequence at Spire Grove will now play correctly if interrupted by fast traveling away.
- Inez ‘wants to talk’ icon will no longer remain visible beyond relevant areas.
- Inez no longer shows up during the conversation in the Protectorate stowaway hideout in Fairfield if she isn’t in your party.
- Made further improvements to ensure Inez reliably shows up in Fairfield town hall after first meeting her at the Ministry of Accuracy.
- Hogarth will now speak to player in edge cases where player has Milverstreet’s quest mentioned and visited the Vox Relay.
- Tristan now properly leaves his “Wants To Talk” stage after speaking with player on the Ship.
- Talking to a companion during certain behaviors no longer prevents them from returning to their previous behavior.
- Improved conversation staging in Fairfield’s Greenhouse to prevent companions from spawning in pool.
- Companions will now allow players to see their Traits while on the Incognito.
- Increased Companion survivability, especially on Hard and Very Hard difficulty settings. This indirectly improves Companion health increases from the Leadership skill.
- Bomb Suit unique armor now reduces explosive damage taken instead of reduce explosive damage dealt.
- Adjusted Bomb Suit to properly reduce damage taken from explosives.
- The Menacing Mask item now only applies its unique partial sneak attack damage to attacks made with a light melee weapon. The Vital Striker perk now only applies its partial sneak attack damage to attacks with melee weapons.
- Nature’s Best Friend perk will now properly tame creatures.
- Lowering the skill and perk investment required for Nature’s Friend and Nature’s Best Friend. Duration of base tamed effect on Nature’s Friend is increased.
- Makeshift Armorer perk requires more bits per armor value added. Certain recipes are also no longer loopable with their crafted item when broken down.
- Minigun barrel mods are now purchasable at various mod vendors.
- Serial Killer hearts no longer reset their max health bonus upon picking up a new one after loading a save.
- Oracle Laureate now correctly gives player a primer as loot.
- Ship pets that have been unlocked via promotions will now be usable right away, without needing to unlock other pets first.
- Burrowed crabbles no longer fall through the world during combat.
- Fix for grass wind motion popping at distance.
- Adjusted foliage to properly sit on terrain.
- Improved foliage placement around caves in Paradise Island.
- Adjusted grass clusters in Paradise Island overlands.
- Terrain adjustments to Golden Ridge overlands.
- Improved geometry around caves in the Golden Ridge overlands.
- Adjusted geometry to prevent player from reaching out of bounds locations in Golden Ridge.
- Fixing rare puzzle out of bounds issue in Monastery.
- Improving Monastery Puzzle Interface Clarity.
- Pickable crystals no longer placed inside other geometry.
- Moved book that was clipping.
- Moved barnacles in Crabble Caves so they are no longer floating.
- Dematerializer Lockbox enables interactions when loading the Player Ship level if A Healthy Improvement is active but the dematerializer hasn’t been acquired.
- Objectives from active quests no longer have a chance of disappearing in the HUD when a non-active quest updates.
- Addressed issue where the player could not give Ormsby his ingredients via the transaction drawer.
- Player will now properly be able to unholster weapon if their previously equipped one was removed after loading save.
- Pop-up Gun no longer advertises killing you as a good idea to your friends.
- Player can no longer access dialogue option with Sub Rosa if they do not have the required perk for it.
- Replaced Display Case examinable with standard lockpick interaction.
- Required Info Not Found option on Montelli’s terminal no longer displays when its impossible to find the information.
- Fixed issue where EARL switches would become unusable if the PC save/loaded during their reset animation.
- Drones in the Paradise Island power station will now properly leave their pods when the player loads a save in that area.
- NPC should no longer get stuck in falling animation in Free Market Station.
- Addressed unique scenario where enemies would not attack player when hostile.
- Addressed issue where player would die after loading a save in an elevator.


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