EGW-NewsWuchang Promises Fixes After Beating Dark Souls 3 on Steam
Wuchang Promises Fixes After Beating Dark Souls 3 on Steam
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Wuchang Promises Fixes After Beating Dark Souls 3 on Steam

Wuchang: Fallen Feathers has pulled off a huge launch on Steam — bigger than most could have predicted. It passed the peak concurrent player count of both Dark Souls 3 and Sekiro, landing at over 131,000 players within a few days of release. That's an impressive milestone for a debut soulslike from Chinese studio Leenzee. But not everything is going smoothly. Players have been loud about the game's performance problems and difficulty balance, and now, Leenzee is stepping in to do something about it.

From day one, the game’s visuals and combat impressed, but the Unreal Engine 5-powered action-RPG came with serious frame rate drops, stuttering, and inconsistent performance on both PC and consoles. Wuchang might look the part, but it hasn’t been running like a well-oiled machine. On Steam, the review score dropped to "Mostly Negative," with players calling it “abysmal” and “god-awful” in terms of performance. Even console players weren’t safe — PS5 performance also left much to be desired.

The team at Leenzee responded quickly, posting a developer update that details a list of performance and gameplay improvements already in the works. If you’ve been holding off from jumping into the game due to technical issues or feeling like the combat was unfairly punishing, this might be your sign to keep watching. Check the system requirements of the game. “Hell yeah” feeling?

Leenzee is focusing on stability across platforms first. That includes fixing crashes that hit different systems, improving frame rates, and optimizing how the game behaves with specific graphics cards. Some lower-res areas in the game world are also being touched up with better textures and more precise detail. They’re even reworking default graphics settings for certain GPUs to get the game looking and running better right out of the box.

But that’s not all. The studio is also listening to complaints about the game’s difficulty, and it’s not just about it being hard. Wuchang is a soulslike, after all, so the challenge is expected. The problem is that some of that difficulty feels cheap or frustrating rather than fair. One of the most common complaints was the knockdown recovery mechanic. If you get slammed to the floor, it takes a painfully long time to get back up, long enough that enemies can lock you into death combos. That’s getting fixed.

Some enemy behavior is also on the table. Low-level monsters with strangely high resistances will be toned down. Traps will deal less damage and show up less frequently. AI logic for both monsters and bosses is being improved so encounters feel more tactical and less chaotic. Basically, Leenzee is trying to make sure you’re dying because you made a mistake, not because the game didn’t give you a chance.

Here’s what the devs had to say directly in their Steam blog:

“First and foremost, we sincerely apologise for the inconvenience and appreciate everyone for their continued patience and understanding regarding the recent issues surrounding the launch of Wuchang: Fallen Feathers. Your experience and feedback is so valuable foundation for our team. We will provide a comprehensive explanation about the game content soon.”

They also added:

“Since the game's launch, we have been closely monitoring all community channels. Every voice — from criticism to suggestions — has been received, carefully listened to, and actively discussed to find solutions.”

This approach isn’t out of the ordinary in the genre. Elden Ring, Lies of P, and Nightreign all launched with balance issues that were later patched. But Wuchang's case is more urgent — the game is still riding a wave of hype, and bad word of mouth could sink it fast. Leenzee clearly knows this and is working fast to stay ahead of the storm.

Wuchang Promises Fixes After Beating Dark Souls 3 on Steam 1

The game's early success is still worth noting. Wuchang’s launch numbers place it above a lot of heavy hitters, especially for a brand-new IP. Only a handful of action RPGs have pulled numbers like this on Steam, and most of them are either made by FromSoftware or riding on massive hype like Black Myth: Wukong, which peaked at an unbelievable 2.4 million concurrent players. Wuchang is nowhere near that, but it proves there's room for more Chinese-made action games in the global market, especially with a rising Chinese player base now making up half of Steam's traffic.

For now, Wuchang is sitting in that awkward spot between breakout hit and troubled launch. It’s cool, stylish, and surprisingly deep, but dragged down by its technical issues. The fact that it's already more popular than Dark Souls 3 on Steam says a lot about its potential. But potential alone won’t carry it forever.

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The patches are already rolling out. If Leenzee delivers on these promises and keeps listening to feedback, Wuchang might not just survive the bumpy start — it could turn into a long-term soulslike favorite.

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