EGW-NewsPeak Fixes Fall Damage Bug, Says New Stuff Is Still Cooking
Peak Fixes Fall Damage Bug, Says New Stuff Is Still Cooking
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Peak Fixes Fall Damage Bug, Says New Stuff Is Still Cooking

The viral co-op climbing game Peak just got another update, but this time there’s no flashy new content. Instead, the patch delivers a much-needed fix to the dreaded fall damage bug that’s been punishing players for falling short distances, sometimes even off tiny ledges. The developers from Aggro Crab and Landfall say it’s a “temporary solution,” but for now, it should stop players from snapping their legs after barely tripping over a rock.

In the latest developer post, there’s a single line under the usual “new features” header:

"Nope. Let us cook."

Not much else to add there. The team clearly knows the fans want more content, but for now, they’re focusing on fixing what’s broken before layering on anything new. And given how much they’ve already packed into the game since its launch—modding support, solo spawns, wild coconuts, beta branches—this is the first time they’ve asked for a bit of breathing room.

That fall damage fix is the main event here. It addresses a bug that caused players to take heavy damage from short falls, especially when climbing or lunging repeatedly. It’s been a recurring issue that’s taken down countless hopeful climbers mid-ascent.

In the devs’ own words:

“We have a temporary solution to the fall damage bug, where you would take a significant amount of fall damage when falling a short distance, often from spamming the climb and lunge buttons.”

The team explained that this isn’t the final fix, partly because time zones make it hard to solve problems quickly across continents. Aggro Crab and Landfall are working from different sides of the globe, so in cases like this, it’s a matter of putting a “band-aid” on the problem until the other half of the team can build a stronger fix.

“I say temporary because, well, time zones are tricky between Team Aggro Crab and Team Landfall, and sometimes we need to put a band-aid on an issue that someone on the other side of the world is better equipped for. Please let us know if this improves things or if it's still bad!”

The patch also disables the napberry plant, a strange in-game item that’s been crashing players' games. It’s a helpful but dangerous piece of the ecosystem—when eaten, it puts the player to sleep, clearing all status effects. That can save you from death by poison or fall damage, but more often than not, it’s being abused in chaotic ways during co-op sessions.

Peak Fixes Fall Damage Bug, Says New Stuff Is Still Cooking 1

Right now, it’s been removed until a better version can be implemented:

“While we work on a better implementation asap, the Napberry Plant won't show up in the level.”

Another improvement focuses on performance near the summit. According to the devs, the top of the mountain should now run much more smoothly. The cause of the lag? Wildflowers.

“Performance at the Peak is greatly improved. It was the dang wildflowers.”

That’s not a joke—the game’s topmost region was struggling with rendering wildflowers, which caused frame drops and stutters for some players. For a game that lives and dies by tight movement and coordination, that kind of slowdown isn’t just annoying—it’s deadly.

Despite the minimal patch notes, Peak’s steady climb continues. The game started as a simple jam project developed in a hot tub (seriously) and exploded into one of the biggest surprise hits of the year. After launching in June, it sold over a million copies in less than a week, peaking at over 102,000 concurrent players. And just a few days later, it doubled that total to two million.

Peak Fixes Fall Damage Bug, Says New Stuff Is Still Cooking 2

Even the developers were confused by the sudden explosion of interest. One of the team’s most viral posts during launch week read:

"Why did this stupid jam game sell more copies than Another Crab's Treasure I'm gonna crash out."

It’s a good kind of chaos, and the devs have been riding the momentum ever since. But the popularity also means pressure. Players expect fast updates, new content, bug fixes, and polish, all at once. And with a player base that thrives on modding and wild co-op antics, anything that breaks the rhythm—like fall damage for barely missing a ledge—can easily become a major issue.

Even so, the core experience is still holding strong. Peak blends stamina-based climbing with environmental hazards, forcing teams of up to four players to cooperate, communicate, and not fall off cliffs. There’s badge collecting, region unlocking, snow biomes, poisonous mushrooms, and even monsters that punish players who ditch their teammates.

Peak Fixes Fall Damage Bug, Says New Stuff Is Still Cooking 3

Every patch is making the game feel a little more solid, even when the devs don’t add anything new. At this point, most players aren’t expecting a content bomb with every update. They just want the game to keep working—and not crash when someone picks a berry.

The tone of the updates remains casual, with devs explaining fixes in plain language and jokes. The transparency is working, and it helps fans understand what’s being prioritized. No fake marketing speak or vague roadmaps—just a reminder that the team is still here, still cooking.

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So yes, the patch is small. No new features. But if you’ve ever been knocked out cold by a three-foot drop because you hit the climb button too fast, this might be the most important fix yet. The devs are still cooking. Let them.

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