
No More DLC for Mortal Kombat 1
So it’s official: Mortal Kombat 1 isn’t getting any more DLC. After a year of leaks, rumors, and hopeful Ed Boon tweets, NetherRealm has dropped the Definitive Edition and basically ghosted future updates. It’s not a full-on press release saying “we’re done,” but everything about this bundle screams final package.
The Definitive Edition is now available for $70 and includes all the content released since launch: the Khaos Reigns story expansion, all 35 fighters, and all 21 Kameos. No teases, no “more to come.” It’s framed as the ultimate value bundle, and it really feels like a curtain call.
“NetherRealm is still fully committed to supporting Mortal Kombat 1 for a long time to come.” That was Ed Boon in 2023.

MK Kombat Pack 3 is Cancelled
Let’s rewind to 2024. A known MK leaker, FateUnknown, said Kombat Pack 3 had been canned. Back then, people were skeptical. After all, MK1 was supposedly built for the long haul—more than MK11, which got DLC for two solid years. But it turns out that leaker was dead-on.
Kombat Pack 3 was supposed to include fan favorites like Jade, Cassie Cage, Kung Jin, Sonya, and Kano. That’s a stacked pack. Other leakers had slightly different lineups, suggesting Warner Bros. was baiting insiders to figure out who was leaking. Either way, the result was the same: no more fighters, no Pack 3.
The Khaos Reigns expansion seems to have been the final content drop. The fact that even T-1000, the Terminator-themed DLC that was a long-running meme in the MK community, is out and listed in the Definitive bundle... well, that’s your answer.
What Went Wrong?
According to FateUnknown’s farewell post, Khaos Reigns didn’t sell like it needed to. Internally, NetherRealm wanted to keep going. But Warner Bros. pulled the plug, and apparently it wasn’t negotiable.
"The NRS team really wanted to do the DLC and are not happy about it, but they have no choice."
Even though Ed Boon was hyping up extended support, things seem to have changed fast—maybe too fast. It’s worth noting that MK1 has had a weird post-launch cycle. Delays, server issues, and lukewarm reactions to the Kameo system all played into a strange vibe. The story campaign got love, but the grindy monetization didn’t.
MK1 vs MK DLC History
This isn’t the first time a Mortal Kombat game has shut the door early. But MK11 had way more runway—expansions like Aftermath, regular skin packs, and guest fighters like Rambo and Spawn kept it alive. MK1? It barely got a full year before the plug was yanked.
Let’s look at how TOP Mortal Kombat DLC runs stacks up:
DLC Title | Main Content Included | Content Score |
Aftermath (MK11) | Full story expansion + new characters | 9.2 |
Kombat Pack 2 (MK11) | Rambo, Rain, Mileena | 8.8 |
Kombat Pack 1 (MK1) | Omni-Man, Homelander, Peacemaker, etc. | 7.5 |
Khaos Reigns (MK1) | Story expansion, final batch of Kameos | 6.8 |
Kombat Pack 1 (MKX) | Jason Voorhees, Tanya, Predator | 9.0 |
Ultimate Edition (MK9) | Freddy Krueger, Rain, Skarlet, Kenshi | 8.5 |
MK1’s DLC support wasn’t bad, but it lacked the iconic punch of MKX and MK11. When your “big finale” is T-1000 and Kameo, most people forgot existed, you’re not exactly going out with a bang.
Mortal Kombat helped define the modern era of fighting game DLC. Remember when Freddy Krueger showed up in MK9? Or when Spawn’s cape flared across MK11’s screen for the first time? These were events, not just content drops.
But MK1 never hit those highs. The Kameo system split fans, the monetization was heavy-handed, and the crossover characters didn’t feel as hype. Omni-Man was cool, but nothing hit the same way as Scorpion vs Terminator or Sub-Zero vs Spawn.
In that sense, MK1’s DLC strategy almost felt like a reaction to market pressure. Warner Bros. wanted synergy—comic book stars, streaming synergy, mainstream faces. What we didn’t get was the core MK magic: Jade snapping spines, Cassie Cage meme-killing her way through the roster, or Sonya dropping in with iconic brutalities.
With the Definitive Edition on shelves, the studio seems to be moving on. Rumors point to a new Injustice or even an entirely new IP. Either way, it looks like Mortal Kombat 1 is done.
This wasn’t the plan—not according to Boon, not according to the dev team, and not according to fans who expected at least one more Kombat Pack. But it’s where we are now.

MK1 is finished. No more updates. No more DLC. The curtain’s down.
And if you didn’t grab everything yet? You can still pick up the upgrade pack. But don’t expect any new names to pop up on that roster.
MK1 had a rough arc. It launched strong but faded fast. And the DLC? It was fine, but it never felt legendary. For a franchise built on gore, guest stars, and god-tier hype moments, MK1’s post-launch support was more like a quiet fatality than a flashy finish.
If this really is the end, here’s hoping NetherRealm learns from it—and brings the fire back next time.
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