en
ua
ru
de
pt
es
pl
fr
tr
fi
da
no
sv
en
EGW-NewsGamingSchedule 1 Patch Makes Vending Machine Griefing Way More Fun
Schedule 1 Patch Makes Vending Machine Griefing Way More Fun
530
0
0

Schedule 1 Patch Makes Vending Machine Griefing Way More Fun

Schedule 1’s April 19 patch is one of those rare updates that feels like it was made by someone who plays the game.

Chicken.gg
Free gems, plus daily, weekly, & monthly boosts!
Chicken.gg
CS:GO
Claim bonus
Rain.gg
3 FREE Cases & 5% Deposit Bonus
Rain.gg
CS:GO
Claim bonus
CSFAIL
Use promo code 5YEAR1 to get +10% on your deposit!
CSFAIL
CS:GO
Claim bonus

Tyler, the solo dev behind the chaos simulator/weed empire builder, dropped version 0.3.4f8 this week, and it’s a solid combo of fixes, quality-of-life updates, and a couple of spicy tweaks for people who love pushing vending machines to their breaking point (literally).

“The waiting time has been cut in half.”

That’s the big one. If you’ve ever gone full goblin mode with a baseball bat on one of Schedule 1’s many ATMs or vending machines, you’ll know the pain: smash it, grab your dirty $80, then wait two full in-game days for it to respawn. Not anymore. Now you just go to sleep once, and boom — the machine’s magically repaired and ready for more crime.

Schedule 1 Patch Makes Vending Machine Griefing Way More Fun 1

Why this tiny change is actually a big deal

For a lot of players, vending machines are more than just decor. They’re a backup income stream, a quick way to stack early-game cash, or just a fun bit of cathartic destruction. Tyler clearly knows this — cutting the reset time in half turns the vending loop from “wait simulator” into a reliable minigame.

And it’s not just vending machines. ATMs got the same treatment. Instead of sitting around waiting to rob the same machine again, you can now make it a morning ritual. Smash, grab, sleep, repeat.

It’s low-stakes, high-reward, and very on-brand for Schedule 1’s whole chaotic grindset vibe.

Schedule 1 Patch Makes Vending Machine Griefing Way More Fun 2

Other changes that matter

The patch also includes a ton of subtle but meaningful tweaks. Some of its backend stuff — consolidating files, changing the feedback form UI — but there are also a few gameplay improvements that should make life smoother:

  • You can now check employee inventories while talking to them, which is huge for micromanaging your empire.
  • The Cuke can design got a quiet rework, moving from a red Coke lookalike to a more original orange bubbly vibe.
  • Tyler renamed the “suggestions” tab to “feedback,” which might sound minor, but hey, that’s one less Reddit thread explaining where to report bugs.
Schedule 1 Patch Makes Vending Machine Griefing Way More Fun 3

And of course, there’s the usual stack of bug fixes. Here are a few worth shouting out:

  • “Fixed: hired chemists sometimes causing cauldrons to become unusable.”
  • “Fixed: NPC summoning not working at Mick’s house.”
  • “Fixed: items in pallets and dead drops sometimes persisting across different saves.”

The list goes on, but the general theme is stability, and if you’ve ever had your entire schedule derailed because your drying racks suddenly stopped working, you’ll appreciate it.

Schedule 1 Patch Makes Vending Machine Griefing Way More Fun 4

New content on the way

This patch wasn’t just about cleaning up code. Tyler also teased what’s coming next, and it sounds like he’s not slowing down.

There’s mention of a new property being added soon (which likely means more real estate to expand your empire) and a purchasable radio object — no word yet on whether that means actual music or just in-game ambience, but it sounds like it’ll add more personality to your setups.

It’s these little, modular additions that make Schedule 1 feel alive. The world’s already weird and dynamic, and more toys to play with are always a good thing.

Schedule 1 Patch Makes Vending Machine Griefing Way More Fun 5

Schedule 1’s update strategy is quietly brilliant

One thing that’s worth pointing out here: Schedule 1’s update cadence is super chill, but always meaningful. Tyler doesn’t drop 50 new features at once. Instead, he tweaks what’s broken, listens to feedback, and throws in just enough new content to keep things spicy.

It’s the kind of update loop that a lot of early-access games say they’re going to do, but Schedule 1 actually pulls it off. You can tell this isn’t just about adding shiny features — it’s about making a weird little world work better.

If you’re already playing Schedule 1, this patch is a nice quality-of-life bump. And if you haven’t jumped in yet? There’s never been a better time to start your accidental empire, bash some vending machines, and see what chaos you can cause in a game that rewards both planning and impulsive violence.

“Just end the day and revisit the same machine in the morning. It should be fully restored and ready for you to steal from again.”

Leave comment
Did you like the article?
0
0

Comments

BRING TO TOP
FREE SUBSCRIPTION ON EXCLUSIVE CONTENT
Receive a selection of the most important and up-to-date news in the industry.
*
*Only important news, no spam.
SUBSCRIBE
LATER
We use cookies to personalise content and ads, to provide social media features and to analyse our traffic.
Customize
OK