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EGW-NewsEsportsAll newsAstralis shared its financial report for last year
Astralis shared its financial report for last year
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Astralis shared its financial report for last year

Danish esports organization Astralis has shared its financial report for last year. According to the club, 2021 results show significant growth in key areas with a 45% increase in revenue. However, financial targets for 2022 show continued positive expectations and strong growth.

Anders Hersholt, CEO of Astralis:

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The annual result is in line with expectations and confirms our business plan and ambitious strategy. During a year of acquisitions, expansion into new disciplines and new commercial properties, the value of commercial partnerships, sales of digital items, and the League's revenue contributed significantly to continued strong growth, increasing revenue by 45% compared to 2020. The result is satisfactory and we remain on track with the expectation of continued growth in 2022.

It's great to see our organization grow, adding many young, skilled talent with amazing drive and ambition, and I look forward to achieving our ambitious goals in 2022 and beyond.

Key indicators of the financial report:

  • The net revenue of the Danish organization reached $11,000,000 in 2021, which is significantly more than $7,600,000 in 2020.
  • Earnings before interest, taxes, depreciation and amortization (EBITDA) improved year on year from -$2,000,000 (2020) to -$1,160,000 (2021).
  • Despite the increase in Astralis' earnings, the organization reported a pre-tax loss of $5,200,000 for the year. In 2020, the loss before tax was $7,800,000.
  • EBITDA of the organization's CS:GO division increased from $867,000 in 2020 to $1,100,000 in 2021.
  • The CS:GO division generated 70% of total revenue, League of Legends 22%, FIFA 5%, Astralis Nexus 2% and Rainbow Six Siege 1%.
  • 51% of Astralis' revenue came from sponsorship deals. The organization has partnered with companies such as Logitech, hummel, Garmin, HP, and Bybit.
  • 42% of total revenue came from prize money, league revenue share and digital goods sales. Merchandise, royalties, Astralis Nexus organization and "other income" rounded out the total income with small contributions.
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