Call Of Duty: Black Ops 7 Becomes First Title To Support AMD FSR Redstone
Call of Duty: Black Ops 7 is set to open a technical chapter for the series by becoming the first game to support AMD FSR Redstone, a suite of machine-learning features aimed at raising the clarity and stability of ray-traced effects on the latest Radeon GPUs. AMD confirmed the partnership this week, outlining how the technology is being folded into the game’s rendering pipeline in time for launch. For the company, Black Ops 7 serves as a proving ground for Redstone’s early capabilities, even though the game will implement only part of the feature set.
The focus rests on ML Ray Regeneration, which AMD positions as Redstone’s most visible upgrade for players running RDNA 4 hardware. It is designed to produce cleaner ray-traced reflections by replacing noisy or incomplete rays with machine-generated data drawn from recent frames. In a shooter defined by rapid motion and dense visual environments, the benefit is less about spectacle and more about keeping the image stable as lighting shifts across surfaces and interior spaces. The addition effectively narrows the gap between raw ray tracing and what current hardware can maintain at a high frame rate.
AMD’s broader Redstone package includes Neural Radiance Caching, a shader-level technique that uses neural networks to speed up indirect lighting and make it more consistent across a fully ray-traced scene. It also includes machine-learning-driven frame generation intended to refine the company’s existing FSR Frame Gen features. None of these will be fully enabled in Black Ops 7, but the game’s partial integration still marks the first commercial appearance of the technology. AMD describes the rollout as an incremental approach, pairing one major feature with a large-scale release rather than waiting for a full, platform-wide adoption.
NVIDIA users will have familiar options. Black Ops 7 will support DLSS 4 with Multi-Frame Generation, giving GeForce hardware its own path to higher performance and sharper reconstructed images. What remains unclear is whether DLSS 4 Ray Reconstruction will join the package. Given the push around ML Ray Regeneration on AMD’s side, the comparison between the two upscaling and ray-enhancing approaches is likely to become part of the game’s early analysis once players begin testing both on launch hardware.
For AMD, the timing matters. RDNA 4 has reached the market with expectations shaped by years of back-and-forth competition with NVIDIA’s reconstruction technologies. Securing a flagship series like Call of Duty for Redstone’s debut gives the company a prominent platform to demonstrate progress in areas where it has trailed in previous cycles. Even in partial form, the appearance of Redstone in a major release signals a shift in how AMD intends to develop its machine-learning-augmented rendering tools going forward.
Black Ops 7 arrives during a moment when players scrutinize technical features with increasing intensity. Upscaling, ray reconstruction, and frame generation now hold as much weight in performance discussions as traditional benchmarks. Launching a new rendering technology inside a franchise this visible ensures Redstone will not go unnoticed, and the outcome will shape how quickly developers integrate the remaining elements of the suite into future releases.
Call of Duty: Black Ops 7 enters this transition period while trailing Battlefield 6 on Steam wishlists, sitting at 173rd place just two weeks before launch. The contrast with Battlefield’s rising profile — strengthened by a confident marketing push and a widely shared live-action trailer — underscores how different the momentum is heading into the holiday season.
Free gems, plus daily, weekly, & monthly boosts!

EGAMERSW - get 11% Deposit Bonus + Bonus Wheel free spin
EXTRA 10% DEPOSIT BONUS + free 2 spins
BEST ODDS, free daily case, free rains, daily, weekly and monthly rakeback!

Sign up now and get 2 FREE CASES + 5$ Bonus
3 Free Cases + 100% up to 100 Coins on First Deposit



Comments