Call of Duty: Black Ops 7 – Full Day One Patch Notes Revealed
Just hours before launch, Treyarch and Activision have officially unveiled the Day One update for Call of Duty: Black Ops 7. This massive patch delivers a wave of gameplay improvements, weapon tuning, and balance adjustments based on feedback from the recent Beta.
From Aim Assist and movement changes to weapon XP boosts and map tweaks, the developers have fine-tuned nearly every aspect of the game ahead of release. Here’s a complete breakdown of everything included in the Black Ops 7 Day One update 👇
🎯 AIM ASSIST IMPROVEMENTS
Aim Assist has been refined to provide smoother and more consistent control during firefights:
- Increased range before full rotational Aim Assist strength is achieved.
- Slightly boosted strength at very long ranges.
- Added a right-stick aiming requirement to improve precision during rotational assist.
🏃 MOVEMENT UPDATES
Movement mechanics have been overhauled for smoother transitions and better responsiveness:
- Mantling is now faster and more consistent.
- Fixed an issue where players could dive too slowly.
- Reduced slide acceleration, speed, and duration for better combat flow.
🧠 XP & PROGRESSION ADJUSTMENTS
Leveling and challenge systems are being streamlined to make progress more rewarding:
- Weapon XP gain increased by 25% compared to the Beta.
- Weapons now reach max level roughly 25% faster than in Black Ops 6.
- Fixed inconsistent Overclock earn rates across different equipment types.
- Daily Challenge Bonus XP increased from 3,000 → 5,000 XP.
- Players can now Re-Roll one Daily Challenge per day per mode, swapping unwanted challenges for new ones that better suit their playstyle.
🏅 MEDALS & SCORE EVENTS
Dozens of new Multiplayer and Zombies Medals have been added, along with returning classics from past titles. Players can view all of them in the Career > Stats > Medal Collection menu.
WEAPON BALANCE OVERHAUL
Treyarch has applied significant balancing across all weapon categories, aiming for smoother recoil control and fairer damage output.
ASSAULT RIFLES
- Jump ADS and Sprint-to-Fire penalties increased slightly to balance aggressive movement.
- Various attachments now offer reduced recoil and bullet velocity bonuses, forcing more deliberate builds.
- The M15 MOD 0 now features a shorter mid-damage range, making long-distance kills harder to secure.
SUBMACHINE GUNS
- ADS jump and sprint penalties increased, with reduced Tac Stance ADS speed bonuses.
- Range values for several SMGs like the Ryden 45K, Razor 9mm, and Dravec 45 have been slightly shortened, reducing long-range dominance.
- Hipfire accuracy has been adjusted across the board for better balance between mobility and precision.
SHOTGUNS
- Jump ADS and sprint penalties increased.
- Lower leg and foot damage multipliers increased to 1x for better hit consistency.
- Slug rounds now travel faster and gain more power as they charge, while damage scaling has been rebalanced across all body zones.
- The M10 Breacher and Echo 12 received multiple tuning passes to improve hit registration and fix range inconsistencies.
LIGHT MACHINE GUNS
- ADS penalties slightly increased for realism.
- Most attachments now provide smaller bonuses to recoil and damage range.
- The MK.78 received particular nerfs to bullet velocity and ammo capacity for better game pacing.
MARKSMAN & SNIPER RIFLES
- Jump ADS and sprint penalties increased for balance.
- Major improvements to rechamber stability and headshot multipliers on sniper rifles like the VS Recon and XR-3 Ion.
- Several barrels and magazines reworked to provide less extreme stat boosts, with some focus on more consistent handling.
PISTOLS
- Recoil and bullet velocity adjustments for sidearms like the Jager 45 and Coda 9.
- Akimbo issues have been fixed, ensuring smoother sprint-to-fire transitions.
- Certain barrels now trade off range for fire rate, balancing sidearm lethality.
LAUNCHERS
- Reduced turn sway and idle motion for improved aiming precision.
- Fixed an issue causing projectile trajectory deviations on the A.R.C. M1.
⚙️ ATTACHMENT & EQUIPMENT REBALANCE
- Mobility Muzzles and Stocks now provide more consistent spread improvements across all movement types.
- Fast Mags and Flip Mags now start with more ammo to offset smaller magazine capacities.
- Millimeter Scanner range increased from 15m to 30m, improving enemy detection.
🌍 MULTIPLAYER MAPS & MODES
Several maps and modes have received key adjustments for better flow and competitive integrity:
MAPS
- Exposure: Updated spawn points, increased Hardpoint zone sizes, and improved Domination clarity.
- Imprint: Adjusted Inclinator prompt text for clarity.
- The Forge: New objective device locations in Overload mode.
- Cortex: Refined spawns and polished objective placements.
MODES
- Overload: Device reset timer reduced from 60s → 15s for faster pacing.
- UI clarity and new medal additions enhance gameplay feedback.
PERKS & EQUIPMENT
- Several Perks have been merged or enhanced for greater utility (e.g., Gearhead now includes Quartermaster effects).
- Needle Drone can now instantly eliminate enemies on direct impact.
- Sensor Grenade tracking is now faster and more reliable.
- EMP Grenade HUD disruption effect duration reduced.
🛰️ FIELD UPGRADES & SCORESTREAKS
- Charge times balanced for all Field Upgrades.
- Fixed scoring issues with Drone Pod eliminations.
- Trophy Systems can no longer be deployed underwater.
- Adjusted Scorestreak costs and health for better match pacing.
- D.A.W.G. now deploys faster and can use map traversals more frequently.
- Improved Sentry Turret targeting speed and Hellstorm damage consistency.
🔊 AUDIO
- Removed the guitar riff kill sound from the Beta that played during Nemesis eliminations.
🧟 ZOMBIES MODE
MAPS
- Vandorn Farm (Survival): Fixed Chompy reward issues and increased trap costs to improve balance.
- T.E.D.D. Tasks now spawn correctly within the map.
WEAPONS
- Fixed a major issue with bullet penetration being weaker than intended.
- Increased Pack-a-Punch and Legendary weapon damage for better late-round scaling.
- SMGs now gain a 50% short-range damage boost after Pack-a-Punch.
ENEMIES & UI
- Fixed zombie AI issues affecting ARC-XD targeting.
- Updated the Exfil Vote system, allowing players to opt in or out individually.
⚠️ KNOWN ISSUES
- Doomsteel Mastery Camo incorrectly lists 30 Elite Zombie eliminations instead of 10. This will be fixed in an upcoming hotfix.
Final Thoughts
The Black Ops 7 Day One patch is a massive balance and stability overhaul, ensuring the game launches with smoother mechanics, fairer gunfights, and better progression pacing. With hundreds of tuning changes across both Multiplayer and Zombies, Treyarch is clearly setting the tone for a more refined and competitive experience right from day one.
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