Rainbow Six Siege Y11S2 Ranked Map Pool Changes
Ubisoft has outlined a new approach to map selection in Ranked for Tom Clancy's Rainbow Six Siege, set to arrive with Y11S2. The updated system is designed to make map rotations more transparent and flexible, while also incorporating community feedback into future adjustments.
Instead of frequent and sometimes abrupt changes, the new structure introduces a clearer framework for how maps are selected and rotated throughout the season.
Under the new system, Ubisoft will divide Ranked maps into distinct categories, each serving a specific purpose within the rotation. This approach aims to balance stability for competitive play with variety across the season.
Ahead of Y11S2, several maps are already expected to return in the Y11S1 mid-season update, including:
- Kanal
- Theme Park
- Skyscraper
- Outback
Notably, Favela is absent from the updated plan despite previous mentions.
The revamped system introduces three main categories:
- Showcased Pool
- Features the season’s headline map: Calypso Casino
- Pro Map Pool
- Bank
- Skyscraper
- Border
- Chalet
- Clubhouse
- Consulate
- Kafe Dostoyevsky
- Lair
- Nighthaven Labs
- Seasonal Pool
- Oregon
- Villa
- Coastline
- Theme Park
- Kanal
- Emerald Plains
- Outback
- Skyscraper
- Adjust the map pool mid-season
- Replace unpopular maps
- Fine-tune the rotation based on player preferences
This structure ensures that core competitive maps remain consistent, while others rotate in and out to keep gameplay fresh.
I think separating the pool into clear categories is a strong improvement, especially for competitive players who rely on consistency when preparing strategies.
A key part of the new system is its flexibility. Ubisoft plans to actively monitor player behavior, particularly map bans before matches.
If certain maps are consistently avoided, developers may:
I see this as a necessary step, since map bans often reflect real issues with balance or player enjoyment that static rotations can’t address.
The Y11S2 changes aim to strike a balance between competitive integrity and variety. By maintaining a stable core pool while allowing for dynamic adjustments, Ubisoft is giving itself more control over the health of Ranked gameplay.
Players can expect a more predictable yet adaptable map rotation, with community feedback playing a larger role in shaping future updates.

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