EGW-NewsLeague of Legends Patch 25.16: Riot Wants the Game Less Balanced
Featured
League of Legends Patch 25.16: Riot Wants the Game Less Balanced
89
0
0

League of Legends Patch 25.16: Riot Wants the Game Less Balanced

League of Legends patch 25.16 is here, and surprisingly, Riot’s goal this time isn’t perfect balance — it’s the opposite. According to lead game designer Phroxzon, the overwhelming player sentiment is that LoL is too balanced, creating a stagnant meta. With major events like MSI and the Esports World Cup now over, Riot wants to shake things up and inject unpredictability into the game.

Daddy Skins
Code "EGW" for 8% bonus. Daily Free Cases. Hourly in-site giveaways
Daddy Skins
CS:GO
Claim bonus
Chicken.gg
Free gems, plus daily, weekly, & monthly boosts!
Chicken.gg
CS:GO
Claim bonus
Dat Drop
Get 5% bonus on your deposit
Dat Drop
CS:GO
Claim bonus
Hellcases
Levels, Giveaways & 10% Bonus + $0.70
Hellcases
CS:GO
Claim bonus
GGDrop
EGAMERSW - get 11% Deposit Bonus + Bonus Wheel free spin
GGDrop
CS:GO
Claim bonus
Don’t miss esport news and update! Sign up and recieve weekly article digest!
Sign Up

While this update won’t be as sweeping as a mid-season or preseason overhaul, it could still lead to unexpected meta shifts. Don’t be surprised if Nautilus somehow becomes an S-tier jungler after these tweaks.


Champion Changes 🛡️⚔️

Brand

  • Passive – BlazeMonster damage: 240% → 260%
  • Q – SearStun duration: 1.5s → 1.75s
  • R – PyroclasmCooldown: 110–90s → 100–80s

Gnar

  • Q – Boomerang ThrowCooldown: 20–10s → 16–10s

Illaoi

  • Passive – Prophet of an Elder GodTotal AD scaling: 105% → 110%Tentacle spawn cooldown: 20–7.25s → 18–7s

Jarvan IV

  • Armor per level: 5.2 → 4.6

Kalista

  • AD growth per level: 4 → 4.25
  • E – RendAP scaling:E1: 20% → 65%
  • E2+: 20% → 50%

Lulu

  • E – Help, Pix!Cooldown: 8s → 10–8sDamage: 80–240 → 70–230Shield: 80–240 (+55% AP) → 70–230 (+50% AP)

Master Yi

  • Q – Alpha Strike now works with Kraken Slayer and Terminus

Mordekaiser

  • Q – Obliterate now scales with 120% bonus AD

Morgana

  • W – Tormented ShadowMin damage: 12–56 (+17% AP) → 14–70 (+20% AP)Max damage: 32.4–151.2 (+45.9% AP) → 28–140 (+40% AP)

Nautilus

  • E – RiptideMonster damage: 150% → 100%First hit vs. monsters: 150–250 (+50% AP)

Nocturne

  • Armor growth per level: 4.7 → 4.2
  • Q – Duskbringer bonus AD: 20–60 → 15–55

Qiyana

  • Q – Edge of Ixtal damage: 60–180 → 70–190
  • W – Terrashape attack speed: 5–25% → 15–35%

Rek’Sai

  • Base AD: 58 → 62

Rell

  • W – Crash Down shield scaling: 13% → 11% max HP

Rumble

  • Q – FlamespitterBugfix: No more reduced red-side damage
  • Max duration: 3s → 3.5s
  • Now hits untargetable enemies if debuffed
  • Damage: 60–180 (+110% AP) (+6–9.2% max HP) → 60–180 (+100% AP) (+6–8% max HP)
  • R – The EqualizerBugfix: No more reduced red-side damage
  • Duration fixed at 4.5s
  • Zone now more responsive
  • Singed

    • Q – Poison TrailBugfix: No more reduced red-side damage
    • Tick rate: 0.5s → 0.25s

    Shaco

    • Passive – Backstab scaling: 30% → 25% bonus AD
    • Q – Deceive scaling: 30% → 25% bonus ADCooldown: 12–10s → 13–11s

    Sion

    • Passive – Glory in Death HP cost per tick: 2.3–24.4 → 2–19
    • E – Roar of the Slayer armor reduction: 20% → 25%
    • R – Unstoppable Onslaught scaling: 40–80% → 60–120% bonus AD

    Sylas

    • Passive – Petricite Burst monster damage: 100% → 150%

    Trundle

    • W – Frozen Domain attack speed: 30–110% → 30–90%Cooldown: 16–12s → 18–14s

    Varus

    • Q – Piercing Arrow max damage: 90–370 → 80–360
    • W – Blighted Quiver on-hit damage: 6–30 → 6–38
    • E – Hail of Arrows damage: 60–220 (+100% bonus AD) → 60–180 (+90% bonus AD)

    Viego

    • Attack speed growth: 2.5 → 2.25
    • Q – Blade of the Ruined KingDamage: 15–75 → 25–85
    • Crit multiplier: 100% → 75%
    • Minion healing: 50% → 100%
    • Monster healing: 145% → 125%
    • Champion healing: 135% → 150%

    Warwick

    • Base AD: 60 → 66
    • Passive – Eternal Hunger base damage: 12–46 → 6–46

    Xin Zhao

    • Base HP: 640 → 620
    • Q – Three Talon Strike damage: 20–80 → 15–75

    Yuumi

    • Q – Prowling Projectile empowered damage: 80–380 → 80–355
    • W – You and Me!Heal/shield power: 5–15% → 4–8%
    • On-hit heal: 3–11 (+4% AP) → 3–7 (+3% AP)

    Item Changes 🛒

    • Experimental HexplateAttack speed: 50% → 30%
    • Movement speed: 15% → 20%

    System Changes 🌌

    • Baron NashorBase HP: 11,500 → 11,800
    • HP per minute: 180 → 190

    Patch 25.16 won’t reinvent the game overnight, but with these targeted tweaks, the LoL meta could become much more unpredictable — exactly as Riot intends.

    Leave comment
    Did you like the article?
    0
    0

    Comments

    FREE SUBSCRIPTION ON EXCLUSIVE CONTENT
    Receive a selection of the most important and up-to-date news in the industry.
    *
    *Only important news, no spam.
    SUBSCRIBE
    LATER
    We use cookies to personalise content and ads, to provide social media features and to analyse our traffic.
    Customize
    OK