EGW-NewsLeague of Legends Patch 25.16 — Final Split Update Before Season 3
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League of Legends Patch 25.16 — Final Split Update Before Season 3
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League of Legends Patch 25.16 — Final Split Update Before Season 3

Patch 25.16 lands as the final update of the second ranked split in 2025, bringing targeted meta shifts, long-requested bug fixes, and a preview of changes leading into Season 3.This update shakes up jungle diversity, boosts underperforming support mages, and tones down overly dominant champions — all while preparing players for the Victorious Fiora reward and an ARAM Clash event.

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🏆 Ranked & Battle Pass Updates

🎯 Ranked Season Timing

  • Second Ranked Split Ends: August 26, 23:59:59 (local time)
  • Third Split Begins: August 27, 12:00:00 (local time) with Patch 25.17
  • No Ranked Point Reset — your progress toward the next rank carries over, only the win quest refreshes (now 15 wins required).

🎟 Battle Pass Adjustments

  • Levels reduced from 50 → 48 for faster completion.
  • Rewards & XP remain unchanged — the pass is simply more compact.💡 This means slightly quicker progression without losing any rewards.

⚔️ Champion Changes

Below are the buffs, nerfs, and adjustments, along with why they’re impactful.


🔥 Buffs

Brand

  • Passive – Blaze: Monster damage 240% → 260%(Improves jungle clear speed)
  • Q – Sear: Stun duration 1.5s → 1.75s(More reliable crowd control)
  • R – Pyroclasm: Cooldown 110/100/90 → 100/90/80(More frequent ultimates)

Gnar

  • Q – Boomerang Throw/Boulder Toss: Cooldown reduced early game (More poke in lane)

Illaoi

  • Passive – Prophet of an Elder God: AD scaling 105% → 110%
  • Tentacle spawn cooldown reduced (Stronger lane pressure)

Kalista

  • Base AD growth: 4 → 4.25
  • E – Rend: AP scaling 20% → 65%, spear AP damage 20% → 50%(Enables off-build AP Kalista plays)

Mordekaiser

  • Q – Obliterate: Bonus AD scaling added 120%(Massive single-hit damage boost)

Morgana

  • W – Tormented Shadow: Damage values re-tuned with higher AP scaling (Stronger wave clear and jungle)

Nautilus

  • E – Riptide: Now deals extra monster damage on first hit (Jungle viability up)

Qiyana

  • Q – Base damage up
  • W – Bonus attack speed increased(Better burst and faster trades)

Rek’Sai

  • Base AD: 58 → 62(Higher early-game lethality)
  • Bug fixes to Q and E for consistency.

Sylas

  • Passive – Monster damage increased(Better jungle speed)

Warwick

  • Base AD: 60 → 65(Better trades)

⚠️ Nerfs

Jarvan IV

  • Armor growth reduced (Slightly weaker tank scaling)

Lulu

  • E – Help, Pix!: Higher cooldown early, reduced shield power (Less spam shielding in lane)

Master Yi

  • Q – Alpha Strike now stacks Kraken Slayer & Guinsoo's (Buff to some builds but indirect nerf to others)

Nocturne

  • Armor growth reduced, Q bonus AD slightly lowered (Weaker early durability)

Rell

  • W shield scaling reduced (Less tankiness in engages)

Rumble

  • Q AP ratio reduced, burn duration changes (Lower burst but longer damage uptime)

Shaco

  • Passive & Q bonus AD scaling lowered, Q cooldown slightly increased (Less one-shot potential)

Singed

  • Q poison now ticks faster but no longer reduced damage bug (More consistent DPS, less delayed burst)

Sion

  • Passive health loss reduced slightly but E armor shred increased (Mixed — weaker zombie form sustain, stronger utility)

Trundle

  • W attack speed lowered, cooldown increased (Weaker trades)

Varus

  • Q base damage down, W bonus damage up, E damage reduced (Shifts power to W trades)

Viego

  • Lower attack speed scaling, Q crit multiplier reduced, monster healing lowered (Weaker jungle sustain, less crit burst)

Xin Zhao

  • Base health down, Q bonus damage down (Less early skirmish power)

Yuumi

  • Q empowered damage down, W healing/shielding effectiveness reduced (Lower poke and sustain)

🛠 Item & System Updates

Experimental Hextech Armor

  • Overload attack speed: 30% → 50%
  • Overload movement speed: 15% → 20%(Stronger spike after procs)

Baron Nashor

  • Health increased: 11500 → 11800
  • Regen per minute: 180 → 190
  • Removed unintended regen bug (Keeps fight duration consistent)

🎨 New Skins

  • Toy Corki 🧸
  • Bowling League Lillia 🎳

📌 Key Takeaways

Patch 25.16 delivers targeted balance changes ahead of Season 3’s launch. Buffs aim to diversify the jungle and revive weaker mages, while nerfs address overly dominant picks. Bug fixes and Baron adjustments improve competitive integrity, and the streamlined Battle Pass makes progression smoother.

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The Victorious Fiora reward and ARAM Clash make this patch a perfect finale to Split 2.

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