EGW-NewsLoL Patch 25.12: Rammus Rework Headlines Jungle-Centric Update
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LoL Patch 25.12: Rammus Rework Headlines Jungle-Centric Update
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LoL Patch 25.12: Rammus Rework Headlines Jungle-Centric Update

League of Legends Patch 25.12 is live, and it’s bringing major jungle meta shifts just ahead of MSI 2025 — with a full Rammus rework taking center stage. Following Patch 25.11’s item changes, Riot is now focused on champion balancing to elevate high-skill junglers and keep competitive play fresh.

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Alongside Rammus, notable tweaks target champions like Lee Sin, Nidalee, Gwen, and Azir, while Uzi’s Hall of Legends skin collection adds flair to the cosmetics front.

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Here’s a full breakdown of what’s coming in Patch 25.12 👇


⚙️ Patch 25.12 Highlights

🐢 Rammus Rework

Rammus receives a major overhaul to make him more than just an anti-auto-attack specialist. His passive is redefined, and his abilities have been rebalanced for improved jungle utility:

  • Passive – Spiked Shell:
  • ➤ Removed on-hit magic damage
  • ➤ Now grants bonus AD equal to 15% of bonus resistances
  • Q – Powerball:
  • ➤ Damage increased: 80–200 → 80–240
  • W – Defensive Ball Curl:
  • ➤ Old passive integrated: now deals 10 + 10% total resistances
  • ➤ Armor scaling: 35–75% → 35–65%
  • ➤ Magic resist scaling: 30–50% → 35–65%
  • ➤ Base magic resist: 10 → 27
  • ➤ Duration increased to 7 seconds
  • ➤ Basic attacks no longer extend duration
  • E – Frenzying Taunt:
  • ➤ Removed attack speed bonus
  • ➤ Now deals 80–160 (+70% AP) to monsters
  • R – Soaring Slam:
  • ➤ Base damage: 100–250 → 100–350
  • ➤ Removed center bonus damage and shockwave damage
  • ➤ Slow: 15–20% → 30–60% (refreshed by shockwaves)
  • ➤ Cooldown: now 120–90 seconds

🧙 Champion Changes (Select Highlights)

💥 Buffs

  • Aatrox:
  • ➤ Passive healing increased to 90% post-mitigation
  • ➤ E healing ratio improved
  • Aurora:
  • ➤ Magic resist: 30 → 32
  • ➤ R AP scaling: 60% → 70%
  • Lee Sin:
  • ➤ E cooldown reduced to 8 seconds
  • ➤ Improved slow scaling on second cast
  • Nidalee:
  • ➤ E AP scaling: 40% → 50%
  • LeBlanc:
  • ➤ E second-hit scaling: 80% → 85%
  • ➤ R cooldown reduced
  • Jax:
  • ➤ Passive AS now scales up to 13.5%
  • ➤ R on-hit damage increased
  • Twisted Fate:
  • ➤ R cooldown reduced
  • ➤ E bonus AS increased

🔻 Nerfs

  • Ahri:
  • ➤ Charm duration reduced
  • ➤ R cooldown increased
  • Azir:
  • ➤ MS: 335 → 330
  • ➤ Attack speed growth nerfed
  • Gwen:
  • ➤ Base health dropped to 600
  • ➤ W cooldown increased
  • Rumble:
  • ➤ Q%HP damage scaling reduced
  • ➤ E slow: 15% → 10%
  • Kalista:
  • ➤ Base HP: 580 → 560
  • ➤ Q cooldown: 8s → 9s
  • Senna:
  • ➤ Ghost spawn rate from minions: 14% → 10%
  • Varus:
  • ➤ Base armor: 27 → 24
  • Vi:
  • ➤ W damage scaling reduced
  • ➤ E damage buffed but with lower scaling
  • Neeko:
  • ➤ Q initial damage tweaked
  • ➤ W passive on-hit: 40–180 → 30–170
  • Taliyah:
  • ➤ Base MR: 30 → 28
  • ➤ Q empowered hit nerfed
  • Yorick:
  • ➤ Passive ghoul AS nerfed
  • ➤ Q base damage lowered

🔄 Rune & System Adjustments

🌿 Grasp of the Undying (Ranged Nerfs)

  • Modifier: 60% → 50%
  • Range damage: 2.1% → 1.75% max HP
  • Heal: 0.78% → 0.75% max HP
  • Bonus HP: 3 → 2.5

🗺️ Atakhan Objective Tuning

  • Top lane damage importance increased by 20–25%
  • More spawns likely to appear top lane as compensation for solo lane dynamics
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