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EGW-NewsLoLAll newsLeague of Legends Franchise Brought Its Creators Over $ 108,000,000 In 16 Months

League of Legends Franchise Brought Its Creators Over $ 108,000,000 In 16 Months

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Analytics Sensor Tower shared some interesting statistics regarding the League of Legends franchise and how much Riot Games has become rich in this universe, specifically in the games released in the LoL universe. The total profits of the above games surpassed the $ 108,000,000 bar in 16 months. More specifically, Riot Games earned $ 108,400,000 from these games. The calculation did not take into account in-app purchases made in China from Android devices, and therefore the actual amount is much higher than the indicated one.

The tidbit of this money cake came from the mobile version of League of Legends called Wild Rift. The portable MOBA alone has generated over $ 65,000,000 since its release. Recall that in October 2020, the game became available on mobile devices. The second line in the list of the above games from Riot Games is taken by Teamfight Tactics, made according to the canons of Dota Auto Chess. Released in March last year, the game brought developers $ 28,000,000, and the collectible card game Legends of Runeterra closed the top 3 with an indicator of $ 16,000,000.

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Mobile gaming brought Riot Games $ 36,000,000 in the second quarter of 2021, a 50% increase over the previous fiscal quarter. The total earnings of games for mobile devices in 2021 increased by 3.4 times compared to last year.

Despite the stereotype about the higher purchasing power of users of mobile devices from Apple, it was the owners of Android devices that brought the greatest revenue to the creators of League of Legends - 59.4% of purchases fell on the owners of people's mobile devices. Games downloaded from the App Store, respectively, accounted for 40.6% of mobile revenue.

In terms of regions, US residents spent the most of their hard earned money on games from Riot Games. 50 states brought game creators $ 28,000,000 in revenue, which is 26% of total earnings. South Korean gamers lag slightly behind the United States and account for about 22% of all purchases. The three profitable countries were closed by the Brazilians, who made purchases in total ~ $ 6,500,000.

In the second quarter of 2021, League of Legends was recognized as the most influential game in the world of esports, and CS: GO and Dota 2, as expected, settled in the top three influential esports disciplines. The mobile games of the League of Legends franchise have been downloaded by over 74,300,000 users, 48,300,000 of whom are Android users and the remaining 26,000,000 are iPhone lovers.

It is noteworthy that the United States shows the result not quantitatively, but qualitatively. Of all users, Americans account for only 8.3%. South Korean gamers make up 9.6% of all gaming fauna on mobile devices. Brazilians are ahead of all in terms of the number of games downloaded from Riot Games to phones. More than 7,400,000 mobile devices delight their owners with downloaded products from the creators of League of Legends, which is 10% of all gamers.

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Why were in-game purchases made in China not taken into account?

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