Liquid Swords Released New Update for Samson
Following the release of their debut title, Samson, on April 8, Liquid Sword released a first patch a few days later, as the game received a bit of a complicated launch in terms of the presence of technical issues, and, as a result, some negative reviews from gamers.
However, the developers are seeming to be optimistic about the game’s future, as they already announced a roadmap for April. It is now day for Samson’s second update, and it’s reportedly fixing a lot of issues about combat system, possible freezes and performance. You can check out more details from Liquid Swords themselves from game’s Steam News Hub's page below:
“Hi guys! First of all, we want to thank you.
It's been an intense first week after launch for all of us here in the studio, with trying to address some of the most mentioned issues and feedback you've been bringing to us. We've also genuinely loved seeing so many of you having fun with the game -- keep sharing that, too!
We always value your input and experience with the game highly. In today's update, we've looked at performance & stability, localization, missions & jobs, combat, gameplay, controls and UI, tutorials, as well as general fixes and bug squashing. With that said, here are our newest notes for the latest update that is now live (a little earlier than anticipated):
Performance & Stability:
- Improved performance and reduced stuttering.
- Tentative fix for a crash related to the in-game movie streamer.
- Fix for shader compilation crash.
Localization:
- Much improved translation coverage including missing characters for Turkish.
- Much improved translation coverage for German
- Much improved translation coverage for Italian
- General localization polish for Spanish and French
- Localized text has been added to the controller help screen for all supported languages.
Missions & Jobs:
- Fixed a bug in the "Hot Iron" mission where the Weapon Dealer Antwan might not spawn after mission failure/abort.
- Players should no longer be able to get locked in the bathroom of the Mansion during replaying the mission "Evil" (Chapter 13).
- Fixed a serious issue in the Volkov mission where the mission could fail if Volkov became aggressive before the dialogue could start.
- Fixed the visibility issue in "Looking for Volkov" (Chapter 12).
- Fixed various issues with states not being reset when replaying missions after having Accepted Defeat and replaying them again the next day.
- Getaway Jobs: Resolved an issue where warning messages from previous missions (e.g., "You left the guys in the car") could incorrectly appear in later Jobs.
- ACAB: Expanded the boundaries of the combat area to allow players more freedom during the fight.
- If the Kids Are United: Increased the size of the Beatdown area to give players more strategic options for the fight.
Combat:
- Improved reliability of Takedowns.
- Decreased risk of interruption from Takedowns.
- Increased window for successful parry.
- Reduced repetition of heavy attacks resulting in increased variety.
- Balancing of combat encounters.
Gameplay:
- Reduced the AP cost of Street Trials by 1 AP. This makes them less punishing to attempt and retry, addressing low engagement due to difficulty. It also lets players use leftover 1 AP at the end of the day instead of wasting it. It's also the first step in the bigger effort to further balance the game loop as a whole.
- Reduced the engine start delay when entering a vehicle, allowing you to drive away faster.
- Fixed an issue that prevented players from using vehicle interactions if the car was flipped over.
- Fixed a bug where a notification would fail to appear if a vehicle call failed because the vehicle was wrecked.
- Vehicles (except Samson's car) will now properly restore their state after an End-of-Day reset.
- Removed damage taken on undercarriage impacts on your vehicle while driving. This is a first step toward improving overall vehicle gameplay balance.
- Tweaked placement of pickups that previously couldn't be picked up.
- Made sure the normal bat in your wardrobe reappears next day if you are wielding it when you go to sleep.
- Consecutive escapes from Police and Gangs for the same crime will reduce the required escape time by 5 seconds each time, up to a maximum reduction of 20 seconds.
Controls & UI:
Mouse and Gamepad now have separate settings for inverting the camera axes.
The "Use Painkiller" action can now be successfully reassigned in the Keyboard settings.
The Takedown action is now correctly displayed in the controller help menu.
Fixes & Bug Squashing:
- Resolved an issue where non-starting dialogue would occur after restarting various missions.
- NPCs will now consistently react when you hit them with thrown Weapons.
- Corrected the total amount of Sandwich Boards on the Collectibles screen; the correct total is 163.
- Ensure the Police Radio can be heard properly when driving at speed.
- Fixed various misspelled names in the credits section.
- Fixed an issue where the weapons would visually pop away before the trunk was fully closed.
- Various fixes for floating or misplaced NPC positions.
- Fixes and Improvements to the Multi-Slot Save system.
- Ensured that Save Game files synced via the cloud are recognized correctly by the manifest. This means slots used will be visible as intended on the Load Game screen.
Tutorials:
- Added a new tutorial specifically for the Shove & Grab combat action.
- Added a new tutorial detailing how to perform Side Rams when you start your first Vehicle Takedown Job.
- Made HUD & UI hints for various moves stick on screen to make them clearer to the players.”
Samson is a 1990s-set action-crime game. You play for Samson McCray, who returns to the brutal city of Tyndalston to pay off a heavy debt and protect his sister, engaging in intense, close-quarters combat and car-based combat.
The game is now available on PC via Steam and Epic Games Store.

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