EGW-NewsLiquid Swords Will Release First Patch for Samson on April 10
Liquid Swords Will Release First Patch for Samson on April 10
226
Add as a Preferred Source
0
0

Liquid Swords Will Release First Patch for Samson on April 10

Liquid Swords has released their debut game—Samson. The game looked promising and was considered a potential great GTA clone, as it was developed by former Mad Max and Just Cause developers led by Christofer Sundberg. But Samson’s first reviews received mixed reactions.

The game has drawn the most criticism from players and various media outlets regarding its technical aspects—bugs, glitches, crashes, and frame rate drops. Liquid Swords is aware of this, and the studio already announced a first patch for Samson is coming on April 10. You can check out information about it and a statement from one of the developers below:

We are committed to the future of both Samson and Tyndalston, and this game will grow over time on all fronts; quality, gameplay and content. We will continue to keep our ears to the ground and improve the game with your support.

Performance:

  • Several performance fixes focusing on PSO related hitches (fixes stuttering related issues);
  • Fixed some misses with Slate;
  • Fixed landscape RayTracingDynamicGeometry misses;
  • bIgnoreMaskMateria & bRequireRTDynamicGeometryUpdate was not set correctly from landscape PSO precache dispatch since 5.7;
  • NaniteLumenCard & NaniteShading misses;
  • Fixed PSO misses due to FStaticMeshComponentHelper::CollectPSOPrecacheDataImpl fetching materials from LOD levels depending on MinLOD even for Nanite-enabled meshes which will render with LOD 0 materials;

Crash fixes:

  • Several crash fixes related to audio, animation and GPU;
  • Crash fix for clearing UseDestructionHelp for vehicles with a timer;
  • Fix for potential case where attempting to update a failed dispatch when losing warp governance could clear the callback lambda as it was being executed, causing a dangling this pointer and crash;
  • Fixed various audio-related crashes, including one when closing the game;
  • Avoid race conditions caused by writes to bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty from parallel tasks;
  • Force separate storage unit between ray tracing and non-ray tracing bits;
  • Force separate storage unit between bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty;

Mission:

  • Several fixes for mission and progression related issues;
  • Ice Fish – NPCs spawned in the Beatdown are no longer only Level 1;
  • Thrill of the Fight and Running on Fumes – now functional after save/continue;
  • Suzy Red no longer gets multiplied during "Stitches for Snitches" mission completion;
  • Hit 16 (No Return Fare) – passenger now gets into the cab at the pickup location;
  • Dave Shultz Tailing Job – Dave now spawns close to player, avoiding near-instant fails for being too far away;
  • Story Chapter – No Whisper Dealers – no beatdown triggers when eliminating enemies, preventing mission failure;
  • Welcome Home 4 – fixed issue where the fail radius for the reach dealer objective was too small;
  • Day 3: Oonagh Welcome Home – call now comes after story mission Blood on Tap rather than Dirty Scripts;

General Gameplay:

  • Several fixes for gameplay related issues;
  • NPC fall damage added as a failsafe for dropped NPCs;
  • Day 3 Pickups – raised interact range to allow easier pickup if an item is dropped under a body;
  • Let outsiders check if the driver can be pulled out of the vehicle;
  • Fixed issues where enemies were not advancing towards you in group encounters;
  • Fixed issues with AI running onto roads to inspect dead bodies;
  • Fixed issue where police siren sometimes did not work;

Polish:

Don’t miss esport news and update! Sign up and recieve weekly article digest!
Sign Up
  • Several updates for general polish across various parts of the game;
  • Fixed smoker alignment in Double Tap and Suzy's;
  • Fixed vehicle voices;
  • Added a dedicated "remote dialogue" bucket for voice lines without a visible speaker (e.g. phone calls or police radio chatter);
  • Added separate dialogue buckets for police vehicles and remote dialogue;
  • Fixed door kick spam;
  • New day stinger now plays before dialogue;
  • Increased volume for NPC vehicles;
  • Prevented corpses from popping back up or being launched into the air after takedowns, hazards, or railing interactions;
  • Improved lean-on-wall alignment;
  • Blocked bark gestures or one-offs during ranged combat;
  • Fixed Vivian holding a folder in the doctor's office instead of nothing;
  • Added "outside vehicle" dialogue lines to NPC non-combat efforts;
  • Fixed several grammatical errors;
  • Fixed missing translations;

Samson is a 1990s-set action-crime game. You play for Samson McCray, who returns to the brutal city of Tyndalston to pay off a heavy debt and protect his sister, engaging in intense, close-quarters combat and car-based combat.

The game is now available on PC via Steam and Epic Games Store.

Leave comment
Did you like the article?
0
0

Comments

FREE SUBSCRIPTION ON EXCLUSIVE CONTENT
Receive a selection of the most important and up-to-date news in the industry.
*
*Only important news, no spam.
SUBSCRIBE
LATER