Minecraft Mounts Of Mayhem Update Rolls Out With New Mobs And Weapons
The latest Minecraft update has arrived with Mounts of Mayhem, a game drop that broadens traversal and combat options across Bedrock and Java. The release continues Mojang’s shift to faster, modular updates that add features without waiting for a full annual cycle. As we reported earlier, the studio framed this update as the next step in its revised rollout strategy, which has now delivered four content drops in a single year.
As devs announced in the previous month, Mounts of Mayhem introduces the Nautilus and Zombie Nautilus as water-based mounts designed for sustained underwater travel. Both reach speeds of 5.4 blocks per second. Riding one grants the Breath of the Nautilus effect, allowing extended time beneath the surface without air loss. Players can lure a Nautilus with pufferfish, though taming a Zombie Nautilus requires defeating a Drowned rider first. A Coral Zombie Nautilus variant exists but appears only in one ocean biome and remains difficult to encounter. The additions focus on mobility in areas where movement has traditionally slowed exploration, shifting how players approach ocean routes and deep-water structures.
The update expands the roster of undead mounts as well. Zombie Horses now appear after nightfall in the Overworld, each initially controlled by a hostile rider. Removing the rider allows taming, giving players another mount that fits the game’s renewed focus on variety. Desert regions also gain Camel Husks, which roam during daylight and carry a Husk paired with a new arrow-firing mob called Parched. Parched ignores sunlight damage and can threaten players at range, adding pressure in regions that previously had predictable daytime hazards. The design pushes desert biomes toward more dynamic encounters, especially around dunes and settlements where these mobs can move freely.

Mounts of Mayhem also adjusts progression through new armor options. Players can now craft Netherite horse armor, giving mounted travel a defensive tier that matches high-end gear. This closes a longstanding gap between late-game equipment and mount protection, aligning survivability with broader changes to mounted play. The availability of stronger armor suggests Mojang expects players to rely more on mounts during exploration and combat, especially in hostile terrain.

The update includes the Spear, a weapon built around momentum. Its damage increases with the player’s speed, creating a direct link between movement and output. It works in close-quarters fights but gains a larger role when used from a mount, where acceleration and sustained speed amplify impact. Mojang notes that it interacts strongly with the Elytra, allowing players to convert aerial velocity into force. The Spear also introduces the Lunge enchantment, which boosts the player’s speed during a jab. The design pushes weapon handling toward situational choices that depend on terrain and movement paths rather than static damage values.
These features complete a year in which Mojang released Spring to Life in March, Chase the Skies in June, and The Copper Age in September. Mounts of Mayhem marks the fourth game drop of 2025, closing a period defined by experimentation with rapid deployment. The update’s focus on traversal and combat suggests a broader trend in how Minecraft shifts between surface exploration and underground or underwater routes. Each move adjusts established systems without overhauling them, adding tools that reward mobility in spaces that previously encouraged slower play.
Mounts of Mayhem positions Minecraft for another cycle of content in 2026. Mojang has not outlined specific plans, but the cadence of releases and the game’s stable audience indicate another year of incremental changes. Mobility, combat design, and biome depth appear to be running themes. As the update settles across both editions, players will test how the new mounts reshape established routes and how the Spear alters the pace of mounted combat. The changes broaden practical options rather than adding novelty for its own sake, reflecting the measured approach Mojang has taken throughout the year.


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