
Bloodborne Vibes Come to Dark Souls 3 with New Mod
Bloodborne isn’t on PC. That’s still the reality in 2025. But thanks to a major mod project, you can now get a big part of the experience inside Dark Souls 3. The new mod, The Beast Presence, completely transforms DS3 into something that feels like it crawled out of Yharnam. The visuals, the mechanics, and even the sound have been changed to give players the closest thing to a real PC Bloodborne release—and people are downloading it fast.
Previously, we covered the mod that gives us Bloodborne in First-Person, but that's the time we're still in DS3. The mod doesn’t touch the overall world design of Dark Souls 3. You’ll still travel through the same dying kingdoms, fight through the same ruins, and meet the same characters. But everything feels different. Combat is faster, more aggressive. The rally system from Bloodborne is in. You hit back fast after taking damage and recover health. That single mechanic flips the flow of fights. No more hiding behind a shield—this is about speed and risk.
Modder mrSYMB has built this project to not just mimic the surface-level look of Bloodborne but to create something that plays like it, too. Your character doesn’t move like a Souls knight anymore. Movement animations and hit feedback are reworked. Menus, object interactions, and bonfire designs are now in the Bloodborne style. Even Firelink Shrine’s music has been swapped out for something much more sinister. It’s not a simple skin—it’s a full tone shift.
Future updates are looking ambitious. The Hunter’s Dream is coming as a full hub zone. There are plans to replace DS3’s bosses with Bloodborne enemies. The starting classes are getting deleted, too, so players can begin unarmed in the iconic Foreigner set. These choices show the mod is aiming for full immersion, not just homage. If mrSYMB pulls this off, it won’t just be a cool add-on—it’ll be a major chapter in Souls modding history.
So why do fans care this much about getting Bloodborne on PC?
It’s simple. Bloodborne is a fan favorite, maybe the most beloved game FromSoftware has made outside of Elden Ring. It mixed horror, action, and a setting unlike anything else. The gothic decay, the cryptic lore, the brutal, unrelenting pacing—it’s a perfect storm of game design. But it’s still trapped on PS4. Sony hasn’t ported it to PS5. It doesn’t run at 60FPS without hacks. And it’s never been officially available for PC.
That’s left a big group of fans stuck. They want to revisit the game but don’t want to go back to old hardware. Some have turned to emulators like shadPS4. Others just dream of a port. For now, The Beast Presence is the closest thing to a real Bloodborne experience on modern hardware—and it’s legal to use, as long as you own the base game.
But publishers don’t always like mods like this. Why? Mostly control. Game studios and publishers want to protect their IP. When mods copy full mechanics or recreate entire titles, it can get complicated. In official statements over the years, publishers like Nintendo and Rockstar have said they shut down major mods to protect brand identity, avoid confusion with official products, and preserve planned releases.
Rockstar, for example, once shut down a Red Dead Redemption mod project that recreated the game inside GTA 5. Their reasoning: it blurred the line between community creations and official ports, which could affect future monetization or confuse customers. Nintendo takes a similar stance, often citing copyright and licensing restrictions. Bethesda, while more open to modding, has also limited what mods can include on console for rating and approval reasons.
That’s why Bloodborne mods like The Beast Presence exist in a grey area. As long as it doesn’t reuse game files from Bloodborne itself or present itself as a commercial product, it survives. But the more ambitious it gets—especially if bosses, enemies, and full environments are remade—the more risky it could become. For now, mrSYMB is threading the needle carefully.

The good news is that the Souls modding scene is used to working in that space. Fans have already made huge projects like Dark Souls: Archthrones, which blends ideas from Demon’s Souls into DS3. Visual overhaul mods make the game sharper, reducing texture pop-in and improving lighting. Seamless co-op is another community favorite that rewires multiplayer from the ground up. These mods keep DS3 alive in new ways, and now, The Beast Presence adds something the game never had—fear.
Not just jump scares or dark visuals, but the unease of being hunted, of facing monsters up close in tight alleys, of knowing that staying alive means attacking, not defending. That’s what made Bloodborne great, and that’s what this mod is starting to recreate. It’s not perfect. It’s still in early stages. But it’s working, and players feel it.
Right now, The Beast Presence is free to download. It requires a copy of Dark Souls 3 on PC and follows standard mod install steps. You’ll need to back up your files, use a mod manager, and stay off official servers while it’s active to avoid bans. That’s the tradeoff, but for PC players who’ve waited a decade for Bloodborne, it’s worth it.
This mod isn’t a replacement for a real PC port. But it’s a reminder of what could be done—what would be done—if Sony ever gave the green light. Until then, the hunters are going to make their own nightmares.
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