
Rayman New Game Confirmed: Ubisoft’s Icon Returns from the Sleep
Rayman’s not dead. In fact, he might be coming back bigger than ever. Ubisoft has started hiring for a AAA Rayman game, with listings confirming that the project is underway at Ubisoft Milan—the same studio behind the well-received Mario + Rabbids series.
The job posts, which included a senior game designer and a 3D gameplay animator, were taken down quickly, but not before Reddit did its thing and archived the whole thing. The animator listing, in particular, said the role would involve working “on the production of a prestigious AAA title for the Rayman brand.”
That’s not speculation. That’s a statement.
Aside from some awkward cameos (including a blink-and-you-miss-it appearance in a Ubisoft NFT project), Rayman has been missing in action since Rayman Legends in 2013. While Legends was a critical hit, Ubisoft pivoted hard into live service games and left Rayman behind. Until now.
The job posts seem to confirm what fans have hoped since last year, when Ubisoft hinted at “re-evaluating” the Rayman IP. That now sounds less like lip service and more like the first steps of a serious revival. With Ubisoft Milan—creators of one of the most charming turn-based strategy spin-offs in years—leading the charge, Rayman might be in better hands than he’s had since Michel Ancel left.
Rayman’s Origins: From 2D Mascot to Platforming Icon
Rayman debuted in 1995 on the Atari Jaguar, but it was the PlayStation version that made him a household name. Developed by Ubisoft Montpellier and led by Michel Ancel, the original Rayman was a bright, weird, and brutally hard 2D platformer that stood out in the mascot-crowded '90s.
With each new generation of consoles, Rayman evolved—Rayman 2 took things fully 3D and helped define the platforming genre on the Nintendo 64, Dreamcast, and PS2. Later, Rayman 3 and the Raving Rabbids spin-offs took the series in different directions. After a long break, the franchise returned to 2D with Rayman Origins and Legends, two of the best-reviewed platformers of their time.
Now, over a decade later, Rayman looks set to return, just as the industry is rediscovering the value of polished, single-player platformers.
Iconic Rayman Games – Release History and Impact
Here’s a breakdown of the franchise’s most important games, when they came out, where they landed, and how they scored:
Title | Year | Platforms | Metacritic Score |
Rayman | 1995 | Atari Jaguar, PS1, PC, Saturn | 78 (PS1) |
Rayman 2: The Great Escape | 1999 | N64, PS1, Dreamcast, PC | 90 (DC) |
Rayman 3: Hoodlum Havoc | 2003 | PS2, Xbox, GameCube, PC | 83 (GC) |
Rayman Raving Rabbids | 2006 | Wii, PS2, Xbox 360, DS | 76 (Wii) |
Rayman Origins | 2011 | PS3, Xbox 360, Wii, PC, Vita | 87 (PS3) |
Rayman Legends | 2013 | PS3, PS4, Xbox 360, Wii U, PC, Vita | 91 (Wii U) |
These games had a ripple effect on platformers and indie games alike. Rayman 2 helped set the gold standard for 3D platforming—comparable to Mario 64—with fluid movement, expansive levels, and dynamic camera work. Origins and Legends proved that 2D platformers still had a place in the modern market, and arguably helped pave the way for other stylish side-scrollers like Cuphead and Ori and the Blind Forest.

Ubisoft Milan Is a Good Fit
The studio now attached to Rayman’s comeback, Ubisoft Milan, earned respect with Mario + Rabbids Kingdom Battle and its sequel, Sparks of Hope. Both games showed that the team could balance tight gameplay mechanics with personality and charm—a combination that made Rayman Legends so beloved.
Ubisoft and Tencent recently announced a new joint studio focusing on flagship IPs. While Rayman might not be Assassin’s Creed-level anymore, this AAA listing suggests Ubisoft is ready to invest in more than just live service experiments and open-world checklists.
“Involved in the production of a prestigious AAA title for the Rayman brand.”
That phrase from the job posting isn’t casual. Ubisoft clearly wants to make a splash with this next Rayman game, and “prestigious AAA” is not a term they toss around lightly, especially not for a series that's been dormant for so long.
The big question now is: what kind of Rayman game is this going to be? The smart money is on a return to 2D roots—especially since Legends is still one of the best platformers of the last twenty years. But with AAA budget, it’s possible Ubisoft will push Rayman back into 3D territory. If they nail the tone and level design, either route could work.
Fans have waited over a decade for Rayman to come back. Ubisoft is finally listening. Whether it’s a fresh take or a full nostalgia play, Rayman deserves the spotlight again.
One thing’s certain: Rayman’s not done yet. Ubisoft is hiring, the studio is strong, and the fans are ready. It’s about time this limbless legend made his return.
Comments