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EGW-NewsGamingTake-Two Files New Animation Patent That Could Redefine GTA VI's Realism
Take-Two Files New Animation Patent That Could Redefine GTA VI's Realism
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Take-Two Files New Animation Patent That Could Redefine GTA VI's Realism

Take-Two Interactive, the parent company of Rockstar Games and the force behind the Grand Theft Auto franchise, has filed a patent for a groundbreaking animation and motion capture technology—one that could dramatically change how characters move and interact in GTA VI.

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The news comes from MySmartPrice, which references details shared by YouTube creator CYBER BOI.

Next-Gen Animation for Next-Gen GTA

According to the 88-page patent filing, Take-Two's new system is capable of automatically generating character animations, regardless of body type, height, or weight. Unlike traditional motion capture—which often requires recording movements from real-life actors—this new method allows for dynamic and scalable animation generation, opening the door for deeper character customization and more lifelike performances.

The report highlights that earlier GTA entries relied heavily on motion capture with actors. But this fresh approach, said to be on par with Rockstar’s RAGE engine, could enable the development of highly realistic animations without being tied to specific physical models or human performances.

A More Immersive GTA VI Experience

With this technology, missions in GTA VI could offer a new level of immersion, allowing players to witness their avatars respond to the world in a way that feels both unique and natural. The system may also enhance environmental interactions, creating a more authentic, physics-driven gameplay experience.

While Rockstar has yet to officially confirm how this patent will be applied, fans are hopeful it could mark a major leap forward for realism and player expression in the upcoming GTA VI.

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