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EGW-NewsGamingAll newsPath of Exile 2: Upcoming Patch Details – Fast Travel, Balance Updates, and Endgame Changes
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Path of Exile 2: Upcoming Patch Details – Fast Travel, Balance Updates, and Endgame Changes
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Path of Exile 2: Upcoming Patch Details – Fast Travel, Balance Updates, and Endgame Changes

Grinding Gear Games has unveiled details about an upcoming Path of Exile 2 patch, bringing significant improvements, including fast travel points, monster balance adjustments, endgame tweaks, and item reworks. Although no specific release date has been announced, the developers assured players that full patch notes will be shared soon.

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Path of Exile 2: Post-Launch Updates

Since its Early Access release on December 6, Path of Exile 2 has received praise for its stunning visuals, challenging combat, and boss designs. However, server issues plagued the launch due to an overwhelming number of players, despite the developers' attempts to stabilize the experience. With over 500,000 players on day two, Grinding Gear Games is now addressing player feedback with this comprehensive patch.


Key Gameplay Updates

Fast-Travel Improvements

  • Players can now teleport between checkpoints at entrances and exits within zones, streamlining exploration and backtracking.

Passive Point Respec Costs

  • The gold cost for respeccing Passive Points has been significantly reduced (40-50%) during the early and mid-game. This makes experimenting with different builds much easier.

Trial of the Sekhemas Rework

  • Honour Damage now scales based on proximity to enemies:

Players take 35% less damage when close to enemies, tapering off with distance.

  • Fixed bugs where Damage over Time dealt triple the intended Honour Damage and Honour Resistance applied incorrectly.
  • Skitter Golems now self-destruct instead of performing basic attacks.
  • Improved visual clarity for Serpent Clan burrow attacks and reduced their range.
  • Rattlecage’s Fissure Slam volcano duration has been halved.

Endgame and Monster Balance

Map Adjustments

  • Tier 6 and Tier 11+ maps no longer apply extra elemental resistance penalties, providing consistency across all endgame content.
  • Chaos Damage scaling has been reduced to make it less punishing in the late game.

Monster Changes

  • Critical Strikes from monsters now deal 40% less bonus damage.
  • Reduced baseline monster density in Breach Encounters, particularly for Elite monsters.
  • Volatile Crystals Modifier has been disabled pending further improvements.
  • Volatile Plants Modifier now deals significantly less damage.
  • The Siphons Flask Charges Modifier now drains ten times fewer flask charges per second.

Character and Item Balance

Charm System Improvements

  • Charm Modifiers on Belts are now significantly more common and appear earlier:

“of Symbolism” Modifier unlocks at level 23.

“of Inscription” Modifier unlocks at level 64.

  • The Hunter’s Talisman Notable now grants +1 Charm Slot, and small passives leading to it have been adjusted.

Skill Adjustments

  • Electrocute buildup is now 25% harder, but the damage penalty has been removed.
  • A new Lightning Damage and Electrocute Cluster has been added between the Ranger and Monk sections.
  • Freeze Buildup has been reduced to prevent excessive freeze chaining.

Skill and Support Gem Balancing

New Support Gems

  • Tremors Support Gem: Adds multiple Aftershocks to skills with a slight damage penalty.
  • Bidding Support Gem: Grants more damage to supported minions' Command Skills.

Skill Buffs

  • Improved Rolling Slam and all Shield Skills in the Mace section.
  • Adjusted Bow Skills to better generate Frenzy Charges.
  • Enhanced Bone Spells and Chaos Damage over Time Spells in the Occult section.
  • Reworked Crossbow Skills, particularly higher-tier abilities.
  • Buffed underperforming Quarterstaff abilities.

Skill Nerfs

  • Skeletal Arsonists’ Spirit costs now match other Skeleton Mages, reducing their numbers at higher levels.
  • Reduced damage over time for Tornado and Vine Arrow at higher levels.
  • Magnetic Salvo now only interacts with Lightning Arrows created by the player, not party members.

Support Gem Changes

  • Fire, Lightning, and Cold Exposure Support Gems no longer reduce supported skills' damage. They now have a 120% Mana Cost Multiplier.

Conclusion

This upcoming Path of Exile 2 patch reflects Grinding Gear Games’ commitment to improving the overall player experience. From fast travel enhancements and cost reductions for respecs to major balance changes across monsters, skills, and endgame content, the patch addresses critical player feedback and sets the stage for a smoother, more engaging journey through Wraeclast. Full patch notes will arrive soon, offering players a detailed breakdown of every change.

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