Dragon's Dogma 2 to Launch with Uncapped FPS on PC and Consoles: Capcom Responds to Frame Rate Concerns
Capcom is gearing up for the much-anticipated release of Dragon's Dogma 2 on March 22, a sequel to the widely celebrated ARPG Dragon’s Dogma. With the game's popularity, there has been a flurry of leaks and speculation about the new features it will bring. However, recent discussions have been dominated by rumors that the game would be capped at 30 frames per second (FPS) on both PC and consoles, a point of contention for many players expecting performance at least at 60FPS.
Frame Rate Flexibility in Dragon’s Dogma 2: Clarity Amidst Concerns
Amid concerns over a 30 FPS lock, the gaming community voiced significant dissatisfaction, especially considering the frame rate and graphical flexibility typically offered by modern AAA titles on platforms like PlayStation 5 and Xbox Series X/S. Responding to the uproar, Game Director Hideaki Itsuno took to X (formerly Twitter) to announce that Dragon's Dogma 2 will feature an uncapped frame rate, suggesting that this flexibility would extend to both PC and console versions. This clarification came after Itsuno engaged with inquiries directly on the platform, hinting at the game's broader performance capabilities.
Despite this openness to uncapped frame rates, the game's targeted performance on both PCs and consoles is initially set at 30 FPS. This benchmark might be easily surpassed by high-end PCs due to their superior hardware, yet consoles and PCs meeting just the minimum system requirements could find achieving higher frame rates challenging.
Console Considerations and Community Reactions
For console players, especially on the newer Xbox Series X/S and PlayStation 5, maintaining a stable 30 FPS, with potential dips during demanding scenes, is anticipated. Although frame rates may improve in less graphically intensive environments like towns, the support for Variable Refresh Rate (VRR) on these consoles may offer a more seamless experience.
The decision to target 30 FPS has been met with mixed reactions from the community. Some players express disappointment, drawing comparisons to Capcom's own Resident Evil 4 Remake, which operates at 60 FPS using the same engine. Nevertheless, it’s important to acknowledge the design choices behind Dragon’s Dogma 2, including its seamless transitions between vast open spaces and more enclosed settings, alongside the dynamic elements that enrich its ARPG gameplay. These factors likely influenced Capcom’s decision to prioritize stable performance at a lower FPS for the sake of overall game optimization.
As Dragon's Dogma 2’s launch date approaches, players eagerly await to experience firsthand how these technical decisions will translate into gameplay. The true impact of the frame rate settings and optimization efforts will be fully realized once the game is available to the public on March 22.
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