Nvidia's Bold Move: Setting Roots in Vietnam as a Second Home for Innovation and AI Advancements
Nvidia has unveiled plans to establish a manufacturing hub in Vietnam, aiming to transform the country into a "second home" and further invest in its development. During a seminar at Hanoi's Hoa Lac Hi-tech Park on December 11, Nvidia CEO Jensen Huang emphasized the growing significance of AI in national progress. Huang asserted that Vietnam, having already received substantial investments totaling around $250 million, is poised for advanced technologies. He expressed Nvidia's commitment to enhancing both the nation's workforce and infrastructure.
In discussions with Vietnamese Prime Minister Pham Minh Chinh, Huang not only conveyed the notion of Vietnam as a "second home" but also proposed the establishment of a local legal entity. The objective is to create a chip production center that contributes to the development of a semiconductor and AI ecosystem in Vietnam. Despite Nvidia's status as the world's largest chip company, the production of its semiconductors, including those used in gaming graphic cards, is currently outsourced to manufacturers like TSMC in Taiwan.
In addition to the vision of making Vietnam a pivotal part of its operations, Huang expressed the intent to set up a design center in the country. He believes Vietnam has the potential to cultivate a significant pool of AI engineers, aligning with Nvidia's focus on advancing AI technologies. While primarily recognized as a GPU provider, Nvidia is preparing to launch the RTX 40 Super Series soon, featuring expected upgrades for the RTX 4070, RTX 4070 Ti, and RTX 4080, potentially as early as January 2024.
Rumors also suggest Nvidia's venture into Arm-based processors for devices running Microsoft's Windows operating system, positioning the company as a formidable competitor to Intel, the world's second-largest semiconductor company after TSMC. With these ambitious initiatives, Nvidia aims to not only shape the future of technology but also enhance experiences for its core audience of gamers.
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