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EGW-NewsEsportsAll newsGods Unchained have released a new huge patch 0.60
Gods Unchained have released a new huge patch 0.60
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Gods Unchained have released a new huge patch 0.60

It's almost 1 day since we have mentioned about new and raising card game Gods Unchained where they already released massive patch included balance changes, brand new updates and bug fixes. According to this, we can conclude that game developers interested in this growing project. Let's observe this massive changes more carefully.

Gods Unchained have released a new huge patch 0.60. Photo 1

Novelties

  • New tutorial mode
  • Improved game elements
  • Upgraded network
  • Permanent mute option

Bug fixes

  • Visible card shine/quality: now correctly shows up in the game.
  • Mythic popup: they've fixed the popup that was missing when opponents had a mythic card in the deck.
  • Bug report button: fixed the issue where the report button would prevent you from clicking on cards on the screen.
  • False going second: code that was lying to us all at the beginning of the game was fixed, and now during the mulligan phase it will correctly tell you if you are going first or second. Apologies for the Deception, insert Ludia joke here etc.
  • Hooded Doppelganger: Now correctly receives damage if it’s summoned to the board and if the opponent has Exoscout.
  • Dread Queen Persephone: No longer displays a placeholder card on the board if the creature summoned from the void is the same card from your hand.

Balance changes

The overall aim with this patch is more of the same, now they have settled into more of a rhythm with this stuff and you’ve all (hopefully) seen they are in a better position more broadly. Looking with this patch primarily to continue to tune down powerful singles and slow down the meta in a way that brings more variety back in. Early game interaction is still something to focus on as well. In this patch, you’ll see that the dominance of Deception has been gently (ever so gently!) addressed.

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Game changes

Skollkin Valkyrie:

  • Mana cost changed. Change mana from 2 to 1
  • Changed stats from 2/3 to 1/3
  • Balance team notes – This is part of the ‘give War a chance’ bit of this patch – War needed some quality 1 drops to enable aggro war/enrage builds so this is hopefully going to help there.

Shadowstep Backstabber & Shadowstep Frontstabber:

  • Change stats from 0/1 to 1/1
  • Change text from “Echo. Roar: This creature steals 1 strength from the strongest enemy creature.”
  • To “Echo. After you summon a creature from another domain, this creature gains deadly for 1 turn.”
  • Balance team notes – they have identified that this duo is causing problems in the meta, but tuning it down wasn’t an option – so they have chosen to redesign it slightly to shift things a little.

Undertow Rover:

  • Change text from ‘At the end of your turn, give protected to a random other Atlantean’ to ‘At the end of your turn, give protected to a random other Atlantean without protected’
  • Balance team note – Bless our Undertow Rover, he tries his best – but sometimes he was protecting creatures that were already protected. They have altered it slightly so he can do his job a little better.

That's all for now, current patch note is much bigger, for more information check the official website.

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