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EGW-NewsDota 2All newsDota 2 has released a new patch 7.31 - we meet Primal Beast and changes in the abilities of other heroes
Dota 2 has released a new patch 7.31 - we meet Primal Beast and changes in the abilities of other heroes
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Dota 2 has released a new patch 7.31 - we meet Primal Beast and changes in the abilities of other heroes

On the night of February 23-24, Valve released a new patch 7.31 for Dota 2, in which the developers paid attention to key game features. In particular, a new hero, Primal Beast, was added to the game, and the abilities of almost all heroes were changed. In addition, the developers changed the economy, added new neutral creeps, new neutral items, and also updated the game map for the first time in a year.

New hero - Primal Beast

The release of a new hero in Dota 2 — Primal Beast. The character is already available in the main Dota 2 client.

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  • Onslaught: Primal Beast accelerates and runs in the chosen direction, knocking back everyone in its path.
  • Uproar: The hero's Vile Primal Beast passively increases his damage. When activated, Primal Beast roars, increasing its armor and attack damage, and slowing surrounding enemies. Each of these effects increases with the number of stacks of the ability.
  • Trample: Enraged, Primal Beast tramples everything and everything, dealing damage to all enemies around with each step.
  • Pulverize: Primal Beast grabs a target enemy and slams them to the ground multiple times, dealing damage to all enemies in the area and briefly stunning them.
  • Rock Throw: Primal Beast throws a rock at the target location, stunning and damaging enemies. The throw has a minimum range.

Attributes:

  • Main stat: 26 strength + 4.3 strength gain per level.
  • 15 dexterity + 1.0 per level.
  • 16 intelligence + 1.4 per level.

Attack: 62-64.

Protection: 4.5.

Movement Speed: 305.

Review: 1800/800.

General changes

  • Hero kill base gold increased from 120+(level}} 8) to 125+(level}} 8).
  • Changed the gold formula for kill streaks.

Kill Streak Gold = (5x^2 + 5x) where x is your current kill streak.

Kill Streak gold changed from 100/135/170/205/240/275/310/345 to 60/100/150/210/280/360/450/550.

  • Changed the XP formula for killstreaks.

XP per kill streak = (x^2 - x + 10)}} L, where x is the current kill streak and L is the hero's level.

XP per kill streak changed from 20/30/40/50/60/70/80/90}} L to 14/20/28/38/50/64/80/98}} L.

  • Recharge reductions combine according to the law of diminishing utility.
  • Wealth runes have been moved from triples to main woods.
  • Turrets in hard lanes are now 320 units farther from their base.
  • When a hero is resurrected at the fountain, he gains invulnerability if there is at least one enemy hero in his base, but only until he is given any order.
  • Gold per kill information now shows separate kill reward and radius bonus.
  • The following abilities now reveal the victim's invisibility for the duration of their duration: Winter's Curse, Aether Remnant, Root from Berserker's Rage, Shackles, Life Drain, Dismember, Fortune's End, Sinister Gaze, Searing Chains, Enchant Remnant, Cripple from Rod of Atos, Eternal Chains on Gleipnir and Ensnare on the Necromancer Troll.
  • Attack and defense classes are now expressed as abilities. The damage itself stays the same except in creep vs creep and creep vs tower situations.
  • Added the ability "Piercing Attack". Creatures with it deal 150% damage to non-hero creatures, but 50% less damage to creatures with standard protection.
  • Added "Siege Unit" ability. Creatures and buildings with it deal 150% damage to other siege units, and also take 50% less damage from heroes and 30% less from other creatures.
  • Added the ability "Small creature". Attacks from such creatures deal 25% less damage to Heroes.
  • The Piercing Attack, Siege Unit, and Lesser Creature abilities cannot be adopted.
  • All creep-mage versions have the ability "Piercing Attack".
  • All buildings and catapults have the Siege Unit ability.
  • All versions of melee creeps have the "Small creature" ability.
  • Serpent and Plague Totems have the Piercing Attack ability.
  • Lycanthrope wolves, eidolons, and treants no longer have the normal attack class.
  • Now all neutral creeps have a standard attack class. The damage of most creeps has been changed so that in the end the damage they deal remains the same.
  • Most of the neutral creeps that had the piercing attack class got the piercing attack ability.
  • A team that drops a neutral item will see it in the Fog of War until it is picked up.
  • From now on, every 7.5 minutes, neutral creeps become stronger: their health increases by 30, armor - by 0.5, base damage - by 3, attack speed - by 5, gold per kill - by 1, experience per kill by 5. So happens 30 times; the last buff happens at 225 minutes, like for lane creeps.
  • The base attack interval of neutral creeps has been increased to two seconds, to compensate for this with a changed base attack speed. From now on, neutral creeps are not so affected by the attack slow.
  • New ancient creep camp: an ancient ice shaman and two ancient frost golems.
  • New large camp: two pine raiders.

Neutral creeps

Ancient Ice Shaman:

  • Distant battle.
  • Attack range: 500.
  • Health and mana: 1500 and 400.
  • Damage: 58-62.
  • Movement Speed: 290.
  • Armor: 3.
  • Magic Resistance: 30%.
  • Gold and experience per kill: 78-82 and 124.
  • 6th level.
  • Ability: Icefire Bomb. The Ice Shaman hurls a bomb at an enemy creature or building, dealing 50 damage per second. Deals 25% damage to buildings. Duration: 8 seconds. Cast Range: 700 Mana Cost: 100 Cooldown: 30 seconds

Pine Raider:

  • Close combat.
  • Health and mana: 850 and 300.
  • Damage: 39-41.
  • Movement Speed: 310.
  • Armor: 6.
  • Magic Resistance: 30%.
  • Gold and experience per kill: 50-52 and 76.
  • Level 5
  • Ability: Seed Shot. Throws a seed at the target target, slowing them by 100% and dealing 100 damage. The seed can bounce up to 3 times at nearby enemies. Slow duration: 1 second. Cast Range: 500 Mana Cost: 100 Cooldown: 15 seconds

Ancient Frost Golem:

  • Close combat.
  • Health: 900.
  • Damage: 29-31.
  • Movement Speed: 300.
  • Armor: 7.
  • Magic Resistance: 30%.
  • Gold and experience per kill: 39-45 and 95.
  • Level 5
  • Ability: Time Warp Aura. An aura that reduces spell cooldowns by 10%. Radius: 1200.

Kobold Brigadier:

  • Increased damage to 19-21.
  • Armor increased by 1.
  • Changed gold per kill to 21-23.
  • Increased experience per kill to 30.
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 200.
  • Increased turn rate to 0.9.

Kobold Soldier:

  • Increased damage to 17-18
  • Changed gold per kill to 14-16.
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 200.
  • Increased turn rate to 0.9.
  • Added a new passive ability: Steal Weapon. Every third attack inflicts impotence on the victim. The attack counter does not increase while the ability is on cooldown. Powerless Duration: 3 seconds. Cooldown: 9 seconds.
  • Increased model size by 10%.

Kobold:

  • Increased movement speed to 290.
  • Increased base attack speed to 200.
  • Increased base attack interval to 2 seconds.
  • Reduced gold per kill to 5-7.
  • Reduced experience per kill to 14.
  • Increased turn rate to 0.9.
  • Added a new passive ability: Prospecting Aura. An aura that grants 20 gold per minute to allied heroes within a 1200 radius.

Troll Berserker:

  • Added the ability "Piercing Attack".
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 125.
  • Reduced gold per kill to 19-21.
  • Increased turn rate to 0.9.
  • Added a new passive ability: Break. Each attack inflicts a debilitating effect on the target. Exhaust Duration: 3 seconds. Cooldown: 10 seconds.

Troll Priest:

  • Added the ability "Piercing Attack".
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 125.
  • Increased gold per kill increased to 20-22.
  • Increased experience per kill to 28.
  • Increased turn rate to 0.9.
  • Removed Mana Aura ability.
  • Added a new passive ability: Heal Amplification Aura. An aura that increases the healing of allies by 15%. Radius: 1200.
  • Heal: Mana cost increased to 60.
  • Heal: Cooldown increased to 10 seconds.
  • Heal: Heal increased to 100.

Vole Killer:

  • Added the ability "Piercing Attack".
  • Increased health to 400.
  • Reduced damage to 30-32.
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 125.
  • Reduced gold per kill to 18-20.
  • Increased experience per kill to 30.
  • Increased turn rate to 0.9.
  • Envenomed Weapon no longer deals 2 damage per second.
  • Envenomed Weapon duration reduced from 20 to 10 seconds.
  • Envenomed Weapon duration on heroes reduced from 10 to 2 seconds.
  • Envenomed Weapon now reduces health regeneration by 75%.

Ghost:

  • Added the ability "Piercing Attack".
  • Increased armor by 1.
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 165.
  • Reduced gold per kill to 25-27.
  • Reduced experience per kill to 42.
  • Increased turn rate to 0.9.

Fallen Soul:

  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 135.
  • Reduced gold per kill to 14-15.
  • Reduced experience per kill to 26.
  • Increased turn rate to 0.9.
  • Now has 200 mana.
  • Added a new ability: Vex. Silences the target. Duration: 3 seconds. Mana cost: 75 Range: 600 Cooldown: 15 seconds

Harpy Scout:

  • Added the ability "Piercing Attack".
  • Reduced damage to 28-34.
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 125.
  • Reduced gold per kill to 16-18.
  • Reduced experience per kill to 26.
  • Increased turn rate to 0.9.
  • Now has 200 mana.
  • Added a new toggle ability: Take off. Harpy Scout takes off, but moves slower and cannot attack. Casting consumes 2.5% of your maximum mana per second. Starting mana cost: 20.

Storm Harpy:

  • Added the ability "Piercing Attack".
  • Reduced damage to 30-36.
  • Reduced health to 500.
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 125.
  • Reduced gold per kill to 27-29.
  • Reduced experience per kill to 42.
  • Increased turn rate to 0.9.
  • Now casts Chain Lightning on low health units.

Clay Golem:

  • Reduced damage to 24-26.
  • Reduced health to 750.
  • Reduced magic resistance to 30%.
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 150.
  • Reduced gold per kill to 24-26.
  • XP per kill reduced from 44 to 42
  • Increased turn rate to 0.9.
  • Hurl Boulder: Now deals double damage to creeps.
  • The Clay Golem will now occasionally cast Hurl Boulder on player-controlled creeps, unless another nearby Golem has done so recently.

Small Golem:

  • Increased damage to 10-14.
  • Increased health to 250.
  • Reduced magic resistance to 30%.
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 150.
  • Reduced gold per kill to 8-12.
  • Increased experience per kill to 18.
  • Hurl Boulder: Now deals double damage to creeps.
  • Lesser Golem will now occasionally cast Hurl Boulder on player-controlled creeps, unless another nearby Golem has done so recently.

Ogre Brute:

  • Reduced damage to 22-24.
  • Increased health to 800.
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 150.
  • Gold per kill increased to 24-28.
  • Increased experience per kill to 32.
  • Increased turn rate to 0.9.
  • Added a new ability: Ogre Smash! The ogre slowly prepares a strong attack that stuns all enemies in front of it for 3 seconds and deals damage equal to 200 + 8%% of their current health. Preparation: 2.8 seconds. Radius: 200. Cooldown: 12 seconds. Mana cost: 0.
  • Ogre Brute now occasionally casts Ogre Smash at his camp if another nearby Ogre hasn't done so recently.

Ogre Wizard:

  • Reduced damage to 18-20.
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 150.
  • Gold per kill increased to 30-34.
  • Increased experience per kill to 48.
  • Increased turn rate to 0.9.

Satyr Sorcerer:

  • Damage increased to 10-12.
  • Increased turn rate to 0.9.
  • Reduced experience per kill to 24.
  • Gold per kill increased to 14-16.
  • Increased base attack interval to 2 seconds.
  • Base attack speed increased to 125.
  • Satyr Sorcerer now casts Purge 5 seconds after hitting a hero.

Satyr Soulstealer:

  • Damage reduced to 21-23.
  • Armor increased by 1.
  • Increased turn rate to 0.9.
  • XP per kill reduced to 46.
  • Increased base attack interval to 2 seconds.
  • Base attack speed increased to 125.
  • Soulstealer Satyr now has Mana Aura, increasing mana regeneration by 2.5 in a 1200 radius.

Wolf leader:

  • Increased turn rate to 0.9.
  • Gold per kill increased to 34-36.
  • XP per kill reduced to 60
  • Increased base attack interval to 2 seconds.
  • Increased base attack speed to 150.

Giant wolf:

  • Damage reduced to 15-17.
  • Increased turn rate to 0.9.
  • Gold per kill increased to 20-24.
  • XP per kill reduced to 40.
  • Increased base attack interval to 2 seconds.
  • Base attack speed increased to 125.
  • Now has 200 mana.
  • Added a new ability: Intimidate. Reduces attack damage (including bonuses) by 50% for all enemies within a 300 radius. Duration: 4 seconds. Mana cost: 50. Cooldown: 16 seconds.
  • Now casts Intimidate on nearby enemies while in your camp and at low health.

Centaur Tracker:

  • Damage reduced to 18-20.
  • Increased turn rate to 0.9.
  • Delay before attack reduced to 0.3 seconds.
  • Increased base attack interval to 2 seconds.
  • Base attack speed increased to 150.
  • XP per kill increased to 32.
  • Gold per kill increased to 18-20.
  • Cloak Aura: Heroes' magic resistance increased to 15%.
  • Cloak Aura: Creep magic resistance increased to 30%.

Centaur Invader:

  • Turn rate increased to 0.9
  • Base attack interval increased to 2 seconds
  • Base attack speed increased to 135
  • Gold per kill increased to 56-62.

Satyr Tormentor:

  • Armor increased by 2.
  • Gold per kill reduced to 62-68.
  • Turn rate increased to 0.9.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 150.

Bearmon Crusher:

  • Turn rate increased to 0.9.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 135.
  • Gold per kill increased to 64-68.
  • Removed Swiftness Aura ability.
  • Added a new passive ability: Death Throe: Power. When Crusher Bear dies, all allies within 700 AoE gain +50% Base Attack Damage for 5 seconds.

Bearmon:

  • Turn rate increased to 0.9.
  • Gold per kill reduced to 32-40.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 135.
  • No longer has the Cloak Aura ability.
  • Now has the Swiftness Aura ability.
  • New Passive Ability: Death Throe: Rush. When the bearmon dies, all allies within 700 radius gain +100 attack speed for 5 seconds.

Wildwing:

  • Damage reduced to 18-20.
  • Turn rate increased to 0.9.
  • Gold per kill increased to 18-20.
  • XP per kill increased to 26.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 150.
  • Now has 200 mana.
  • Added Tornado ability.
  • Tornado cast time reduced to 15 seconds.
  • Tornado mana cost reduced to 100.
  • Tornado cooldown reduced to 40 seconds.
  • Tornado: Tornado will no longer disappear for 5 seconds after the ability ends.
  • When a Ripper Wildwing dies in their camp at the hands of a hero, there is a 33% chance that other Wildwings nearby will use their Tornado ability on the offender.

Devourer Wildwing:

  • Turn rate increased to 0.9.
  • Gold per kill increased to 60-66.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 150.
  • Removed the Tornado ability.
  • Added a new active ability: Hurricane. Vector application, the creature and the direction are selected. Pushes the target 400 units in the selected direction over 0.5 seconds. Cast Range: 400 Mana Cost: 100 Cooldown: 30 seconds
  • If a Wildwing is attacked and one hero is chasing another within Hurricane's cast radius, it will push the pursuer in the opposite direction.

Troll Necromancer:

  • Armor increased by 3.
  • Turn rate increased to 0.9.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 150.
  • Gold per kill reduced to 42-48.
  • Raise Dead no longer requires nearby corpses to cast.
  • Raise Dead Skeletons spawned increased to 3.
  • No longer has the Ensnare ability.
  • Mana reduced to 250.

Skeleton Warrior

  • Damage reduced to 11-13.
  • Turn rate increased to 0.9.
  • Gold per kill reduced to 4-6.
  • XP per kill reduced to 4.
  • Added a new passive ability: Rally. Allies within 1200 radius gain +3 Attack Damage. The effect of several of these auras stacks.

Hill Troll:

  • Added the ability "Piercing Attack".
  • Turn rate increased to 0.9.
  • Gold per kill reduced to 20-24.
  • XP per kill reduced to 42.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 150.
  • Added Ensnare ability.
  • Mana increased to 200.
  • Occasionally casts Ensnare on creatures it attacks.

ancient dragon

  • Turn rate increased to 0.9.
  • Delay before attack reduced to 0.5 seconds.
  • Post-attack delay reduced to 0.5 seconds.
  • Increased damage to 62-68.
  • Gold per kill reduced to 78-82.
  • Magic resistance reduced to 30%.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 135.

Ancient dragon:

  • Damage reduced to 20-22.
  • Armor increased by 2.
  • Delay before attack reduced to 0.5 seconds.
  • Post-attack delay reduced to 0.5 seconds.
  • Magic resistance increased to 25%.
  • Turn rate increased to 0.9.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 120.
  • XP per kill increased to 95.
  • Gold per kill increased to 39-45.
  • New Passive Ability: Magic Amplification Aura. An aura that increases spell damage taken by enemies by 5%. Radius: 1200.

Ancient Granite Golem:

  • Magic resistance reduced to 30%.
  • Gold per kill reduced to 78-82.
  • Health reduced to 1500.
  • Increased damage to 80-84.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 150.

Ancient Stone Golem:

  • Damage reduced to 22-24.
  • Magic resistance reduced to 30%.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 150.
  • New Passive Ability: Weakness Aura. An aura that reduces the armor of enemies by 2. Radius: 1200.

Ancient Thundersaurus:

  • Turn rate increased to 0.9.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 120.
  • Magic resistance reduced to 30%.
  • Health increased to 1700.
  • Delay before attack reduced to 0.3 seconds.
  • Post-attack delay reduced to 0.3 seconds.
  • Gold per kill increased to 78-82.

Ancient Grohosaurus:

  • Damage reduced from to 32-34.
  • Turn rate increased to 0.9.
  • Health increased to 850.
  • Magic resistance reduced to 30%.
  • Delay before attack reduced to 0.3 seconds.
  • Post-attack delay reduced to 0.3 seconds.
  • Gold per kill reduced to 39-45.
  • Base attack interval increased to 2 seconds.
  • Base attack speed increased to 120.

New neutral items

Revenant's Brooch

  • It is assembled from Witch Blade, Mystic Staff and a recipe for 800 gold (total 6200 gold).
  • +45 Intelligence.
  • +40 Attack Speed.
  • +8 Armor.
  • +300 projectile speed.
  • Active: Phantom Province. The wearer's next 5 attacks deal magic damage and cannot be missed. Allows you to attack incorporeal creatures. Duration: 15 seconds. Mana cost: 250. Cooldown: 45 seconds.
  • Passive: Witch Blade. The next attack will poison the victim for 4 seconds, slowing them by 25% and dealing damage equal to 1 times the wearer's Intelligence every second. Cooldown: 9 seconds.

Wraith Pact

  • Obtained from Vladmir's Offering, Point Booster and a recipe for 400 gold (total 4200 gold).
  • +250 health.
  • +250 mana.
  • Passive: Vladmir's Aura. Increases allies' lifesteal by 15%, their damage by 18%, their armor by 3, and their mana regen by 1.75. Radius: 1200.
  • Active: Wraith's Reprisal. Summons a totem that reduces all damage taken by enemies within a 900 radius by 25% and deals 25 damage per second to them. The totem has a movement speed of 150. It lasts 25 seconds and can be destroyed in 5 attacks (or 10 creep attacks). Mana cost: 100. Cooldown: 60 seconds.

Boots of Bearing

  • Crafted from Tranquil Boots, Drum of Endurance and a recipe for 1500 gold (total 4125 gold).
  • +8 Strength.
  • +8 Intelligence.
  • +65 Movement Speed.
  • +15 Health Regen.
  • Initially has 8 charges. Gains one charge every 3 minutes.
  • Active: Endurance. Affects allies within a 1200 radius. Consumes a charge to increase their attack speed by 50 and their movement speed by 15%. Lasts 6 seconds. For the first 2 seconds, allies cannot be slowed by other abilities. Does not stack with the item's active spell Drum of Endurance.
  • Passive: Swiftness Aura. Increases nearby allies' movement speed by 20. 1200 Radius. Does not stack with Drum of Endurance's aura.

Hero Changes

ABADDON

  • Strength gain reduced from 2.8 to 2.6
  • Base mana regen increased from 0 to 0.25
  • Changed the effect of Aghanim's Shard. Attack damage is added to the Mist Coil ability (along with all its effects). Also increases the base slow from Curse of Avernus by 10%.
  • Level 15 Talent reduced from +55 Mist Coil Damage/Healing to +50
  • Level 25 Talent reduced from +500 Mist Coil Cast AoE to +400

ALCHEMIST

UNSTABLE CONCOTION

  • Now increases movement speed by 5/10/15/20% while channeling
  • The explosion now deals damage to enemy creeps around the main target

ANCIENT APPARITION

COLD FEET

  • Now deals damage every 0.5 seconds instead of every second (total damage remains the same)

ICE VORTEX

  • Slow changed from 15/20/25/30% to 16/19/22/25%
  • Magic resistance reduction rescaled from 12/16/20/24% to 16/19/22/25%

CHILLING TOUCH

  • Cooldown reduced from 15/11/7/3 to 12/9/6/3
  • Mana cost reduced from 30/45/60/75 to 30/40/50/60
  • Damage reduced from 50/90/130/170 to 40/80/120/160

Level 20 Talent reduced from +6% Ice Vortex Resistance Reduction and Slow to +5%

ANTI MAGE

  • Base strength reduced from 23 to 21

MANA BREAK

  • The ability effect now stacks with Diffusal Blade's mana burn
  • The ability now slows the enemy's movement by 10/20/30/40% if the attack burned all their mana. Slow duration: 0.75 seconds. Illusions also have this effect.

A.R.C. WARDEN

  • Agility gain increased from 2.5 to 3

SPARK WRAITH

  • Damage increased from 100/170/240/310 to 100/180/260/340

TEMPEST DOUBLE

  • The copy now deals half damage with attacks if it moves more than 2000 range away from its creator
  • Level 15 Talent changed from +8 Armor to +2s Armor Flux actions"
  • Level 25 Talent changed from +35% Life Steal to -50% Tempest Double Copy All Cooldowns

AX

BATTLE HUNGER

  • The ability now deals physical damage
  • Damage per second changed from 16/24/32/40 to 10/15/20/25 + 1}} Armor of the ability owner
  • No longer increases the hero's movement speed
  • The ability now only slows enemies that have turned away from its owner.
  • Slow changed from 12/13/14/15% to 8/17/26/35%

COUNTER HELIX

  • Aghanim's Shard now reduces damage taken by the wearer rather than enemies' damage (Blade Mail will end up doing full damage as the attacker's damage is taken into account when returning)

CULLING BLADE

  • Killing an enemy hero with this ability now permanently increases the killer's armor by 1/1.5/2
  • Cooldown increased from 75/65/55 to 100/85/70 seconds
  • Mana cost rescaled from 60/120/180 to 100/125/150
  • Bonus movement speed changed from 30% to 20/25/30%
  • Bonus attack speed changed from 30 to 20/30/40
  • The ability now deals pure damage and pierces magic immunity
  • Damage increased from 150/250/300 to 250/350/450

TALENTS

  • Level 10 Talent changed from +12% Magic Resistance to +20 Movement Speed
  • Level 15 Talent changed from +25 Movement Speed to +10% Battle Hunger Slow
  • Level 20 Talent changed from +20 Health Regen to +1 Armor Per Culling Blade Effect. The talent also affects previous kills.
  • Level 20 Talent changed from +150 Culling Blade Kill Health to +150 Culling Blade Damage and Kill Health
  • Level 25: Battle Hunger Armor Multiplier x2

BANE

ENFEEBLE

  • No longer slows spell casting
  • The ability now reduces spell range by 30%.

FIEND'S GRIP

  • Damage per second reduced from 80/120/160 to 70/110/150

Level 25 Talent increased from +150 Brain Sap Damage/Healing to +200

BATRIDER

  • Base armor increased by 1
  • Changed the effect of Aghanim's Shard. Flaming Lasso no longer applies impotence to the wearer. Each of his attacks inflicts one Sticky Napalm effect.

FLAMEBREAK

  • Mana cost reduced from 110/120/130/140 to 110/115/120/125

FLAMING LASSO

  • Mana cost reduced from 225 to 175/200/225

TALENTS

  • Level 10 Talent changed from +5% Spell Damage to +75 Sticky Napalm AoE
  • Level 10 Talent changed from +6 Armor to +75 Flamebreak Knockback
  • Level 15 Talent changed from +250 Health to -10s Reload Flaming Lasso"
  • Level 15 Talent: +5 bonus Sticky Napalm Damage" replaced with "+25 Movement Speed"
  • Level 20 Talent changed from +30 Movement Speed to 2 Flamebreak
  • Level 20 Talent changed from +20% Magic Resistance to +6 Bonus Sticky Napalm damage"
  • Level 25 Talent: -35s Flaming Lasso cooldown" replaced with "Flamebreak applies 2 Sticky Napalm effects"

BEASTMASTER

  • Base damage reduced by 2
  • Level 15 Talent changed from +30 Movement Speed to +25 Controlled Creatures Movement Speed

BLOODSEEKER

  • Aghanim's Scepter grants a new ability: Blood Mist. The hero bleeds in a 450 radius around him, taking pure damage every second equal to 5% of his maximum health. Enemies hit are slowed by 25% and take damage equal to 5% of their maximum health. While this ability is active, Thirst's healing is increased by 50%. Cooldown: 4 seconds. This ability cannot be disabled while it is on cooldown.
  • Level 20 Talent changed from +400 Health to +15% Spell Lifesteal
  • Level 25 Talent: -4s Replaced Blood Rite Cooldown with 2 Rupture Charges

BOUNTY HUNTER

  • Movement speed increased from 320 to 325

SHADOW WALK

  • Cooldown increased from 15 to 18/17/16/15 seconds
  • Level 10 Talent: +2s Shadow Walk Slow" replaced with "+10% Shadow Walk Slow"

BREWMASTER

CINDER BREW

  • Casting this ability now also pours alcohol on the wearer, but does not take any debuffs.

DRUNKEN-BRAWLER

  • Significant changes. The hero can change stance depending on the elements he controls, and receives passive bonuses for this. Bonuses are stronger if the hero is doused with alcohol from the Cinder Brew ability.
  • Earth Fighter Stance - +1/3/5/7 Armor and +5/10/15/20% Magic Resistance. Cinder Brew's effect triples these bonuses.
  • Stormtrooper Stance - +15/20/25/30% Evasion and +5/7/9/11% Movement Speed. Cinder Brew's effect triples these bonuses.
  • Firefighter Stance - 24% chance to deal 145/160/175/190% critical damage with an attack. The effect of Cinder Brew triples the chance of a critical attack.

PRIMAL SPLIT

  • Void Warrior with Aghanim's Shard no longer takes over hero attack effects
  • Aghanim's Shard now adds a Void Fighter's Stance - +20% status resistance and attacks slow enemies by 25% for 2 seconds. Cinder Brew's effect triples these bonuses.

TALENTS

  • Level 25 Talent changed from +90% Drunken Brawler Critical Damage to Cinder Brew Burning Fear (1.5s duration)

BRISTLEBACK

  • Base movement speed increased from 290 to 295
  • Strength gain reduced from 2.9 to 2.5

WARPATH

  • Max effects increased from 5/7/9 to 6/8/10

TALENTS

  • Level 10 Talent reduced from +2 Mana Regen to +1.5
  • Level 25 Talent reduced from +13% Spell Lifesteal to +12%
  • Level 25 Talent increased from +24 Warpath Damage to +25

BROODMOTHER

SPINNER'S SNARE

  • Now the ability is applied anywhere on the map where there is a web (like the Spin Web itself)

SPAWN SPIDERLINGS

  • Spiderling duration reduced from 60 to 40/45/50 seconds.
  • Spiderling damage increased from 14 to 14/17/20.
  • Poison Sting no longer deals damage over time.
  • Poison Sting slow rescaled from 8% to 6/8/10%.

TALENTS

  • Level 10 Talent changed from +10 Agility to +3 Max Spin Web Webs (Does not affect Max Charges)
  • Level 15 Talent changed from +30 Attack Speed to +16 Agility
  • Level 20 Talent changed from +50% Spiderling Damage to Buildings to +15% Silken Bola Slow

CENTAUR WARRUNNER

  • Strength gain reduced from 4.6 to 4
  • Base armor increased by 1

HOOF STOMP

  • Damage increased from 100/150/200/250 to 120/180/240/300

DOUBLE EDGE

  • Casting with Aghanim's Shard now increases strength before dealing damage

STAMPEDE

  • Scepter damage reduction reduced from 40% to 20/25/30%
  • Aghanim's Scepter now tethers enemies before the slow ends

TALENTS

  • Level 15 Talent changed from +5 Armor to +15 Strength
  • Level 20 Talent reduced from +50 Retaliate Damage to +45

CHAOS KNIGHT

  • CHAOS STRIKE now deals 1.5 times more damage to creeps

CHEN

HOLY PERSUASION

  • Movement speed bonus increased from 10/15/20/25 to 10/20/30/40

HAND OF GOD

  • Heal reduced from 275/400/625 to 200/300/400
  • Casting the ability now also restores 20/30/40 health per second for 10 seconds

TALENTS

  • Level 25 Talent changed from +280 Hand of God Heal to +200/+10 Hand of God Initial and Periodic Heal

CLINKZ

BURNING BARRAGE

  • Duration reduced from 1.5/1.9/2.3/2.7 to 1.2/1.6/2/2.4 seconds

TALENTS

  • Level 10 Talent changed from +1.75 Mana Regen to +20 Searing Arrows Damage
  • Level 10 Talent changed from +12% Magic Resistance to -3s recharge Skeleton Walk"
  • Level 15 Talent changed from +30 Searing Arrows Damage to Death Pact Steal Creep Abilities (Only steals the first ability)
  • Level 15 Talent: -5s Skeleton Walk cooldown" replaced with "+25% bonus health from Death Pact"
  • Level 25 Talent changed from +20% Death Pact Health/Damage to +25% Burning Barrage Damage

CLOCKWERK

  • Level 20 Talent changed from +100 Rocket Flare Damage to Bind Creatures Inside Power Cogs

CRYSTAL MAIDEN

CRYSTAL NOVA

  • Attack slow increased from 20/30/40/50 to 30/45/60/75

ARCANE AURA

  • Now restores 6/12/18/24 mana to all allies within 1200 radius each time the wearer casts an ability

TALENTS

  • Level 10 Talent increased from +200 Health to +250
  • Level 15 Talent changed from Aura +6% Magic Resistance to +20 Arcane Aura Mana Per Ability

DARK SEER

  • Strength changed from 20 + 3.1 to 22 + 2.6
  • Intelligence gain reduced from 3.1 to 2.7

ION SHELL

  • Duration changed from 25 to 21/24/27/30 seconds
  • Aghanim's Scepter duration bonus reduced from 20 to 15 seconds
  • This ability can now be cast on creep-heroes

NORMAL PUNCH

  • Illusion duration reduced from 8 to 6 seconds

DARK WILLOW

  • Base health regen increased from 0.5 to 0.75

BRAMBLE MAZE

  • Now deals 50 damage every 0.5 seconds at all levels (total damage changed from 120/160/200/240 to 100/150/200/250)
  • The root from this ability now reveals the victim's invisibility

SHADOW REAL

  • Added 0.3 second delay before activation

CURSED CROWN

  • Aghanim's Shard no longer reduces cooldown by 2 seconds

BEDLAM

  • Time to rotate around the wearer reduced from 1.8 to 1.5 seconds
  • Damage reduced from 75/125/175 to 70/120/170

TALENTS

  • Level 15 Talent reduced from +32 Bedlam Damage to +30
  • Level 25 Talent reduced from +110 Attack Speed to +100

DAWNBREAKER

STARBREAKER

  • Mana cost increased from 80 to 100
  • Swing radius reduced from 360 to 300
  • Ground slam radius increased from 250 to 300
  • Swing bonus damage increased from 20/30/40/50 to 25/40/55/70
  • Ground hit bonus damage reduced from 30/60/90/120 to 25/40/55/70
  • Aghanim's Shard now also grants free movement on cast (but still can't change the direction of the swing or strike)

CELESTIAL HAMMER

  • Projectile and fire trail radius increased from 150 to 200
  • Return projectile radius reduced from 250 to 200

LUMINOSITY

  • Healing percentage of damage dealt increased from 35% to 50%

TALENTS

  • Level 10 Talent: +30 bonus Starbreaker Sweep Damage" replaced with "+25 Extra Starbreaker swing and strike damage"
  • Level 15 Talent increased from +40% Luminosity Critical Damage to +50%

DAZZLE

  • Now the hero has two ults: Good Juju and Bad Juju
  • Aghanim's Scepter upgrade has been changed. Good Juju now also reduces all item cooldowns by 50% for the wearer. Can be cast on an ally to recharge all their items. Cooldown: 180 seconds. Mana Cost: 250

POISON TOUCH

  • Cooldown reduced from 27/24/21/18 to 27/23/19/15 seconds

SHALLOW GRAVE

  • The ability now increases the healing received by the target by 2/4/6/8% for every 10% of their missing health.

SHADOW WAVE

  • Mana cost reduced from 90/100/110/120 to 90
  • Cooldown changed from 14/12/10/8 to 12/11/10/9

GOOD JUJU

  • Passive ability. When its owner uses one ability, the cooldowns of all others are reduced by 1/1.5/2 seconds.

BAD JUJU

  • Significant changes. Hero's abilities temporarily increase/reduce the armor of allies/enemies affected by them by 1/2/3. Duration: 8/10/12 seconds. This ability can be activated to heal nearby allies for 30/40/50 health per stack, or deal the same amount of damage to nearby enemies. Range: 1200. Mana cost: 50/75/100. Cooldown: 15 seconds.

TALENTS

  • Level 15 Talent changed from +20 Strength to +50 Shadow Wave Heal/Damage

DEATH PROPHET

  • Aghanim's Shard fear proc time reduced from 4 to 3 seconds

DISRUPTOR

THUNDER STRIKE

  • Damage per hit reduced from 45/70/95/120 to 35/60/85/110
  • Aghanim's Shard no longer causes the ability to be cast on allies. It now grants all allies within a 450 radius around the victim +50 attack speed and +25% movement speed. Duration: 1.5 seconds.

GLIMPSE

  • Mana cost reduced from 100 to 55/70/85/100
  • Cooldown reduced from 48/38/28/18 to 24/22/20/18

DOOM

DEVOUR

  • Bonus gold reduced from 60/110/160/210 to 50/100/150/200
  • Now grants the wearer +1/3/5/7 Armor for the duration of the creep digest

INFERNAL BLADE

  • Burn damage rescaled from 16/24/32/40 + 1.25/2.5/3.75/5% to 20/30/40/50 + 1/2/3/4%

DOOM

  • Mana cost reduced from 150/200/250 to 150/225/300

DRAGON KNIGHT

BREATHE FIRE

  • Damage changed from 90/170/240/300 to 80/160/240/320

FIREBALL

  • Damage per second increased from 65 to 80

TALENTS

  • Level 20 Talent increased from +150 Dragon Form Attack Range to +175
  • Level 25 Talent increased from +375 Dragon Tail Cast AoE to +400

DROW RANGER

  • Base strength reduced from 18 to 16

MULTISHOT

  • Attack range multiplier reduced from 2 to 1.75

GUST

  • Grants the wearer +10% movement speed for 3/4/5/6 seconds

EARTH SPIRIT

  • Strength gain reduced from 4.4 to 3.8
  • Base health regen increased from 0.25 to 1

BOULDER SMASH

  • Damage increased from 105/170/235/300 to 120/180/240/300
  • Creature flight range increased from 480/600/680/800 to 500/600/700/800
  • Cast delay removed

ROLLING BOULDER

  • Cast delay removed
  • Mana cost increased from 50 to 70
  • Delay reduced from 0.6 to 0.5 seconds
  • Speed increased from 800 to 1000
  • Copy speed multiplier reduced from 2 to 1.6
  • Damage rescaled from 70/90/110/130 to 30 + the owner's Power

GEOMAGNETIC GRIP

  • Cast delay increased from 0.01 to 0.1 seconds
  • Mana cost reduced from 100 to 75

MAGNETIZE

  • Cast delay increased from 0.01 to 0.2 seconds

ENCHANT REMNANT

  • Cast range increased from 125 to 175
  • Cast range on allies: 500

EARTHSHAKER

  • Level 15 Talent changed from +25 Movement Speed to +50% Enchant Totem Damage Bonus

ELDER TITAN

  • Base mana regen increased from 0 to 0.25
  • Added new ability Move Astral Spirit. It is given when learning Astral Spirit and allows you to give an order where the astral spirit will move (it works the same as if you chose the spirit and ordered it to move).

TALENTS

  • Level 10 Talent increased from +20 Attack Speed to +25
  • Level 10 Talent changed from +15 Movement Speed to +2% Astral Spirit Movement Speed Per Hero

EMBER SPIRIT

SLEIGHT OF FIST

  • No longer deals less damage to creeps
  • Cooldown reduced from 18/14/10/6 to 15/12/9/6
  • Hero bonus damage rescaled from 40/80/120/160 to 60/90/120/150

FLAME GUARD

  • Now absorbs 70% of magic damage taken
  • Shield health reduced from 110/240/370/500 to 85/190/295/400 (shield disappears after taking 121/271/421/571 damage)

FIRE REMNANT

  • Cast delay increased from 0 to 0.1 seconds

TALENTS

  • Level 10 Talent reduced from +280 Flame Guard Shield Health to +200

ENCHANTRESS

  • Agility gain increased from 1.8 to 2.1

IMPETUS

  • Mana cost reduced from 55 to 50
  • Now deals double damage to creeps and illusions

NATURE'S ATTENDANTS

  • Mana cost reduced from 170/160/150/140 to 140

ENIGMA

DEMONIC CONVERSION

  • Eidolons turn speed increased from 0.5 to 0.9
  • Eidolon attack delay reduced from 0.3 to 0.2 seconds
  • Eidolon attack range increased from 450 to 500

MIDNIGHT PULSE

  • Ability damage now scales with current health
  • Damage per second changed from 4.75/5.5/6.25/7% of max health to 6/8/10/12% of current health

BLACK HOLE

  • Aghanim's Shard pull radius reduced from 1200 to 1000

FACELESS VOID

  • Base health regen increased from 0.5 to 1

GRIMSTROKE

STROKE OF FATE

  • Base damage reduced from 120/180/240/300 to 100/160/220/280
  • Bonus damage per enemy increased from 18/27/36/45 to 20/30/40/50
  • Cast delay reduced from 0.8 to 0.6 seconds
  • Projectile speed reduced from 2400 to 2000

GYROCOPTER

HOMING MISSILE

  • Damage changed from 100/175/250/325 to 90/180/270/360
  • Stun duration reduced from 2.25/2.5/2.75/3 to 1.8/2.2/2.6/3

FLAK CANNON

  • Cooldown changed from 24/22/20/18 to 20 seconds

HOODWINK

ACORN SHOT

  • Initial projectile speed increased from 1800 to 2100
  • Cast range bonuses no longer count twice

SCURRY

  • Passive dodge chance rescaled from 8/16/24/32% to 15/20/25/30%

TALENTS

  • Level 20 Talent increased from +3 Attack Armor to +4
  • Level 25 Talent changed from Sharpshooter Through Spell Immunity to +135 Bushwhack AoE

HUSKAR

  • Strength reduced from 21 + 3.4 to 20 + 3.3

BERSERKER'S BLOOD

  • The ability now grants a bonus to magic resistance that increases as health decreases. Maximum: 10/15/20/25%.

INVOKER

  • Movement speed increased from 275 to 285

WEX

  • Movement speed per sphere reduced from 1% -> 7% to 0.8% -> 5.6%

ALACRITY

  • Mana cost increased from 60 to 100

ICE WALL

  • Mana cost reduced from 175 to 125

FORGE SPIRIT

  • Melting Strike armor reduction per attack changed from 1 to 0.8->1.5 (increased with Exort)
  • Melting Strike max reduction changed from 20 armor to 20 effects (max reduction changed from 20 to 16->30 armor)

GHOST WALK

  • Ability owner speed changed from -30 -> 40 to -15 -> 20

TALENTS

  • Level 15 Talent changed from +1 Forged Spirit Spirit Armor Reduction to +50 Forge Spirit Spirit Attack Speed
  • Level 20 Talent reduced from +35 Alacrity Damage/Attack Speed to +30
  • Level 25 Talent increased from +2.5 Active Orb Effect Multiplier to +3

IO

  • Aghanim's Shard upgrade has been changed. Passively increases spell lifesteal by 10%. Increases the additional spell damage of Overcharge by 10%. For the duration of its duration, the owner shares his spell lifesteal with the target of Tether.

TETHER

  • Recovery multiplier rescaled from 0.7/0.9/1.1/1.3 to 0.75/0.9/1.05/1.2

SPIRITS

  • Aghanim's Scepter now adds a 15% slow to enemy heroes when a spirit collides with them. Slow duration: 0.3 seconds.

OVERCHARGE

  • Cooldown increased from 22/20/18/16 to 25/22/19/16
  • Spell bonus damage reduced from 10/12/14/16% to 8/10/12/14%

TALENTS

  • Level 10 Talent changed from +30 Damage to +15 Tether Target Attack Damage
  • Level 15 Talent changed from +15% Spell Lifesteal to +6% Tether Movement Speed
  • Level 15 Talent changed from +300 Spirits Max Range to +45 Spirits Hero Damage
  • Level 20 Talent changed from +60 Spirits Hero Damage to +0.2 Overcharge Max Health Regen
  • Level 25 Talent changed from +900 Health to +400 Tether Target Health

JAKIRO

  • Base strength reduced from 27 to 25

ICEPATH

  • Cooldown increased from 12/11/10/9 to 21/17/13/9
  • Stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds

DUAL BREATH

  • Now deals damage 10 times instead of 11 (duration remains the same)

LIQUID FIRE

  • Cooldown reduced from 20/15/10/4 to 16/12/8/4

MACROPYRE

  • Cast delay reduced from 0.55 to 0.4 seconds
  • Aghanim's Scepter duration reduced from 30 to 25 seconds

JUGGERNAUT

HEALING WARD

  • Mana cost reduced from 140 to 140/130/120/110

OMNISLASH

  • Cooldown reduced from 140 to 130 seconds

TALENTS

  • Level 15 Talent changed from +30 Attack Speed to +1s Blade Fury actions"
  • Level 20 Talent changed from +8 Armor to 40% Blade Dance Lifesteal
  • Level 20 Talent reduced from +160 Blade Fury DPS to +150

KEEPER OF THE LIGHT

ILLUMINATE

  • Wave width increased from 375 to 400
  • Cast delay removed
  • Max vision range increased from 1125 to 1125/1275/1425/1575

SPIRIT FORM

  • Cooldown reduced from 70 to 65 seconds

BLINDING LIGHT

  • Push duration increased from 0.4 to 0.8 seconds

KUNKA

X Marks The Spot

  • Cast range increased from 400/600/800/1000 to 550/700/850/1000
  • Cooldown increased from 24/20/16/12 to 30/24/22/12 seconds

TALENTS

  • Level 15 Talent changed from +16 Strength to X Marks the Spot 25% Speed Change (Speeds up allies and slows enemies)

LEGION COMMANDER

  • Aghanim's Shard upgrade has been changed. The hero gains +4 armor for each hero hit by Overwhelming Odds, and +0.5 armor for each creep. Increases the duration of Overwhelming Odds by 8 seconds.

OVERWHELMING ODDS

  • Base damage changed from 40/60/80/100 to 35/65/95/125
  • Hero damage increased from 30/60/90/120 to 35/65/95/125

TALENTS

  • Level 20 Talent changed from +30 Movement Speed to Press The Attack 250 AoE
  • Level 25 Talent changed from Press The Attack 400 AoE to Press the Attack Grants 2s. immunity to magic"

LESHRAC

  • Base damage increased by 3

NIHILISM

  • No longer expires if the wearer becomes immune to magic

LICH

  • Base agility increased from 15 to 17
  • Intelligence gain reduced from 4.1 to 3.6
  • Turn rate increased from 0.6 to 0.7

FROST BLAST

  • Attack speed slow increased from 30% to 30/40/50/60%

FROST SHIELD

  • Now deals damage and slows 0.1 seconds after cast (total damage and duration unchanged)

CHAIN FROST

  • Mana cost reduced from 200/350/500 to 180/300/420

LIFESTEALER

RAGE

  • Cooldown increased from 18 to 21/20/19/18 seconds

OPEN WOUNDS

  • When the victim of this ability is dealt 500 damage, its effect is also applied to a random enemy within 700 radius (primarily heroes)
  • Duration reduced from 8 to 7 seconds

LINA

  • Aghanim's Shard upgrade has been changed. Hero's spells deal 10 more damage per stack of Fiery Soul.

FIERY SOUL

  • Max effects increased from 3 to 7
  • Single effect duration increased from 12 to 15 seconds
  • Movement speed per stack reduced from 4/5/6/7% to 1.5/2/2.5/3%
  • Attack speed per effect reduced from 30/50/70/90 to 10/20/30/40
  • Now gains one effect each time a spell damages an enemy

TALENTS

  • Level 20 Talent reduced from +30%/2% Fiery Soul Haste to +15%/1%

lion

FINGER OF DEATH

  • Mana cost reduced from 200/420/650 to 200/400/600
  • Aghanim's Scepter cooldown reduced from 100/60/20 to 80/50/20

MANA DRAIN

  • Now reveals invisible creatures

LONE DRUID

SUMMON SPIRIT BEAR

  • Spirit Bear base damage increased by 8
  • Entangle duration rescaled from 0.75/1.5/2.25/3s to 1/1.6/2.2/2.8
  • Entangle damage interval decreased from 0.25 to 0.2
  • Entangle now deals damage immediately
  • Entangle damage per second rescaled from 60 to 30/40/50/60

SPIRIT LINK

  • Now the hero and spirit bear share a share of their armor, transferring 10/15/20/25% of their values to each other

TRUE FORM

  • Dying while using this ability will no longer send it on cooldown

LUNA

LUCENT BEAM

  • Casting an ability with Aghanim's Shard now hits the nearest creep if there are no heroes nearby

TALENTS

  • Level 15 Talent reduced from -3.5s Lucent Beam Cooldown to +3s
  • Level 15 Talent increased from +20s Eclipse Cooldown to +25s
  • Level 20 Talent changed from Unlimited Lunar Blessing Range to +200 Night Vision & Unlimited Lunar Blessing Range

LYCAN

FERAL IMPULSE

  • Bonus damage reduced from 11/22/33/44% to 10/20/30/40%

SHAPESHIFT

  • Duration reduced from 28 to 25 seconds

TALENTS

  • Level 10 Talent reduced from +13 Wolves Damage to +10
  • Level 10 Talent changed from +10 Feral Impulse Health Per Second to +20% Howl Attack Damage Reduction
  • Level 25 Talent reduced from +32% Shapeshift Crit to +30%

MAGNUS

SHOCKWAVE

  • Aghanim's Scepter upgrade has been changed. Increases the radius of the wave by 50 and its range by 150. After 1.5 seconds, the wave explodes, reducing the enemy's armor and movement speed by 50%. Duration: 5 seconds. During this time, armor and speed are gradually restored.

TALENTS

  • Level 20 Talent changed from +350 Health to +125 Shockwave Damage

MARCI

  • Added Aghanim's Scepter upgrade. Reduces the cooldown of Unleash by 10 seconds. While it's active, using other abilities creates a ripple.
  • Added an upgrade from Aghanim's Shard. Adds the Rebound ability to auto-cast. When it is enabled, the hero does not jump away from the target, but throws it at the selected point.

REBOUND

  • Ability can no longer be cast on enemies
  • Ally movement speed bonus increased from 35% to 45%

UNLEASH

  • Ripple damage reduced from 60/130/200 to 50/100/150

MARS

  • Strength gain increased from 3.4 to 3.7

SPEAR OF MARS

  • Cooldown increased from 14/13/12/11 to 15/14/13/12 seconds

ARENA OF BLOOD

  • Spear damage reduced from 100/160/220 to 100/150/200
  • Arena walls can no longer be jumped or jumped over

MEDUSA

MYSTIC SNAKE

  • Mana cost reduced from 140/150/160/170 to 140

COLD BLOODED

  • This ability is now disabled by the wither effect
  • This ability no longer triggers on creatures that are more than 2000 away

TALENTS

  • Level 10 Talent changed from +15 Damage to +20 Attack Speed
  • Level 10 Talent changed from +15 Evasion to +0.5 Mana Shield Damage Per Mana
  • Level 15 Talent changed from +30 Attack Speed to -12% Split Shot Damage Reduction
  • Level 20 Talent changed from +30% Mystic Snake Mana Gain to +2 Mystic Snake Blinks

MEEPO

  • Divided We Stand attribute bonuses from the Power Treads item no longer count twice for clones
  • Divided We Stand attribute bonuses per level no longer count twice for clones
  • Strength gain increased from 1.6 to 2.2

DIVIDED WE STAND

  • Aghanim's Shard mana cost reduced from 100 to 75
  • Now passively grants 5/10/15% magic resistance to the hero and his clones

EARTHBIND

  • Mana cost reduced from 100 to 70/80/90/100

DIG

  • Mana cost reduced from 150 to 125
  • Cooldown increased from 40 to 50 seconds
  • Health regenerated increased from 40% to 60%

TALENTS

  • Level 10 Talent changed from +20 Base Damage to +30 Poof Damage
  • Level 15 Talent changed from +40 Poof Damage to No Miss Attacks on Earthbind Victims

MIRANA

  • Agility changed from 18 + 3.7 to 24 + 3.4
  • Base armor reduced by 1 (base armor remains the same)
  • Base attack speed reduced from 115 to 110
  • Base damage reduced from 27-32 to 24-30 (starting average damage increased by 3.5)

STARSTORM

  • Mana cost reduced from 80/105/130/155 to 80/95/110/125

LEAP

  • Aghanim's Shard upgrade has been changed. Adds 1 charge to Leap. At the end point of the jump, the hero deals 150 damage to enemies in a cone-shaped area in front of him and slows them by 30%. The slow lasts 2.5 seconds. Tapered area length: 500.

MONKEY KING

TREE DANCE

  • View from trees reduced from 800/600 to 700/500

WUKONG'S COMMAND

  • Aghanim's Scepter now gives each soldier the Jingu Mastery ability with its own counter

MORPHLING

MORPH

  • Aghanim has been reworked. Replicate steals 20% of the target's stats. If Replicate's target is a Strength hero, Morph will steal 35% status resistance, Agility 50 attack speed, Intelligence 20% increased spell damage. Reduces Replicate's cooldown by 20 seconds.

NAGA SIREN

RIP TIDE

  • Damage changed from 30/45/60/75 to 40/50/60/70
  • No longer randomly triggered
  • Now triggers every fifth attack by the owner of the ability or their illusions

TALENTS

  • Level 10 Talent changed from +8 Agility to +20 Rip Tide Damage
  • Level 20 Talent changed from +12% Rip Tide Trigger Chance to -1 Attack to Rip Tide Trigger

NATURE'S PROPHET

  • Turn rate increased from 0.6 to 0.9

NATURE'S CALL

  • Mana cost rescaled from 130/140/150/160 to 150
  • Treant base damage reduced from 16-20/24-28/32-36/40-44 to 15-18/21-25/28-32/35-39

WRATH OF NATURE

  • Mana cost reduced from 175/225/275 to 150/175/200

TALENTS

  • Level 10 Talent changed from +20 Damage to -8s Nature's Call cooldown"
  • Level 20 Talent increased from +75% Sprout Hit Chance to +100%
  • Level 20 Talent changed from +8 Armor to Sprout Binding

NECROPHOS

REAPER'S SCYTHE

  • Ability no longer increases respawn time
  • Kills with this ability permanently increase the killer's health and mana regeneration by 3/6/9 and 1/2/3, respectively.

NIGHT STALKER

  • Agility gain reduced from 2.3 to 2.2

CRIPPLING FEAR

  • Cast delay removed

TALENTS

  • Level 10 Talent increased from +45 Void Damage to +50
  • Level 10 Talent reduced from -10s Dark Ascension Cooldown to -8s
  • Level 15 Talent reduced from +40 Dark Ascension Damage Bonus to +35
  • Level 20 Talent increased from +4s Crippling Fear Cooldown to +5s
  • Level 25 Talent increased from +80 Hunter in the Night Attack Speed to +100

NYX ASSASSIN

IMPALE

  • Cooldown increased from 14 to 17/16/15/14 seconds

MANA BURN

  • Cooldown reduced from 28/20/12/4 to 20/15/10/5
  • Mana cost reduced from 100 to 70/80/90/100
  • Intelligence multiplier reduced from 3.5/4/4.5/5 to 2.3/3.2/4.1/5

VENDETTA

  • Aghanim's Shard now increases the target's ability damage taken by 17% rather than reducing their magic resistance
  • Attacking with Aghanim's Shard now applies the effect before dealing damage

TALENTS

  • Level 15 Talent changed from +20 Movement Speed to +0.5 Mana Burn Intelligence Multiplier
  • Level 25 Talent changed from +80 Agility to 300 AoE Mana Burn

OGRE MAGI

FIREBLAST

  • Mana cost increased from 70/80/90/100 to 70/85/100/115

IGNITE

  • Cooldown increased from 15 to 17 seconds

TALENTS

  • Level 15 Talent reduced from +275 Health to +250
  • Level 20 Talent increased from +25 Strength to +30
  • Level 25: 20% chance to stun with attacks for 1.5 seconds. changed to "17% chance to cast Fireblast on attack"

OMNIKNIGHT

  • Intelligence changed from 15 + 1.8 to 16 + 2.1
  • Changed the effect of Aghanim's Shard. Now grants Degen Aura, which slows enemies within 400 AoE by 40%.

HEAVENLY GRACE

  • No longer increases status resistance
  • Now when cast on an ally also works on the owner
  • Strength and Health regen bonus now increases by 3/4/5/6 per debuff dispelled

DEGEN AURA

  • No longer a normal ability

HAMMER OF PURITY

  • Now a normal ability
  • Mana cost: 50/60/70/80
  • No longer an attack modifier
  • Cast Range: 350
  • Projectile Speed: 1200
  • Delay before application: 0.3 seconds
  • Damage changed from 60 + 115% of the wearer's base damage to 50/75/100/125 + 60/70/80/90% of the wearer's base damage No longer reduces damage dealt by the target
  • Now slows the target by 14/22/30/38%
  • Effect duration increased from 4 to 5 seconds

GUARDIAN ANGEL

  • Aghanim's Scepter no longer grants health regeneration
  • Aghanim's Scepter now grants +40% Status Resistance

TALENTS

  • Level 10 Talent changed from +10 Heavenly Grace Health Regen to +4s Heavenly Grace Actions"
  • Level 15 Talent changed from +30 Movement Speed to -30s Guardian Angel recharge
  • Level 20 Talent changed from +15% Degen Aura Slow to +4 Strength & Health Regen Per Heavenly Grace
  • Level 20 Talent: -2s Heavenly Grace cooldown changed to -4 sec. Hammer of Purity cooldown"
  • Level 25 Talent: -60s Replaced Guardian Angel with +75% Hammer of Purity Damage

ORACLE

FATE'S EDICT

  • Cooldown increased from 16/13/10/7 to 17/14/11/8 seconds
  • Duration increased from 3/3.5/4/4.5 to 3.5/4/4.5/5 seconds

PURIFYING FLAMES

  • Mana cost reduced from 80/85/90/95 to 80

RAIN OF DESTINY

  • The scepter has been reworked. Grants the Rain of Destiny ability. Creates rain in a 650 radius for 10 seconds. Enemies standing in range take 50 damage per second and have their healing increase reduced by 25%. Allies within range are healed for 50 health per second and receive 25% additional healing. Cooldown: 40 seconds. Cost: 150 mana.

OUTWORLD DESTROYER

ARCANE ORB

  • Current mana damage rescaled from 16% to 13/14/15/16%

ESSENCE FLUX

  • Max mana regen reduced from 30/40/50/60% to 25/35/45/55%

PANGOLIER

SWASHBUCKLE

  • Damage per hit increased from 24/42/60/78 to 25/45/65/85

LUCKY SHOT

  • Armor reduction changed from 4/5/6/7 to 2/4/6/8
  • Duration rescaled from 2/3/4/5 to 2.5/3/3.5/4 seconds

TALENTS

  • Level 20 Talent increased from +18 Strength to +20
  • Level 25 Talent increased from +2.5s Swashbuckle Cooldown to +3s

PHANTOM ASSASSIN

PHANTOM STRIKE

  • Mana cost increased from 35/40/45/50 to 35/45/55/65

TALENTS

  • Level 15 Talent increased from +12% Lifesteal to +15%
  • Level 20 Talent changed from -3 Armor to +25% Stifling Dagger Damage

PHANTOM LANCER

  • Phantom Rush cooldown reduced from 16/12/8/4 to 13/10/7/4

TALENTS

  • Level 10 Talent changed from +15 Attack Speed to +2.5s additional actions. agility from Phantom Rush"

PHOENIX

  • Strength gain increased from 3.5 to 3.6
  • Agility gain increased from 1.3 to 1.5

ICARUS DIVE

  • Movement slow reduced from 19/22/25/28% to 16/19/22/25%

FIRE SPIRITS

  • Cooldown rescaled from 51/44/37/30 to 50/40/30/20
  • Mana cost reduced from 120 to 100

TALENTS

  • Level 10 Talent increased from +24% Icarus Dive Slow to +25%
  • Level 20 Talent changed from +1000 Icarus Dive Range to +1.5% Sun Ray Max Health
  • Level 25 Talent changed from +1.5% Sun Ray Max Health Damage to +1000 Icarus Dive Cast Range

PUCK

PHASE SHIFT

  • Max cast time increased from 0.75/1.5/2.25/3.25 to 1/1.75/2.5/3.25 seconds
  • Reworked Shard: using Phase Shift will attack all enemies within +200 attack radius.

WANING RIFT

  • Cooldown reduced from 19/17/15/13 to 16/15/14/13
  • Reworked Scepter. Waning Rift's radius is increased by 150 and knocks enemies back 400 over 0.5 seconds. Reveals invisible units and wards in range for 5 seconds.

DREAM COIL

  • Cooldown reduced from 80 to 75 seconds

TALENTS

  • Level 10 Talent changed from +300 Illusory Orb Range to -2s Illusory Orb cooldown"
  • Level 15 Talent changed from Phase Shift Attack to -10s recharge Dream Coil"
  • Level 15 Talent changed from +12% Spell Damage to +100 Waning Rift Damage
  • Level 20 Talent: -4s Illusory Orb cooldown" replaced with "+1 sec. stuns from Dream Coil"
  • Level 25 Talent reduced from -0.75s Dream Coil Quick Attack Time to -0.6s (Max Attacks increased from 8 to 10)
  • Level 25 Talent changed from +250 Waning Rift AoE/Range to Dream Coil Through Magic Immunity

PUDGE

  • Base armor reduced by 1
  • Intelligence gain increased from 1.5 to 1.8

FLESH HEAP

  • No longer increases magic resistance
  • Bonus strength reduced from 1.5/2/2.5/3 to 1.1/1.4/1.7/2
  • The ability can now be cast to reduce any damage taken by 5/10/15/20 for 7 seconds. Mana cost: 50. Cooldown: 30/25/20/15 seconds. Can be used while casting interrupted spells.

DISMEMBER

  • Aghanim's Shard cooldown reduction reduced from 10 to 5 seconds

PUGNA

DECREPIFY

  • Mana cost increased from 60 to 80
  • Can now be cast while casting interruptable abilities

NETHER WARD

  • Totem no longer heals itself when it procs
  • Enemies within the radius now deal 10/15/20/25% less Ability Damage

LIFE DRAIN

  • The shard has been reworked. Life Drain can now be cast on the Nether Ward to deal 70% damage to all enemy heroes within the ward's area of effect. The effect will end as soon as the ward is destroyed. Increases Nether Ward range by 350.

QUEEN OF PAIN

BLINK

  • Aghanim's Shard damage reduced from 175 to 125

SCREAM OF PAIN

  • Mana cost increased from 85/100/115/130 to 100/110/120/130

SONIC WAVE

  • Damage reduced from 340/450/560 to 310/430/550

RAZOR

STATIC LINK

  • This ability can no longer be cast on a target that is already linked to

TALENTS

  • Level 20 Talent: +6s Static Link Link Duration" has been replaced with "+21% Storm Surge Movement Speed"
  • Level 25 Talent changed from +1 Eye of the Storm Hit Targets to 2 Static Link Charges

RIKI

  • Strength gain increased from 2.4 to 2.6

SMOKE SCREEN

  • Mana cost rescaled from 75 to 65/70/75/80

BLINK STRIKE

  • The ability now slows enemies by 100%. Slow Duration: 0.2/0.4/0.6/0.8 seconds

TRICKS OF THE TRADE

  • Mana cost increased from 50 to 55

SLEEPING DART

  • This ability's debuff can now be dispelled

TALENTS

  • Level 10 Talent changed from +8 Strength to +75 Smoke Screen AoE
  • Level 10 Talent changed from +20 Attack Speed to +0.3s slows from Blink Strike"
  • Level 25 Talent changed from +175 Smoke Screen AoE to Tricks of the Trade Normal Dispel (Allows Ability to Root and Root)

RUBICK

TELEKINESIS

  • Climb duration increased from 0.8/1.2/1.6/2 to 1.2/1.5/1.8/2.1 seconds

SPELL STEAL

  • Cooldown reduced from 20/15/10 to 20/12/4 seconds
  • Aghanim's Scepter no longer reduces cooldown
  • Aghanim's Scepter now allows you to steal 2 abilities. If you steal an ability with two sub-abilities (such as Sun Ray), it will occupy both slots.
  • Tinker's Rearm ability cannot be stolen

SAND KING

  • Base armor increased by 1

SAND STORM

  • Damage interval reduced from 0.5 to 0.2 seconds
  • Mana cost rescaled from 75 to 70/75/80/85

TALENTS

  • Level 10 Talent changed from +200 Health to +12% Caustic Finale Slow
  • Level 15 Talent changed from +20% Caustic Finale Slow to +100 Caustic Finale Damage
  • Level 20 Talent changed from +120 Caustic Finale Damage to +100 Epicenter AoE

SHADOW DEMON

DEMONIC CLEANSE

  • Buying Aghanim's Shard now also grants this ability. She periodically applies a normal dispel on an allied target, removing debuffs from them for a short time. Heals the target when the action ends. Affects units affected by Disruption.
  • Aghanim's Scepter now also grants charges of this ability

SHADOW FIEND

NECROMASTERY

  • Aghanim's Shard's attack with this ability now inflicts fear on victims for 0.5 seconds

REQUIEM OF SOULS

  • This ability now reduces victims' magic resistance by 5/10/15%, but after dealing damage

TALENTS

  • Level 10 Talent changed from +8% Spell Damage to +25 Shadowraze Damage Per Hit

SHADOW SHAMAN

SHACKLES

  • Damage reduced from 60/160/260/360 to 60/130/200/270
  • The ability now heals the wearer for 60/130/200/270 health over its duration

MASS SERPENT WARD

  • The number of creep attacks to kill a totem has been increased from 2 to 4 (2 attacks are still enough for towers and heroes)

SILENCER

ARCANE CURSE

  • Mana cost increased from 125/130/135/140 to 130/140/150/160

GLAIVES OF WISDOM

  • Aghanim's Shard now also increases Intelligence Leech on Kill by 2

TALENTS

  • Level 10 Talent reduced from +15 Arcane Curse Damage to +12
  • Level 20 Talent changed from +400 Health to -20s Cooldown Global Silence"

SKYWRATH MAGE

ARCANE BOLT

  • Intelligence multiplier increased from 1.4 to 1.5

CONCUSSIVE SHOT

  • Damage increased from 100/160/220/280 to 120/180/240/300

ANCIENT SEAL

  • Reduced magic resistance reduction from 30/35/40/45% to 20/25/30/35%

MYSTIC FLARE

  • Damage increased from 750/1175/1600 to 800/1200/1600

SLARDAR

  • Guardian Sprint passive river movement speed bonus reduced from 25% to 15%

CORROSIVE HAZE

  • Targets now leave a water trail for 8 seconds

TALENTS

  • Level 20 Talent increased from +125 Slithereen Crush Damage to +150

SLARK

  • Base strength reduced from 21 to 20

POUNCE

  • Now deals 40 damage on hit
  • Snap radius increased from 95 to 120

TALENTS

  • Level 10 Talent changed from +8 Agility to +0.5s Pounce actions"
  • Level 15 Talent changed from +50 Shadow Dance Attack Speed to +1.5% Shadow Dance Health Per Second
  • Level 20: +0.8s Pounce Actions" has been replaced with "+75 Shadow Dance Attack Speed"
  • Level 25 Talent reduced from +55s Essence Shift Duration to +50s

SNAPFIRE

SCATTERBLAST

  • Damage changed from 80/150/220/290 to 100/160/220/280
  • Cooldown increased from 13/12/11/10 to 16/14/12/10 seconds
  • Mana cost rescaled from 80/90/100/110 to 85/90/95/100
  • Aghanim's Shard bonus damage rescaled from 125 to 35%
  • Aghanim's Shard stun duration reduced from 1.5 to 1.4 seconds

LIL' SHREDDER

  • Armor reduction decreased from 0.75 to 0.5

GOBBLEUP

  • Mana cost reduced from 150 to 120

TALENTS

  • Level 10 Talent changed from +200 Health to +0.3s stuns from Firesnap Cookie"
  • Level 10 Talent: +1s scatterblast slow" replaced with "Firesnap Cookie heals 125 health"
  • Level 15 Talent changed from Firesnap Cookie Heals 200 Health to +2 Lil' Shredder Attacks
  • Level 15 Talent increased from +75 Scatterblast Damage to +80

SNIPER

TAKE AIM

  • Mana cost increased from 25 to 50

CONCUSSIVE GRENADE

  • Cooldown reduced from 16 to 10 seconds
  • Damage reduced from 125 to 25

SPECTRE

DESOLATE

  • Ally search radius reduced from 425 to 400
  • Bonus damage increased from 18/32/46/60 to 21/34/47/60

HAUNT

  • Mana cost reduced from 150/200/250 to 150/175/200

TALENTS

  • Level 20 Talent reduced from +400 Health to +350
  • Level 20 Talent reduced from +14% Spectral Dagger Slow/Haste to +12%

SPIRIT BREAKER

CHARGE OF DARKNESS

  • Mana cost increased from 100 to 120

BULLDOZE

  • Movement speed bonus reduced from 10/16/22/28% to 10/15/20/25%
  • Status Resistance changed from 34/46/58/70% to 35/45/55/65%

GREATER BASH

  • Speed damage multiplier rescaled from 14/20/26/32% to 15/20/25/30%

TALENTS

  • Level 20 Talent reduced from +200 Charge of Darkness Charge Speed to +175

STORM SPIRIT

  • Agility gain increased from 1.7 to 1.9
  • Base mana regen increased from 0 to 0.5
  • Base attack speed increased from 110 to 115

TALENTS

  • Level 10 Talent changed from +40 Static Remnant Damage to +20 Attack Speed
  • Level 10 Talent reduced from +2.5 Mana Regen to +1.75
  • Level 15 Talent changed from +25 Attack Speed to +50 Static Remnant Damage

SVEN

  • Agility gain increased from 2 to 2.2

STORM HAMMER

  • This ability with Aghanim's Scepter now also dispels buffs from the target

WARCRY

  • Aghanim's Shard upgrade has been changed. Warcry becomes undispellable and passively grants +5 Armor to all allies within a 1200 radius.

TALENTS

  • Level 15 Talent changed from +15% Lifesteal to -15s God's Strength Cooldowns"
  • Level 20 Talent changed from +25 Movement Speed to +8% Warcry Movement Speed

TECHIES

  • Stasis Trap ability removed
  • Remote Mines ability removed
  • Base movement speed reduced from 320 to 300
  • Base damage increased by 12
  • Base armor reduced by 2
  • Base attack speed increased from 90 to 100

STICKY BOMB

  • New normal ability. The hero throws a stickybomb at the selected area with a radius of 250. If she lands near an enemy hero, she will stick to them and slow their movement by 25/35/45/55%. After 3 seconds, the bomb will explode, dealing 90/180/270/360 damage to all enemies within a 300 radius. Cast range: 1000. Mana cost: 100/115/130/145. Cooldown: 12/10/8/6 seconds

REACTIVE TAZER

  • New normal ability. Surround yourself with a bolt of electricity, increasing your movement speed by 15/20/25/30% for 6 seconds. If you attack a charged hero, then impotence will be applied to the offender for 3 seconds. When the charge ends, it explodes, inflicting Powerlessness on all enemies within a 400 radius. Mana Cost: 60. Cooldown: 28/24/20/16 seconds.
  • Aghanim's Scepter upgrade has been changed. Now allows Reactive Tazer to be cast on allies and adds 300 damage to the charge explosion. Cast Range: 500.

PROXIMITY MINES

  • Is now an ult
  • Mana cost rescaled from 110/130/150/170 to 110/140/170
  • Charge cooldown reduced from 23 to 19/17/15 seconds
  • Mines can now be placed within a 350 radius of each other
  • Delay before explosion reduced from 1.6 to 1 second
  • Activation time reduced from 1.75 to 1 second
  • Explosion radius increased from 400 to 500
  • Cast range increased from 100 to 400
  • Damage changed from 200/380/560/740 to 400/575/750
  • Damage decreases the further away from the explosion. The mines deal full damage in a 150 radius, and the damage is reduced to 50% at the edge of the area of effect.
  • Mines only detonate if there is a creature in the area of effect that they can damage (spell immune enemies see the mines but cannot attack them, nor do the mines themselves explode)
  • Mines now apply a debuff for 5 seconds that reduces the magic resistance of all enemies within the explosion radius by 10/15/20% (subsequent explosions refresh this effect)

BLAST OFF!

  • Cooldown changed from 35 to 45/40/35/30 seconds
  • Self damage reduced from 50% to 50/45/40/35%
  • Damage reduced from 300/400/500/600 to 275/350/425/500
  • Ability can no longer be used while under the effect of binding
  • The ability can no longer kill Techies.

TALENTS

  • Level 15 Talent increased from Blast Off! decreased from 300 to 200
  • Level 20 Talent changed from +40 Movement Speed to +100 Sticky Bomb Damage
  • Level 20: Blast Off Cooldown Reduction! decreased from 22 to 15 seconds
  • Level 25 Talent changed from +60 Device Movement Speed to -0.8s before activation at Proximity Mines"

TEMPLAR ASSASSIN

PSI BLADES

  • Penetration range changed from 1.5}} attack range to 550/600/650/700

TALENTS

  • Level 15 Talent changed from +120 Psi Blades Attack Range to +120 Psi Blades Attack and Penetration Range
  • Level 15 Talent increased from +15% Evasion to +20%
  • Level 25 Talent reduced from +8 Refraction to +7

TERRORBLADE

  • Agility gain reduced from 4.4 to 4
  • Base attack speed increased from 100 to 110

CONJURE IMAGE

  • Mana cost reduced from 70/75/80/85 to 55/65/75/85

METAMORPHOSIS

  • Duration rescaled from 36/40/44/48 to 35/40/45/50 seconds

TALENTS

  • Level 10 Talent changed from +16% Evasion to +10% Conjure Image Illusion Damage
  • Level 15 Talent changed from +30 Attack Speed to +15% Reflection Slow
  • Level 15 Talent increased from +275 Health to +300
  • Level 20 Talent increased from +8 All Stats to +10
  • Level 20 Talent increased from +8s Conjure Image Illusion Life to +10s

TIDEHUNTER

KRAKEN SHELL

  • Damage block changed from 18/30/42/54 to 15/30/45/60

ANCHOR SMASH

  • Aghanim's Shard bonus damage reduced from 90 to 75

TIMBERSAW

WHIRLING DEATH

  • Damage increased from 60/100/140/180 to 80/120/160/200
  • Primary attribute reduction reduced from 13/14/15/16% to 12%
  • Cooldown increased from 6 to 7.5/7/6.5/6 seconds

FLAMETHROWER

  • Cooldown increased from 18 to 20 seconds
  • Damage per second reduced from 90 to 80

TINKER

  • Base damage reduced by 2

DEFENSE MATRIX

  • Status resistance reduced from 20/30/40/50% to 10/20/30/40%

REARM

  • Cast time increased from 3.5/2/1.25 to 3.5/2.5/1.5 seconds

LASER

  • Damage reduced from 80/160/240/320 to 75/150/225/300

WARP GRENADE

  • New ability from Aghanim's Shard. Throws a grenade at a creature that deals 50 damage, teleports it 600 away from its owner, and reduces its attack and casting range by 40%. Effect duration: 3 seconds. Mana cost: 150. Cooldown: 15 seconds. Cast Range: 700. Grenade Speed: 1900.

TALENTS

  • Level 15 Talent: -0.5s Keen Conveyance" has been replaced with "+125 Defense Matrix Damage Absorption"
  • Level 20 Talent changed from +150 Defense Matrix Damage Absorption to -0.5s Keen Conveyance Applications

TINY

AVALANCHE

  • Periodic stun duration increased from 0.2 to 0.3 seconds
  • Damage multiplier for creatures knocked up with Toss reduced from 2.5 to 2

TOSS

  • Damage changed from 80/150/220/290 to 75/150/225/300
  • Tossed Enemy no longer takes 30% increased Damage
  • Creature search radius increased from 275 to 300

GROW

  • Now also increases Toss damage by 100/200/300
  • Bonus damage is increased by 50% when the hero is holding a tree

TREE GRAB

  • Extra damage to creatures changed from 20% to 20
  • Bonus building damage reduced from 70/100/130/160% to 55/70/85/100%

TREE THROW

  • Now also slows the target's movement and attack by 20%. Duration: 2 seconds.

TALENTS

  • Level 15 Talent changed from +20% Tree Grab Creature Damage to +50% Grow Tree Damage Bonus

TREAT PROTECTOR

LIVING ARMOR

  • Cooldown increased from 26/22/18/14 to 30/25/20/15 seconds
  • Duration increased from 12 to 15/20/25/30 seconds
  • Additional armor changed from 5/6/7/8 to 3/6/9/12
  • Total healing changed from 60/100/140/180 to 45/80/125/180

TROLL WARLORD

BATTLE TRANCE

  • Now allows you to pass through other creatures

TALENTS

  • Level 20 Talent changed from +20% Evasion to -15s Battle Trance cooldown"
  • Level 25 Talent: +2s Battle Trance Actions" has been replaced with "Whirling Axes through Magic Immunity"

TUSK

  • Movement speed reduced from 315 to 310
  • Walrus PUNCH! cooldown reduced from 36/24/12 to 20/15/10 seconds
  • Walrus PUNCH! mana cost rescaled from 50/75/100 to 75
  • Walrus PUNCH! critical damage reduced from 350/375/400% to 300/350/400%

ICE SHARDS

  • Damage increased from 70/140/210/280 to 75/150/225/300

SNOWBALL

  • Base damage increased from 80/120/160/200 to 80/140/200/260

WALRUS KICK

  • Cooldown increased from 8 to 12 seconds
  • Recharges half as much when cast on a creep
  • Now deals 350 damage to all creatures in a 250 radius around the landing point
  • Now applies to the creature and is vector

TALENTS

  • Level 10: Walrus PUNCH Stun Duration Bonus! increased from 0.4 to 0.5 seconds
  • Level 20: Walrus PUNCH Critical Damage Bonus! decreased from 80% to 75%

UNDERLORD

  • Dark Rift ability removed

FIRESTORM

  • Aghanim's Shard no longer reduces cast delay
  • Aghanim's Shard now also reduces wave interval and burn duration and interval by 25%

FIEND'S GATE

  • Now it's an ult. Opens two portals: one near the owner of the ability, and the second - at any specified point on the map. Heroes can use the portal to teleport to the other end of the portal after 3 seconds. Allies who pass through the portal move 10/20/30% faster for 5/6/7 seconds and take 10/20/30% less damage. When creating portals, the hero automatically starts teleporting to the selected location. Minimum distance between portals: 2000. Mana cost: 100. Cooldown: 140/120/100 seconds.
  • Aghanim's Scepter upgrade has been changed. Under each of the portals, Fiend's Gate is spawned by a rift from Pit of Malice's ability. Pit of Malice slows enemies down by 40%.

UNDYING

SOUL-RIP

  • Creature max changed from 8/9/10/11 to 10
  • Damage/heal per creature changed from 19/26/33/40 to 15/25/35/45 (max changed from 152/234/330/440 to 150/250/350/450)
  • Mana cost rescaled from 85/100/115/130 to 90/100/110/120
  • Cooldown reduced from 24/18/12/6 to 18/14/10/6

FLESH GOLEM

  • Aghanim's Shard cooldown reduction increased from 30 to 35 seconds

URSA

TALENTS

  • Level 25 Talent changed from +500 Earthshock AoE to -3s Earthshock Reloads"
  • Level 20 Talent increased from +10% Enrage Status Resistance to +15%

VENGEFUL SPIRIT

MAGIC MISSILE

  • Aghanim's Shard upgrade has been changed. The projectile bounces off another enemy (primarily heroes). Increases cast range by 100.

VENOMANCER

  • Base damage increased by 4

POISON STING

  • No longer deals damage on impact
  • Damage per second increased from 6/14/22/30 to 8/16/24/32 (total damage changed from 36/126/264/450 to 40/128/264/448)

POISON NOVA

  • Radius changed from 885 to 850/900/950
  • Spread speed increased from 500 to 550

TALENTS

  • Level 25 Talent changed from +640 Poison Nova AoE to Poison Nova Slow Attack by 100

VIPER

  • Level 10 Talent changed from +8% Spell Lifesteal to +13 Corrosive Skin DPS
  • Level 15 Talent changed from +70 Nethertoxin Max DPS to +40 Nethertoxin Min/Max DPS
  • Level 20 Talent changed from +70 Damage to +8% Poison Attack Magic Resistance Reduction

VISAGE

SUMMON FAMILIARS

  • Gargoyle vision range increased from 390 to 400
  • Gargoyle attack target search radius increased from 250 to 400

TALENTS

  • Level 10 Talent changed from +25 Damage to +8 Hero and Gargoyle Damage
  • Level 15 Talent changed from Attacks Reduce Armor by 3 to Hero and Gargoyles Attacks Reduce Armor by 1.5
  • Level 20 Talent changed from +40 Gargoyle Movement Speed to +30 Hero and Gargoyle Movement Speed
  • Level 25 Talent changed from +5 Gravekeeper's Cloak Layers to +10 Gravekeeper's Cloak Armor

VOID SPIRIT

ASTRAL STEP

  • Max range increased from 700/850/1000 to 800/900/1000

DISSIMILATE

  • Aghanim's Shard bonus damage reduced from 175 to 135 (total level 4 damage decreased from 515 to 475)

WARLOCK

UPHEAVAL

  • Mana cost reduced from 70/90/110/130 to 70/80/90/100

TALENTS

  • Level 10 Talent changed from +50 Golem Movement Speed to +2s Golems Shadow Word actions"
  • Level 15 Talent reduced from -5s Shadow Word Cooldown to -4s

WEAVER

THE SWARM

  • The number of hero attacks to kill a bug has been changed from 4 to 3/3/4/4

SHUKUCHI

  • Cooldown increased from 12/10/8/6 to 15/12/9/6

TIME LAPSE

  • Aghanim's Scepter no longer reduces cooldown

WINDRANGER

GALE FORCE

  • The ability now has a cast range of 1500
  • Cooldown reduced from 40 to 30 seconds

FOCUS FIRE

  • Damage reduction changed from 50/40/30% to 30%
  • Attack speed bonus changed from 475 to 300/400/500

WINDRUN

  • Aghanim's Scepter upgrade has been changed. Windrun cannot be dispelled, blinds enemies by 40%, and the slow is increased by 20%.

TALENTS

  • Level 10 Talent changed from +1.5 Mana Regen to -5% Powershot Damage Reduction per Minion
  • Level 15 Talent changed from +100 Powershot Damage to -3s windrun cooldown"
  • Level 10 Talent changed from Windrun Undispellable to +225 Windrun Slow AoE

WINTER WYVERN

WINTER'S CURSE

  • Cast range increased from 700 to 700/750/800

WITCH DOCTOR

PARALYZING CASK

  • Creep stun duration reduced from 5 to 1 second
  • Now the ability does not deal 75 damage to creeps, but double damage to heroes

DEATH WARD

  • Cooldown reduced from 80 to 70 seconds

WRAITH KING

  • Base agility reduced from 18 to 16

VAMPIRIC SPIRIT

  • Lifesteal reduced from 10/18/26/34% to 9/16/23/30%
  • Kills made by the hero's controlled creatures within 1200 radius now also grant ability charges

REINCARNATION

  • Now the health bar of ghost heroes alive due to Aghanim's Scepter is only visible to allies

ZEUS

ARC LIGHTNING

  • Mana cost increased from 80 to 80/85/90/95
  • Damage increased from 75/100/125/150 to 80/110/140/170

STATIC FIELD

  • No longer a normal ability
  • Now given when purchasing Aghanim's Shard. The hero's attacks and abilities deal additional damage equal to 9% of the victim's current health.

DIVINE JUMP

  • New normal ability. The hero performs a divine leap, during which he will shock the nearest visible enemy (primarily heroes) within a radius of 700/800/900/1000, slowing their movement by 100%, attack by 100 and casting spells by 50%. Slow duration: 1/1.5/2/2.5 seconds. The ability grants unobstructed vision in a 900 radius around the wearer for 3 seconds. The ability cannot be used while under the effect of binding. Mana Cost: 50/60/70/80 Cooldown: 25/20/15/10 seconds
  • Level 15 Talent changed from +1.2% Static Field Damage to +1 Heavenly Jump Targets
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