Call of Duty is making a breakthrough in the battle against hackers by implementing state-of-the-art anti-cheat technology that punishes dishonest players with "hallucinations"
In Call of Duty: Modern Warfare 2, hackers have been facing challenges. The COD development team, known as Ricochet, has introduced a new anti-cheat technology called "Hallucinations" in a recent update. Hallucinations create decoys that are visible only to cheaters flagged in the Ricochet system. Legitimate players do not see these decoys, but they are meant to confuse cheaters. The hallucinations create copies of players, mimicking their movements and creating the illusion of real players in front of the cheaters. Hallucinations transmit information available to hackers through their tools, making it impossible for them to determine what is real. As a result, cheaters waste their time pursuing and attacking fake characters, while other players can continue playing undisturbed.
The question arises: why not simply ban cheaters instead of engaging in complex games with them? Firstly, this approach is considered more entertaining. The Ricochet team states that cheats in COD are a "big business" that is constantly evolving, and they need to stay informed about how cheaters change their tactics. Allowing cheaters to remain in the game under restricted conditions provides the #TeamRICOCHET team with information. It allows them to engage cheaters, keep them in the dark, and prevent them from harming the gameplay experience of other players. The information collected by the team on how cheaters futilely pursue a group of holograms can be used to improve anti-cheat efforts in the future.
In addition to hallucinations, the Ricochet team mentions another anti-cheat technology called "Quicksand", which they decided not to use. Quicksand causes control issues for hackers, as their characters start moving slower or randomly change key bindings. This could disrupt the cheaters' gameplay experience, but it could also potentially affect legitimate players in unintended ways. Therefore, the Ricochet team chose not to implement Quicksand in their anti-cheat measures.
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