
Cyberpunk 2077 Comes to Mac on July 17 With Full Support for M-Series and Phantom Liberty
Cyberpunk 2077 is about to make its official debut on Apple’s macOS. On July 17, the game finally lands in Apple’s ecosystem with a full-featured native version built specifically for M-series Macs. This release includes the Ultimate Edition of the game, complete with the Phantom Liberty expansion, all quality-of-life updates, and full support for MetalFX and AMD’s FSR upscaling.
It’s a big moment for Apple gaming. For years, AAA games like Cyberpunk 2077 have either skipped the platform or arrived through unofficial methods. But this version is the real deal: fully native, fully optimized, and fully loaded.
The Mac version will be available through the Mac App Store, as well as other platforms like Steam, GOG, and Epic Games Store. If you already own the game on one of those services, you’ll automatically get access to the Mac edition—no repurchase needed.
“Cyberpunk 2077 will officially be available for Apple silicon devices for the first time on July 17th.”
This is not just a straight port. CD Projekt Red has taken the time to tailor the experience for Apple silicon chips, all the way from the base M1 models to the latest M4 processors. Still, you’ll need at least 16GB of unified memory. Devices with 8GB—like some M1 and M2 models—won’t be compatible.

The game will include graphics presets optimized per chip, and higher-end Macs will get full path tracing support—a next-gen feature that enhances global lighting, shadows, and reflections across Night City.
There’s support for MetalFX, Apple’s own upscaling tech, and FSR from AMD, meaning even lower-powered MacBooks should see smooth gameplay performance if configured right. HDR is in. Spatial audio works with AirPods. The game also supports the Magic Mouse and Trackpad, although controllers are, unsurprisingly, the better way to go.
The timing is smart. This launch comes just after Cyberpunk 2077 was added to the PlayStation Plus Game Catalog, and more notably, after the successful rollout of the Cyberpunk 2077 Switch 2 port—a version many didn’t expect to run well but managed to beat expectations. In fact, it’s already outselling The Witcher 3 on Nintendo hardware, something that would’ve sounded ridiculous back in 2020.
As noted in our previous piece, the Cyberpunk 2077 Switch 2 port delivered a surprisingly stable experience, making full use of Nintendo’s upgraded handheld. And with the full game shipping on cartridge, CD Projekt Red doubled down on its commitment to doing ports right.
Back on macOS, this marks one of the more ambitious AAA launches on Apple’s platform to date. It follows a trend of big games showing up where they didn’t before—like Resident Evil 4 Remake and Assassin’s Creed Shadows, both of which came with full parity on Mac and PC. Apple’s push into gaming may still be slow compared to Windows, but with Metal 4 rolling out later this year, it’s clearly picking up momentum.
Another thing to keep in mind: this launch aligns with patch 2.3 for Cyberpunk 2077, which brings in new vehicles, gameplay tweaks, and additions to the Photo Mode. It’s another step in the game’s long road of updates and improvements—something fans have been following closely since the troubled 2020 launch.
Cyberpunk 2077’s post-launch story has become a textbook case of recovery in modern gaming. After its rocky release, the game eventually found its footing with major patches, expansions, and now, platform expansions that would've seemed impossible just a couple of years ago.
That’s why this Mac release matters. It’s not just another port—it’s part of a bigger shift. CD Projekt Red is embracing a “platform everywhere” approach, where no major user base gets left out. The game now exists across nearly every major gaming system: PC, PS4, PS5, Xbox One, Xbox Series X/S, Switch 2, and Mac. Even Stadia once had it.
It’s also fueling more speculation about the sequel. CD Projekt Red has already confirmed that a follow-up is in early development, and while we don’t know the release date yet, we do know it’ll expand the scope and setting. According to dev commentary, it may include a second major city, described as “like Chicago gone wrong.”

This vision for the Cyberpunk 2077 Sequel signals a much more ambitious scale. With Night City already fully built out, the devs are ready to push boundaries, possibly retaining fan-favorite characters while crafting new environments and stories.
For now, though, it’s all about July 17. That’s when Mac gamers finally get to jack into Night City, fully native, no workarounds required. If you’re running on Apple silicon and have the right specs, this is the most optimized way to play on a Mac so far.
And if this rollout goes well? Expect more AAA games to follow. The groundwork has been laid.
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