
Cyberpunk 2077 Update 2.3 Launches July 17 — New Features, Platforms, and Full Patch Notes Revealed
CD Projekt Red has officially confirmed that Cyberpunk 2077’s long-awaited Update 2.3 will release on July 17, 2025, introducing a wide range of new features, vehicles, and system improvements. However, this rollout won’t hit all platforms simultaneously.
While PC, PlayStation, Xbox, and macOS users will receive the update on launch day, Nintendo Switch 2 players will have to wait—no date has been announced for their platform. Notably, this update also marks Cyberpunk 2077’s debut on macOS, with support for Steam, GOG, and Epic versions.
📅 Release Background
Originally slated for June 26, the 2.3 update was delayed just days before launch. With the new July 17 date now confirmed only 24 hours in advance, the update is effectively ready and another delay is highly unlikely.
CDPR had previously hinted that major updates were over, making both the 2.1 (December 2023) and 2.2 (2024) patches unexpected. The development of Update 2.3 was led primarily by Virtuos, the studio known for handling ports and co-development.
🆕 What’s New in Cyberpunk 2077 Update 2.3?
🚗 New Vehicles & AutoDrive
- Four new vehicles are being introduced, each with their own Side Jobs or purchase requirements:Yaiba ARV-Q340 Semimaru
- Rayfield Caliburn "Mordred"
- Yaiba ASM-R250 Muramasa
- Chevillon Legatus 450 Aquila
- AutoDrive feature: Enables self-driving to pinned map locations or job objectives. Players can activate it with a single button press, and a cinematic camera is included for immersive cruising.
- Delamain self-driving cabs: Unlockable after completing Don’t Lose Your Mind, these can now be called from anywhere.
- CrystalCoat™ expansion: Now available on more vehicles, including motorcycles and select low-end models, thanks to a hacker twist. Some vehicles still don’t support it, such as job-specific or heavily modded rides.
📸 Major Photo Mode Overhaul
Photo Mode gets a significant upgrade:
- 27 new NPCs can now be spawned, including characters like Rita Wheeler, fixers, and even Brendan the vending machine.
- Players can now change NPC outfits and V’s wardrobe sets.
- Added custom filters, weather controls, time-of-day settings, and depth-of-field enhancements.
- New stickers and frames, plus better lighting placement and camera speed adjustments for controllers.
🧩 Gameplay & Quality-of-Life Improvements
- Auto-aim toggle added.
- Inverted mouse settings now auto-adjust button prompts.
- Additional Cyberware Capacity Shards now drop if earlier ones were missed.
- Fixed bugs affecting auto weapons, UI elements, and side job triggers.
- Rebindable stunt jump key (Stuntjock perk).
- Tutorial replay option now available.
🗺️ Job & Open World Fixes
- Fixed objectives and journal entries for quests like Shot by Both Sides, Bloody Ritual, and Sex on Wheels.
- Elevator panel issues and ghost items caused by dialogue bugs have been addressed.
🖥️ PC-Specific Updates
- FSR 4.0 and FSR 3.1 Frame Generation support (with driver requirements).
- Intel XeSS 2.0 and HDR10+ Gaming support for compatible hardware.
- Resolved DLSS preset errors and added more informative tooltips.
- Mouse cursor can now move freely between monitors in Windowed Borderless mode.
- Increased save file size cap from 12 MB to 15 MB.
🎮 Console-Specific Enhancements
- VRR (Variable Refresh Rate) is now supported on PS5 and Xbox Series X|S.
- Fixed an issue where foliage didn’t respond to weather effects on PS5.
⚠️ Mod Compatibility Warning
While the patch notes make no direct mention of modding, Update 2.3 will likely break many existing mods, particularly those affecting gameplay. Simpler mods like texture packs may still function, but script-heavy or system-altering mods will probably require updates.
✅ Final Thoughts
Update 2.3 marks another significant leap for Cyberpunk 2077, introducing rich customization, smarter driving systems, and expanded platform support—including macOS. However, Switch 2 users will need to wait a bit longer.
With CDPR continuing to refine Night City, it’s clear that the studio isn’t quite done yet—even if the road to Cyberpunk 2 is already being paved.

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