EGW-NewsWhat is Sims 4: Enchanted by Nature?
What is Sims 4: Enchanted by Nature?
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What is Sims 4: Enchanted by Nature?

The Sims 4: Enchanted by Nature, released July 10, 2025, shakes up the life sim with a fairy-focused expansion set in the lush, Celtic-inspired world of Innisgreen. Alongside new ways to live off the land and transform into Fairies, the pack introduces Ailments, a fresh spin on Sim sickness that’s more mischievous than deadly. Unlike the game’s standard illnesses, which pop up rarely and vanish with generic medicine, Ailments are contagious, tied to emotional balance, and demand specific fixes. ScreenRant notes the expansion’s deep integration with existing packs, like curing sick pets with Fairy powers, adding layers to its magical gameplay. Our earlier piece, Players Say Death Stranding 2’s Supply Requests Are Ruining the Map, showed how cluttered mechanics can disrupt immersion, but Enchanted by Nature’s Ailments add quirky chaos that fits its whimsical vibe.

Ailments are short-term conditions that hit Sims through contact with infected Sims, Fairy mischief, or emotional imbalance, tracked by a new balance meter in the Simology tab. This meter acts like an immune system—balanced Sims resist Ailments, while negative emotions like sadness or anger make them vulnerable. Touching objects used by sick Sims or simply being near them can spread Ailments, making Innisgreen’s bustling neighborhoods like Coast of Adhmor or Everdew hotbeds for contagion. Per GameSpot, Ailments aren’t fatal but cause disruptive effects, often visible on a Sim’s skin, like rashes or glowing marks, signaling something’s off. Social media on X, like posts from @SimsCommunity, highlight players experimenting with these effects, enjoying the mix of chaos and creativity they bring to storytelling.

A Sim with an Ailment is usually easy to spot, since some symptoms will be visible on their skin.

Ailments come with both drawbacks and perks, tempting players to let them linger. Burning Passion turns Sims flirty but risks setting nearby objects ablaze. Creation Impulse dazes Sims but boosts crafting skills. Emotional Void dulls a Sim’s feelings and spreads that numbness to others nearby. Gnome Lure spawns sentient garden gnomes, a nod to Harvestfest, which Fairy Sims can animate with Fairy Dust, per EA’s official site. Greenie Meanie makes Sims cranky yet gifted gardeners. Luck Magnet steals luck from nearby Sims, giving the infected Sim an edge. Simoleon Fever has Sims coughing up cash, while Sonic Sinuses unleashes sneezes that break objects but improves handiness for repairs. Reddit threads with 2,000 upvotes show players debating whether to keep Ailments like Luck Magnet for their benefits or cure them to avoid chaos.

Curing Ailments offers four paths, each straightforward. Sims can pay 1,500 Simoleons to visit a Naturopath, who diagnoses and treats them at home, a fun roleplay element in the new 10-level Naturopath career, per IGN. Asking a Fairy for a magical cure works, though Fairies can’t heal themselves this way. Visiting Moondrop Spring in Everdew lets Sims “manifest” a cure, tying into the area’s fairy-heavy vibe. The most hands-on method is crafting cures at the Apothecary Table, a new feature tied to the Apothecary skill. This skill, starting at level one, lets Sims study cures and craft them using common ingredients like aura petal or sage, foraged from any grass patch or bought cheaply at the table, per TheGamer. Our report, Death Stranding 2’s Boss Skips Prove Kojima Knows When to Let Go, praised devs who balance freedom and structure, and Enchanted by Nature’s Apothecary system delivers a similar accessible yet deep mechanic.

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What is Sims 4: Enchanted by Nature? 1

Leveling Apothecary is quick—studying at the table or reading Apothecary Vol 1: A Spoonful of Sugar unlocks basic cures at level one, with all eight Ailment cures available by level two. Higher levels unlock 14 additional recipes, like Emotion Stones to bottle feelings or luck-boosting elixirs, per Sims Community. The Elixir Enthusiast Aspiration guides players through mastering these recipes, rewarding the Well-Balanced Practitioner trait for extra fun when curing Ailments. Naturopaths can diagnose clients at home, using tests to pinpoint cures, splitting into Apothe-curest (foraging-focused) or Lifestyle Coaching branches at higher levels, per GameRant. X users like @SimmerJoy share setups with Apothecary Tables in Everdew’s fairy hub, blending crafting with Innisgreen’s magical aesthetic.

The system ties into Innisgreen’s lore, where emotional balance affects luck, influencing cooking, foraging, and social outcomes. Prolonged negative emotions tip Sims into “very imbalanced” territory, triggering Ailments like Simoleon Fever, per Eurogamer. Luck charms, craftable or foraged, help stabilize this. The expansion’s cross-pack features shine—Fairies can cure sick pets from Cats & Dogs or soothe Werewolves from the Werewolves Game Pack, per EA. Compared to Get to Work’s shallow illness system, Ailments add narrative depth, turning a passive annoyance into a dynamic challenge. With 15 million Sims 4 players by mid-2025, per EA’s reports, Enchanted by Nature’s Ailments and cures are sparking lively discussions, pushing players to embrace or tame the magical chaos.

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