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EGW-NewsGamingAll newsSkyrim Modder Develops Impressive Path Tracing Mod with Potential for Other Games
Skyrim Modder Develops Impressive Path Tracing Mod with Potential for Other Games
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Skyrim Modder Develops Impressive Path Tracing Mod with Potential for Other Games

A talented Skyrim modder, Pascal Gilcher, has recently unveiled a groundbreaking path tracing mod that brings a new level of visual realism to the game's lighting system. Path tracing, considered the pinnacle of ray tracing technology, offers a remarkable upgrade for developers seeking to enhance their games' graphics. However, it comes at the cost of significant performance impact.

Despite the multitude of existing graphics mods for Skyrim, none have fully leveraged path tracing until now. The modding community mainly focused on creating high-fidelity assets, leaving systemic upgrades to the game's aging visuals largely unexplored. Hence, Gilcher's path tracing mod stands out as a remarkable achievement.

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The modder successfully integrated a path-traced global illumination system into the Special Edition of Skyrim. A demonstration video showcased the striking visual improvements achieved through this implementation. What's even more intriguing is Gilcher's claim that his mod has the potential to work with "pretty much any DX9+ game that[his]ReShade plugin can operate in." This suggests that his path tracing mod might pave the way for introducing path tracing to numerous modern games.

Particularly noteworthy is that Gilcher's mod has the ability to enhance games that already support ray-tracing functionality on PC, including notable titles like Control from Remedy Entertainment. Although Control already has existing graphics mods that improve its ray tracing and DLSS implementations, Gilcher's mod can tap into buffer data from Control, hinting at the possibility of introducing path tracing to the game as well.

The reception of Gilcher's PTGI mod within the Skyrim community remains to be seen. It is crucial to note that path tracing comes with a substantial performance hit, making it more viable on RT-enabled graphics cards, such as Nvidia's RTX lineup. Additionally, some form of upscaling, like DLSS or FSR, might be necessary to maintain playability. The good news is that both DLSS and FSR have already been integrated into Skyrim.

Gilcher's mod appears to be comparable to Nvidia's RTX Remix feature, despite not upgrading all of the game's assets like RTX Remix does. Path tracing alone significantly improves visual fidelity, as demonstrated by the Portal: Prelude RTX mod. With the collaborative efforts of other community mods for Skyrim, it might be possible to achieve comparable results.

In conclusion, Pascal Gilcher's path tracing mod represents a remarkable step forward for Skyrim's visuals and holds potential for revolutionizing lighting systems in other games as well. However, players should be mindful of the performance implications and hardware requirements when considering its implementation.

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