All new Shards and Aghanims in patch 7.32
Yesterday we told you about most of the changes in the new patch, but did not affect the heroes, today it's time to fix it. We'll talk about skill changes thanks to Aghanim's Scepter and Aghanim's Shard.
Aghanim's Scepter
Centaur Warrunner
Let's start with the most important and sensational scepter for Centaur Warrunner. Thanks to Aghanim, the Centaur gets a new ability - Hitch a Ride, it looks like a cart in which you can put allied players. While in it, heroes can use abilities and attack from the hand, in addition, it increases the attack range of melee by 200, and enemy heroes will not be able to target them.
Chen
The scepter now gives even more healing, after buying Aghanim, the second ability of Holy Persuasion now has an additional effect. When you tame an enemy or neutral creep, it has a new active Martyrdom skill, using which you apply the current level Hand of Good to one ally, with no distance limit.
Lina
Scepter no longer makes Lagoon Pure damage, instead Lina gains a new ability - Flame Cloak. When used, the hero begins to pass through obstacles, gains 35% magic resistance, and increases spell damage by 35%.
Pugna
The new aghanim is also aimed at the ultimate. After purchasing the scepter, Life Drain recharges 50% faster, and when applied to an enemy hero, reduces their magic damage by 8% (effect stacks up to 75%). It also increases Pugna's spell damage to 100%.
Viper
Now Aghanim does not affect the ultimate, after buying a scepter, Viper gets a new ability - Nosedive, when using it, the hero lands on the ground, imposing impotence and the Corrosive Skin effect on all enemies within a 500 radius.
Beastmaster
After buying a scepter, the character gets a new ability - Drum of Slom, when using it, the hero starts beating the drum, dealing damage to all enemies within a 600 radius, and replenishing his health. Damage from heroes heals by 25%, from creeps by 5%.
doom
Now Aghanim improves the ultimate, making it massive. Can be used either on yourself or on enemy heroes, after use, all enemies within 325 distance of Doom will receive the effect of the ultimate.
Naga Siren
After buying Aghanim, Naga gets a new ability - Reel In, it allows you to attract all enemy heroes that are under the net from Ensnap.
Brewmaster
Scepter no longer grants a second ultimate charge, instead it adds a new skill, Primal Companion. When using it, you summon one of four spirits, depending on the effect of Drunken Brawler. The cooldown of the spirit's abilities is twice as slow, and if the distance from the Brewmaster itself is more than 1600, he will not be able to use skills, and his movement will be slowed down by half.
Queen of Pain
For the Queen of Pain, Aghanim replaces the former talent with AoE Shadow Strike, while modifying it. In addition to casting the dagger within a 375 radius, all enemy heroes hit by an attack will release a Scream of Pain after Shadow Strike ends.
clockwork
The scepter no longer works as a Refresher, instead after applying Overclocking, the hero improves all abilities. Battery Assault now stuns all enemies in range instead of just one, being in Power Cogs increases wearer's attack speed by 250, Rocket Flare has a 3 second cooldown instead of 14, and fires additional missiles at the end. Hookshot stuns enemies in an area 50% larger.
Primal Beast
Aghanim improves Uproar, after casting Primal Beast, he begins to emit charges from himself for each stack of the ability. After 1.25 seconds, the projectiles split dealing 100 damage and inflicting exhaustion.
Darkseer
After purchasing the scepter, the hero receives Normal Punch, which was previously given after Aghanim's Shard.
- Illusion damage equals current level Wall of Replica spear damage
- Minimum damage increased from 10 to 50
- Max damage increased from 300 to 450
- Illusion delay reduced from 0.7 to 0.25 seconds
- Cooldown reduced from 14 to 9 seconds
Enigma
Aghanim still improves Black Hole, but now it deals additional damage equal to 3.5% of enemies' health, which, in combination with Midnight Pulse, allows for a huge amount of damage.
Hoodwink
When buying an Aghanim, the hero receives a modified Decoy. The hero becomes invisible, moves 15% faster, and creates an illusion of a decoy that starts targeting the damage-reduced Sharpshooter at the nearest enemy hero within 3000. If attacked, she will throw a weaker version of Bushwhack's trap net at the offender. If left untouched, the decoy will cast Shapshooter in the original direction, dealing 60% of normal damage.
Moving on to Aghanim's Shard
Monkey King
Let's start with the recently featured Monkey King Shard at ESL One Malaysia 2022. After buying it, the hero gets the opportunity to autocast Boundless Strike, and after using it, jump to the end of the staff.
Morphing
Purchasing a shard brings back the pumping to the old days, namely, now Attribute Shift on agility and strength can be used during a stun.
Storm Spirit
Overload Change: The level 25 talent for knockback no longer affects allies affected by Aghanim's Shard.
Warlock
Now after buying a shard, Shadow Word no longer changes the movement speed.
Luna
Shard now gives an additional +15 damage to the hero, after each hit of Lucent Beam, the effect lasts for 12 seconds.
Ancient Apparition
Buying a Shard improves Ice Vortex, now it slows down not only movement, but also the attack speed of enemy heroes.
Enigma
Shard improves Malefice, the ability now stuns for 0.35 seconds longer, and also spawns an eidolon near the target that cannot split into two.
Mirana
Shard changes Leap
- Aghanim's Shard projectile width increased from 300 to 450
- Aghanim's Shard projectile speed increased from 1200 to 1800
Shadow Shaman
Purchasing a shard now increases Shackles' mesh cast range by 75 instead of 125.
Weaver
After using the Shard, Shukuchi improves, now all enemies hit by the skill are marked with a mark that allows them to inflict additional hits from Geminate Attack.
Skywrath Mage
Shard modifies Shield of the Scion a little, the effect is still the same, but now their duration is independent of each other.
Juggernaut
After purchasing a Shard, Blade Fury's movement speed is now 75 instead of 100.
Silencer
The shard will change Glaives of Wisdom, now it does not make them massive, but allows you to impose a silence effect after every 4 hits.
Void Spirit
After buying a Shard, Aether Remnant improves, reduces its cooldown by 2 seconds, and most importantly, now it passes through creeps, dealing damage to them, and only attracts enemy heroes.
Bounty Hunter
Now Shadow Walk gains 2 charges, and in addition, after a delay of 1 second, it is possible to cast Invisibility on allies.
Faceless Void
After buying a Shard, the range from Time Walk is improved not by 400 units, but by 300.
Naga Siren
Rip Tide no longer slows down victims.
Spirit Breaker
After buying a Shard, the hero gets a new ability - Planar Pocket, which works a bit like Lotus Orb. After casting this ability, Spirit Breaker increases his own magic resistance by 25%, and also redirects one targeted enemy ability thrown at an ally.
Broodmother
Purchasing a Shard improves Instable Hunger, increases the duration of the ability by 2 seconds, and also increases its damage by 12 every second.
Legion Commander
Change Overwhelming Odds
- Aghanim's Shard creep armor bonus increased from 0.5 to 1
- Aghanim's Shard hero armor bonus increased from 0.5 to 1
Razor
The shard modifies Storm Surge so that if the effect procs, the ability will hit 3 eligible targets that are in line of sight.
Snapfire
Purchasing a Shard upgrades the Firesnap Cookie, now the cookie's range is increased by 175, and Mortimer's Kisses also drop an orb at the end point.
Tidehunter
One of the most interesting Shards, adds a new skill - Tendrils of The Deep, such a miniature ultimate. The hero releases a narrow wave of tentacles that deals damage and stuns for 50% of Ravage.
Enchantress
Shard adds a new ability to Little Friends. On cast, it subdues all enemy and neutral creeps within a 1200 radius and causes them to attack the target with increased movement and attack speed.
Hoodwink
Now after buying a Shard, the hero gets a Hunter's Boomerang, the ability works as before, but its damage has been reduced from 350 to 200, and the increase in spell damage has been reduced from 25% to 20%.
Darkseer
Shard upgrades Surge, causing allies affected by this ability to leave a 150 radius trail on the ground that slows enemies by 50% and deals 35 damage every 0.5 seconds.
Vengeful Spirit
After purchasing a Shard, Magic Missile no longer gains increased cast range, the bounce range is equal to the range of this ability.
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