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EGW-NewsLoLAll newsRiot Games has released an update for League of Legends

Riot Games has released an update for League of Legends

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Riot Games never ceases to improve, improve and update its main brainchild, the MOBA game League of Legends. They released a massive update and now players will be playing LoL version 11.23.

The main innovation in the title is the Hemtech and Hextech dragons. They work by analogy with Baron Nashor and give bonuses to those who killed them.

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Himtech dragon

  • Killing a Khimtek Dragon Each charge grants the champion up to 5% additional damage to enemies with a health pool that has 340-1020 more health than the charge carrier (killer of the Khimtek dragon).
  • After players kill the Himtek Dragon, Champions will receive a Dragon Soul, which will allow them to respawn briefly after death. Rebirth will grant the champion 80% base health and 50% extra health. In addition, users will receive a bonus in the form of character acceleration by 75% for melee and 30% for ranged. From the moment the acceleration starts, the indicator will fall lower and lower with each second. In addition to acceleration, characters will also receive high resistance to damage. Reborn heroes will take 40% less damage to health and at the same time will deal 33% more damage to their enemies. When a character resurrects for a short time, he will have not only such strong bonuses, but also a fairly rapid decrease in his health. Reborn heroes will lose health every 0.25 seconds.
  • Special places will now appear on the map, called the Khimtek Gorges, which look like clots of gas. There, heroes will be able to disguise themselves and receive a bonus of up to 10% additional damage to enemies in the event that their health is higher than the attackers and champions hiding in the Himtek gorges. If their health level is 340-1020 units higher than that of the attacker, then the champion hiding in the Himtek gorges will have the maximum level of bonus to attack. As for the disguise itself, it cannot be removed with a regular totem. However, there will be other ways to reveal invisibility in these blobs of gas: totems of control, flowers of the seer, and so on. If you enter a cloud of gas or get close enough, then the champion can also be found.

Hextech dragon

  • Killing a Hextech Dragon will give the champion a charge that will add 5 units of haste to skills and reward a bonus of 5% to attack speed.
  • The soul consumed by the champion during the killing of the dragon will allow the hero to release chain lightning during a normal attack and during the use of various skills. Lightning bolts fired will deal 25-75 pure damage. The latter will depend on the level of the character. Chain lightning will hit three nearby heroes and low damage is compensated for by the negative effects imposed on the victims of the Hextech dragon's soul owner. Champions taking damage from chain lightning will be slowed by 45% if they are melee heroes, and by 35% if they attack from afar. In addition, for every 1000 units of health, heroes will receive 5% additional slowdown from lightning, as well as 1% additionally for every 100 units of ability power and 3% for every 100 units of additional attack power. The duration of this deceleration will be 2 seconds. The Hextech Dragon Soul Master will recharge lightning every 8 seconds.
  • Similar to Himtech Ravines, places called Hextech Ravines will also appear in the game. Unlike those clouds of gas that will mask players, hexwatches will move champions from one location to another. Simply put, several teleports will now appear on the map. However, they will not be used instantly. Players will need a few seconds of preparation to move, and the teleport can be interrupted by stunning effects or damage to characters.

New items

Circlet of the Shattered Queen

  • Item cost: 2800 gold
  • Recipe: Lost Chapter + Kindlegem + Reinforcing Tome + 265 Gold
  • Stats: 70 Ability Power, 250 Health, 600 Mana, 20 Ability Boosts
  • Protection (passive skill): the owner is affected by Protection, which reduces damage taken by 75%. The duration of the skill is 1.5 seconds after taking damage from heroes. The cooldown lasts 40 seconds and restarts when the damage is repeated.
  • Resilience (passive skill): the power of the skills of the owner of the item increases by 10-40 (depending on the level) during the action of Protection and for 3 seconds after the completion of the action of Protection. All existing legendary items in the inventory give a bonus in the form of 1% to movement speed and 8 skill power.

Evening veil

  • Item cost: 2500 gold
  • Recipe: Kindlegem Stone + Aegis of the Legion + 300 Gold
  • Item characteristics: 200 health, 20 acceleration skills, 30 armor and magic resistance
  • Flash (Active): When you Root or Root a Champion, a Debuff is applied to the target and nearby enemy Champions, increasing their damage taken by 12% for 5 seconds.
  • All other legendary items give 5 armor and 5 magic resistance.

Chakram Axiom

  • Item cost: 300 gold
  • Recipe: Serrated Dagger + Caulfield Warhammer + 800 Gold
  • Item stats: 55 attack damage, 25 haste skills, 10 lethality
  • Continuity (Passive): Reduces the cooldown of an Ultimate by 25% of its maximum value when an enemy champion dies within 3 seconds of damaging them

Twilight Flame

  • Item cost: 3000 gold
  • Recipe: Hextech Alternator + Too Large Rod + 700 gold
  • Item characteristics: 100 Ability Power, 200 Health,
  • Fire Flower (Passive): When you deal damage to champions, you gain 10-20 Magic Penetration based on the target's current health. (The maximum bonus will be achieved at 1000 health or less, and the minimum at 2500 health or more.) In addition, the maximum bonus will be obtained if the target has been recently shielded

Winter herald

  • Item cost: 2600 gold
  • Recipe: Tear of the Goddess + Kindlegem + Ruby Crystal + 1000 Gold
  • Characteristics: 400 health, 500 mana, 15 haste skills.
  • Awe (Passive): Grants additional health equal to 8% of maximum mana
  • Mana Reservoir (Passive): Hitting an enemy with a skill or auto attack drains a charge and gains 3 additional mana. If the target is a champion, the bonus is doubled. When you generate 360 Mana using the Mana Reservoir, this item transforms into Giant Winter

Giant Winter

  • Item characteristics: 400 health, 860 mana, 15 haste skills
  • Awe (Passive) Grants additional health equal to 8% of maximum mana
  • Eternity (Passive): When Slowing (Melee Champions Only) or Rooting an Enemy Champion, Consumes 3% of Current Mana and applies a 100-200 Shield for 3 seconds (+ 5% of Current Mana). Cooldown - 8 seconds. Shield strength is increased by 80% if there are several enemies nearby

Items that have been changed

Frostfire Gauntlet

  • Basic attacks create a field of ice for 1.5 seconds and deal an additional 20-100 (+ 0.5% of maximum health) magic damage to all enemies in the area.
  • Opponents who stepped into it slow down
  • Reactive Chemical Armor
  • As you move and deal damage, you fill the reservoir of chemical armor. When 100 charges are accumulated, your next basic attack deals 40-120 (+ 1% of maximum health, + 3% of movement speed) magic damage to all nearby enemies (damage to minions increased by 25%, and to forest monsters by 175%)
  • All other legendary items give 5 haste and 50 health

Aegis of the Sunfire

  • Now grants 35 armor and magic resistance instead of 30. All other legendary items give 5% resistance to slow, 5% resistance and 50 health.

Void Mask

  • Now assembled according to the following recipe: Kindlegem + Hood of the Ghost + 650 gold.
  • Item characteristics: 450 health, 10 haste skills, 30 units of magic resistance
  • Curse nearby enemy champions, reducing their magic resistance by 5 + 1% bonus health (up to 20). For every cursed enemy, you gain 7 magic resistance

Power of nature

  • Item characteristics: 350 health, 70 units of magic resistance, 5% movement speed.
  • Absorb: When you take magic damage from enemy champions, you gain a charge of Unwavering (can stack up to 6 charges) for 5 seconds. Enemy immobilization effects grant 2 more charges. When you have 6 Unshakable Charges, you take 20% less Magic Damage and increase your Movement Speed by 10%

Eternal cold

  • Item cost reduced from 3200 gold to 2800 gold
  • Item Recipe: Kindlegem + Lost Chapter + Reinforcing Tome + 265 Gold
  • Item characteristics: 70 ability power, 250 health, 600 mana, 20 haste skills. All other Legendary items grant 10 Ability Power instead of 15

Hextech Rocket Belt

  • Recipe: Empowering Tome + Hextech Alternator + Blasting Rod + 865 Gold

Night reaper

  • Item Recipe: Empowering Tome + Hextech Alternator + Blasting Rod + 865 Gold

Duskblade of Draktar

  • Now costs 3100 gold instead of 3200
  • Item Recipe: Serrated Dagger + Caulfield Warhammer + 900 Gold
  • Your next Basic Attack against an Enemy Champion deals an additional 75 Physical Damage (+ 30% Bonus Attack Damage) for Melee Champions and 55 (+ 25% Bonus Attack Damage) for Ranged Champions

Eclipse

  • Now costs 3100 gold instead of 3200
  • Item Recipe: Serrated Dagger + Long Sword + Vampiric Scepter + 750 gold
  • The cooldown for melee champions is now 6 seconds. The rest of the characteristics remained unchanged.

Hunter's Claw

  • Now costs 3100 gold instead of 3200
  • Item Recipe: Serrated Dagger + Caulfield Warhammer + 900 Gold
  • Dash deals 75 Physical Damage (+ 30% Bonus Attack Damage) (nothing else has changed)

Runes changes

Deadly pace

  • Gives an increase to attack speed for 6 seconds when each auto attack hits at least one enemy. This effect stacks up to 6 times. At maximum charges, the attack range increases, and the maximum attack speed increases to 3 units

Ice build-up

  • Three beams emanate from the rooted champion. They create a cold effect that slows enemies by 40% and reduces their damage against your allies by 15%

Strike ahead of the curve

  • When you take damage, you gain 5 gold and the rune effect for 3 seconds. It grants basic attacks and abilities an additional 12% damage. You can also get 100% gold (70% for ranged champions) from this damage
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