ARC Raiders Has Sold 17 Million Copies, but Revenue From the Game Has Stopped Growing
ARC Raiders has reached 17 million copies sold, according to Nexon’s Q3 2026 earnings report. At the same time, sales of Embark Studios’ shooter have slowed noticeably, and Nexon doesn’t expect revenue from the game to grow next quarter.

ARC Raiders launched on October 30, 2025, and quickly became one of the most successful shooters in years. By February 2026, Nexon reported more than 14 million copies sold, with concurrent players approaching 1 million. Sales passed 16 million in May and stood at 16.3 million by the end of June.
Now the game has hit 17 million. That works out to roughly 700,000 copies sold over the last quarter. For a game that just turned one, that’s still a solid result, but it falls well short of the pace it set in its first months.
Nexon says ARC Raiders revenue in Q3 came in “in line with” the company’s forecast. For Q4, Nexon expects it to stay about the same. Compared to last year, though, that means a big drop, since the game launched in Q4 2025 and posted record sales back then.
Nexon as a whole is doing fine. Its Q3 revenue grew 17% to ¥138.4 billion. Most of that growth came from older hits rather than new releases: the MapleStory franchise grew 72%, and FC Online set a quarterly revenue record. For Q4, Nexon projects total revenue to fall 4–13% year over year, mostly because last year’s ARC Raiders launch will be hard to match.
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Sales may have slowed, but ARC Raiders still has a loyal audience. Back in the spring, Nexon said players had logged more than 1.5 billion hours in the game, and over half of active players had put in more than 100 hours. For the first anniversary, Embark shared stats showing players had played 6 billion rounds and destroyed more than 14.8 billion ARC.
Embark keeps the updates coming. Update 2.3 recently arrived with the Souls Offering event, and the studio has promised to announce its decision on a permanent PvE mode in November. Embark is also working on two new games, both still in early development.

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