Megabonk Sells a Million Copies in Two Weeks, Surpassing Borderlands 4 on Steam
Megabonk, the new 3D action survival game inspired by Vampire Survivors, has become one of the fastest-rising titles on Steam, selling more than a million copies within its first two weeks. The game’s success has pushed it ahead of Borderlands 4 in daily active players and into Steam’s top-selling games chart, marking a strong debut for developer Vedinad.
The game dropped onto the platform with little fanfare but quickly gained traction. Its mix of absurdist humor, skateboarding skeletons, and chaotic builds has struck a chord with players looking for fresh twists on the reverse bullet hell formula. By Thursday of last week, Megabonk peaked at 88,581 concurrent players, placing it above major releases such as Dying Light: The Beast and Hollow Knight: Silksong. The only titles drawing larger crowds were free-to-play heavyweights and Silksong itself.
Developer Vedinad announced the sales milestone on X, confirming that Megabonk had crossed the million mark within just fourteen days. The announcement places Megabonk in the company of recent surprise hits like Lethal Company, which followed a similar trajectory. Rather than a dramatic surge on day one, Megabonk steadily climbed in player engagement, powered by word of mouth and streaming exposure.
The game’s appeal lies not only in its frantic combat but also in its style. Characters like the skateboarding skeleton in sunglasses have quickly become recognizable icons. While Megabonk offers a roster of 20 characters, including a monkey wearing shades, players have gravitated toward the bizarre confidence and visual humor of the skeleton protagonist. This kind of design has helped the game carve out a distinctive identity in a crowded genre already filled with competitors like Brotato, Soulstone Survivors, and Halls of Torment.
The rise of Megabonk has also highlighted the continued demand for Vampire Survivors-like experiences. Since the breakout success of Poncle’s original game, a wave of similar titles has flooded digital storefronts, and players show no signs of slowing their appetite. Megabonk enters this space with a fully 3D style, exaggerated builds, and mechanics like sword-surfing that add movement variety and visual spectacle. Comparisons with other experimental projects, such as Metaphor: ReFantazio and Sword of the Sea, suggest that sword-based traversal has become a trend across different genres.
Timing has also worked in the game’s favor. Deep Rock Galactic: Survivor exited early access just a day before Megabonk launched, bringing attention to survival-based roguelites and offering players an affordable entry point. With both games available together for less than £20, the pairing has created a low-cost gateway into a genre already known for its addictive gameplay loops.
While Borderlands 4 remains one of the bigger names on the release calendar, its player numbers have not maintained the momentum of launch week. Megabonk’s ability to surpass it in daily users reflects how quickly community-driven interest can shift. Large franchises often see spikes at release, but newer indie titles can build staying power when they capture the right mix of mechanics and personality.

The ongoing success of Megabonk underlines a wider shift in how players engage with games on Steam. High-budget releases still dominate attention at launch, but mid-priced and creatively bold titles have proven capable of sustaining larger audiences over time. The million sales in two weeks milestone demonstrates not only strong word-of-mouth appeal but also a growing market for inventive spins on popular genres.
As Vedinad celebrates the game’s rise, Megabonk now sits among the platform’s top performers, offering a reminder that distinctive design and player-focused gameplay loops can challenge even the biggest releases. With its sales momentum and steady growth in daily activity, Megabonk has secured a place as one of the most significant surprise hits of the year.
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