Let It Die: Inferno Brings Back the Surreal Roguelike This December
Nearly a decade after its original release, Let It Die is set to make an unlikely return. Publisher GungHo and developer Supertrick Games have announced Let It Die: Inferno, a new sequel to Grasshopper Manufacture’s surreal 2016 roguelike. The game launches on December 4, 2025, and brings back the franchise’s signature mix of over-the-top action, horror imagery, and eccentric design.
The first Let It Die built a small but loyal following with its strange blend of roguelike progression and soulslike combat. Players fought through twisted tower levels with reanimated cadaver fighters, healed by catching frogs, and reported quest completions to a disinterested teenage NPC. The skateboarding Grim Reaper known as Uncle Death quickly became its most recognizable figure. Despite its cult appeal, the game’s free-to-play model and performance issues limited its reach.
A spinoff, Deathverse: Let It Die, attempted to transform the property into a multiplayer live service title in 2022. The experiment ended quickly. Plagued by matchmaking problems and low player counts, the game was suspended only three months after launch. Supertrick admitted it had “not been able to resolve the underlying problems” and promised to redevelop the project for a future relaunch, though nothing has materialized since.

With that background, the announcement of Let It Die: Inferno comes as a surprise. Rather than stepping away from the brand, GungHo and Supertrick appear committed to reviving it with a more robust sequel. Early footage shows a departure from the drab look of the original, with vibrant and bizarre visuals taking center stage. Rocket hammers, box-headed monsters, and shrimp disguised as dolphins suggest a more colorful world that embraces the strangeness of its concept during runs rather than just at the hub.
Combat also appears improved, with dual-wielding weapons, smoother movement, and explosive special attacks expanding the options available to players. While only short previews have been shown so far, the promise of faster-paced action may help balance the eccentric humor and atmosphere with more satisfying gameplay.

One point of skepticism comes from the new game’s multiplayer direction. Inferno is described as “PvEvP,” meaning most encounters will be against AI-controlled enemies, but players may also cross paths with hostile human opponents. The asymmetrical multiplayer of the original allowed for optional raids of player bases, while Deathverse leaned entirely on competitive play and faltered almost immediately. The success of Inferno may hinge on whether this hybrid approach avoids the pitfalls of its predecessor.
For fans of experimental design, the return of Let It Die represents a rare chance to revisit one of gaming’s strangest worlds. Its surreal humor and grim imagery set it apart from other action roguelikes, even if its systems never fully matched its style. By emphasizing both mechanical refinement and a brighter, more imaginative aesthetic, Inferno could be the game that finally balances the franchise’s chaotic charm with consistent execution.
The release date sets the game in a competitive holiday season, but its unique tone may allow it to carve out a niche among more conventional titles. The fact that GungHo has greenlit another full sequel after Deathverse’s collapse suggests confidence that the audience for Let It Die remains, however small.
Let It Die: Inferno launches worldwide on December 4, 2025. Whether it can finally establish the franchise as more than a cult oddity remains to be seen, but the return of Uncle Death and his bizarre world ensures it will at least stand out in a crowded release calendar.
Comments